Quick Answers / 'Newbie' Questions

Culture bombing does end the revolt of a newly captured city in the latest BtS. You heard correctly that this was not true in the unpatched BtS. But I just tried it in my 3.13 and it works.
I just had to try it with a worldbuilder setup when you mentioned it. I was really disappointed when I found out that it wasn't possible anymore (when I got BtS).

Finally, artists are somewhat useful again.
 
I have a somewhat dumb and perhaps obvious question... but I'm not sure about the answer, so here goes: If I have a battleship promoted to Medic (or medic 2) and i use it to escort transports around, do the units in the transport heal from the battleship?
 
Do the transports have to be stationary for the units inside to heal?
No, units inside a transport are considered to be stationary and so can heal even when the transport is moving. Of course, if the units have moved during the turn (by loading onto the transport, or attacking from the transport), then they cannot heal during that turn. Also, the transport itself doesn't heal while it's moving.
 
No, units inside a transport are considered to be stationary and so can heal even when the transport is moving. Of course, if the units have moved during the turn (by loading onto the transport, or attacking from the transport), then they cannot heal during that turn. Also, the transport itself doesn't heal while it's moving.

Is the letter Z pronounced "Zed" in New Zealand?
 
Is there any way to stop Civ from messing around with my Specialists? I opened a city screen after many turns only to find the game had polluted my GP space with unwanted Scientist specialists -- I'd been aiming for a Great Engineer.

Don't run any non-engineer specialists or build any non-engineer affiliated wonders in your city. Of course, since you can only have a few engineer specialists (only a few buildings enable them, like forge) and only a few wonders produce engineer flavored Great People Points (Pyramids is one of the only early ones), if you do this your Great People production will be extremely slow and you will only get a few over the course of the game. Also, National Epic, which if I recall is the wonder that increases Great People Point production, already taints your city's pool with Artist points.
 
I think dalamb was asking a different question, if you look again.
Is there any way to stop Civ from messing around with my Specialists? I opened a city screen after many turns only to find the game had polluted my GP space with unwanted Scientist specialists -- I'd been aiming for a Great Engineer.
As an answer - unfortunately I don't know any way to set Civ4 to automatically make new citizens into a certain type of specialist. The only way to get around the problem, if you're dead-set on getting minimal contamination on your Great Engineer points, is to check your GP city right after every population growth. Slightly tedious, but at least it works.

Is the letter Z pronounced "Zed" in New Zealand?
I thought this thread was for Civ4 questions? :lol:

Both the "Zee" and "Zed" pronunciations are used, although "Zed" is perhaps more common (at least in my region). Why do you ask? :p
 
I think dalamb was asking a different question, if you look again.

Yes, that was sloppy reading on my part.

I thought this thread was for Civ4 questions? :lol:

That's a common misconception. It's actually for "Newbie" questions that have quick answers. Mine definitely fits that criteria.

Both the "Zee" and "Zed" pronunciations are used, although "Zed" is perhaps more common (at least in my region). Why do you ask? :p

I'm in Korea teaching English, and the other foreign teachers are all Canadians. They'll tell the kids "Zed" and the kids will correct them. So when I remembered that you were from yet another part of the English speaking world, I was curious.
 
Question on Resource trades:

Been wondering this for ages. When you do a trade every turn for a resource , say that gives you a health or happiness bonus. Which city gets the bonus? Does the game AI decide?

And on the other side of the deal, say you have 3 bananas and you want to trade one away each turn, how do you know which city is losing a banana? Is there any way of choosing?

Or have I been totally deluded into thinking they apply to the closest city and they apply to all cities?
 
Question on Resource trades:

Been wondering this for ages. When you do a trade every turn for a resource , say that gives you a health or happiness bonus. Which city gets the bonus? Does the game AI decide?

And on the other side of the deal, say you have 3 bananas and you want to trade one away each turn, how do you know which city is losing a banana? Is there any way of choosing?

Having a resource available to your empire means that every city (that's connected to your trade network) gets use of it. One iron mine lets all your cities build swordsmen, one banana plantation gives you health benefits in every city.

Prior to corporations, as far as I know there are no benefits to having copies (three rice supplies, two herds of horses) available to your empire other than a.) trading them for something you do need or b.) denying them to other civs.
 
Many thanks A4 Phantom!!!

A bit of a Doh!!! moment for me. I've been playing Civ4 for well over a year and although I knew the iron could (mysteriously) be used everywhere, I always the health & happiness resources only applied to the city whose cross they were in:blush:
 
I always the health & happiness resources only applied to the city whose cross they were in:blush:

It's the hammer, food, or commerce boost from working the individual tile that only the city with the resource in the BFC gets. As you now know, the health or happiness benefits are available throughout your empire (provided, as stated above, that all the cities are connected by either road, river, coast, or some combination thereof).
 
Hi,

I searched around for info on this but couldn't find any answers. Is there a cap on promotions? I can never get a unit above rank 3 and they stop gaining experience points after that regardless of how many combats they win.

Is this capped on easier game modes or is it dependant on what the unit is/what unit it has killed? eg would a mech inf gain from killing a warrior?

I noticed I need a rank 5 unit in order to build West Point but my units don't gain any experience points after rank 3.

Many Thanks!
 
Welcome to Civfanatics! :band:[party]

You have probably only been fighting against animals and barbarians. A unit can not get beyond 5 XP from fighting animals, and not beyond 10 XP (Level 4, three above the starting level) from fighting barbarians. If you wage war against other civilizations, you should be able to get more XP, unless you've modded the game otherwise. In the unmodded game, there are no other caps on XP/levels or the number of promotions. A unit with more than 10 XP drops to 10 when it is upgraded though.
 
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