What are the main focuses on scoring methods?
I ask because the end of every game strongly suggests that winning isn't good enough when it tells you your leadership ability rank.
For example someone on this forum said these:
* win quickly for max points
* global domination wins give more points than score or time victories. (not sure why though?)
* any more?
P.S. or where in the game is this explained?
I count my food production in new cities, using the information in the "Guide to City Specialization." Ya know, Grassland is zero, Plains is -1, City space is +2, etc.
I invariably come up with numbers around minus 8, sometimes more. Which tells me, correct me if I'm wrong, that I need to build 8 farms in order for the city to grow to maximum size sustainable in that BFC.
Sometimes the number is higher. Which, correct me if I'm wrong, means I am choosing bad locations with a lack of food resources. And then I have to build a bunch of farms, and it's killing my ability to build up hammers and commerce.
Does this all make sense?
if you mouse over you current score it breaks it down.What are the main focuses on scoring methods?
I ask because the end of every game strongly suggests that winning isn't good enough when it tells you your leadership ability rank.
For example someone on this forum said these:
* win quickly for max points
* global domination wins give more points than score or time victories. (not sure why though?)
* any more?
P.S. or where in the game is this explained?
if you mouse over you current score it breaks it down.
the short version is:
difficulty, owned land tiles, population, researched techs, build wonders and the number of turns elapsed factor in the final score with the latter being a very hefty penalty for late victories.
the long version is:
this thread![]()
1. Sorry don't understand the question.
I don't think you can. There may be the option to play Custom Scenario, and then turn off Time Victory, but then the game will just keep going until someone achieves one of the victories.
his is the easiest question to answer. Press Ctrl+O, click the Graphics tab and disable Detailed City Info.
A commerce city: I'm assuming here that you'd build a LOT of cottages, a few farms to keep things going. The value of this city would be to create wealth for your civ.
A production city I don't quite see how to implement. The idea would be to maximize hammers. By building _____ and what about converting some to "citizen" specialists - which produce extra hammers. Since production is how everthing happens, isn't it a good idea to have a number of these?? These cities can be helpful to build spaceship components in the later years. I know forges add and factories add 25% more and another 25% if you have power (coal, etc or the TGD). But what about the early game?? And are factories a good idea for all cities?
Assuming you have lots of cottages through your civ, you will usually run a high science slider, thus making every one of your commerce cities great science cities. Just don't forget to add libraries/universities/laboratories when you can.Science City I would assume that the idea here would be to add to your research capability - but how??
For most of the game, your production cities are military cities. Their goal is to quickly produce good troops. So they usually get also military buildings: barracks, drydocks, stables, military academies, heroic epic, west point...Military city What's different between this and a production city?
I think this one is know usually recognized; at least, that's the first time I hear about itReligion city??I think I read some post or other that mentioned this, but this one really escapes me.
I'm still struggling with a couple of concepts. There are several different "kinds" of city specializations. I've "heard" these discussed in the forums, but don't quite get the concept.
I know that the answer to every question is "it depends". But what I'm looking for here is a couple of general rules.
For example, here's a few things that I know:
I know that flood plains are a good spot for cottages, because they already provide 3. And since every citizen requires two food, working that tile will produce an extra food - allowing the city to grow.
I know that farms (and pastures, and wheat, corn, rice) produce- and you need
to grow a city.
And not every location has enough of the right tiles nearby to grow to a huge size.
I know that cottages and some tiles produce![]()
And mines and some tiles produce
I think I'm missing a nuance or two on these. I can generally hold my own (on noble), so I'm not 100% a newbie. But pretty darn close.
I'm just looking for a couple of tips on each of these. I find that I get lost in the huge walkthrus. I get to the end and find myself wondering HOW this city came to be SO huge & do whatever....
Anyway, to the question.....
Preface all of these with "Assuming the right location, what is the best way to grow a...." And what would also be helpful is to know what would contribute to one of these kinds of cities:
A commerce city: I'm assuming here that you'd build a LOT of cottages, a few farms to keep things going. The value of this city would be to create wealth for your civ.
A production city I don't quite see how to implement. The idea would be to maximize hammers. By building _____ and what about converting some to "citizen" specialists - which produce extra hammers. Since production is how everthing happens, isn't it a good idea to have a number of these?? These cities can be helpful to build spaceship components in the later years. I know forges addand factories add 25% more and another 25% if you have power (coal, etc or the TGD). But what about the early game?? And are factories a good idea for all cities?
Science City I would assume that the idea here would be to add to your research capability - but how??
Military city What's different between this and a production city?
Religion city??I think I read some post or other that mentioned this, but this one really escapes me.
Thanks. I'd really be thankful for a push in the right direction to understanding the idea of city specialization. I seem to muddle through OK, but don't really know how to plan the locations to tie into the right specializations....
I think press Ctrl+B or something? Or press the button above the minimap.You know how there's a fortified unit showing on top of each city? Wasn't there an option before that you could not show them on the main map?
I think press Ctrl+B or something? Or press the button above the minimap.
it leaves the save games and patches in my games\sid meier's civilization 4\You know, I think I was talking about Civ3...maybe there was no option to disable that in Civ 4 but there was in Civ3...bleh thanks anyway.
On another note,
Does Civ4 do a complete full uninstall? Or is it like how Civ3 was, leaving the spoils behind for us to clean up?
it leaves the save games and patches in my games\sid meier's civilization 4\
And that's it? No registry keys or hidden files in the Uninstall or Installed folders in C:/?
How does this game handle gender and race?
Wasn't sure where else to post this so I went for the most populated board as I'm going to buy this today...
Never played a civilization before, thought I'd pick it up from what I read so far but I had a few questions about it. One is about gender.
Throughout history women's rights/place in society has been a big part of the world and its development. I was wondering how civilization 4 addresses this.
Are citizens/units separated by gender at all? If so, how are they treated. Can you determine what proportion of what gender is sent to say, the military? Can age limits be set in place for this? Can you assign citizens rights based on gender/age?
Hoping someone can shed some light on this. ^_^
Also, how does the game handle race? Does it address this or no?
now that you mention it:
it also leaves
C:\Program Files\InstallShield Installation Information\{CFBCE791-2D53-4FCE-B3FB-D6E01F4112E8}
and erratically (i.e. sometimes)
\documents and settings\<username>\application data\my games\sid meier's civilization 4\
the
\documents and settings\<username>\my documents\my games\sid meier's civilization 4\ was the one I already mentioned