Quick Answers / 'Newbie' Questions

I'm embarrassed to ask this newbie question, but I can't seem to find a direct answer to it after a thorough search of the forums.
This question pertains to BTS.

I've only used passive missions for spying in my short Civ career, never sent a spy out!

I understand passive mission rules and concepts thoroughly.....but....

Does sending a spy out on an active mission actually *DEDUCT* espionage points from your accumulated EP against that civ? Could I literally lose the ability to see demographics, see research, etc. if I spend a bunch of EP's on an active mission (until the EP's are regained)? If a mission does deduct EP's and the mission is a failure, is it free or does it still cost you?

Thanks for any insight.

~Benford's Law
 
@ Benford's Law

Yes, the cost of the mission is deducted from the accumulated EPs against that civ.
 
@ nbcman

Thanks for your answer

@nbcman or anyone else

Does this cost apply even if the mission fails? We are literally "gambling" EP's (and a spy) on each active mission?

~Benford's Law
 
Anyone know how to tell a group of overseas cities to become a colony? What is required to allow them to be a colony? Certain number of cities? I just took over 6 cities, basically just for a few strategic resources. Now they are a pain in the neck...I'd like to set them loose and take their coal and oil!

Just for informations sake, 2 or 3 of them are in rebellion right now
 
Anyone know how to tell a group of overseas cities to become a colony? What is required to allow them to be a colony? Certain number of cities? I just took over 6 cities, basically just for a few strategic resources. Now they are a pain in the neck...I'd like to set them loose and take their coal and oil!

Just for informations sake, 2 or 3 of them are in rebellion right now
You can create colonies by going into the domestic adviser (F1) and clicking the "fist" button.

I'm not sure of the requirements needed for the colony option to become available, though. I think there need to be a certain number of cities on the foreign continent. I also think that culture, city size, the amount of time you've held the cities for, and your economic status are possibly related factors. But I couldn't say for sure, sorry - hopefully someone else will be able to shed more light on the matter shortly. :)

I've never bothered with making colonies myself (I prefer to control everything myself ;) ), so that's probably why I'm not so familiar with the mechanics.
 
All you need are at least 2 cities on another landmass and the colony option becomes available. You can also use Alt-F1 to trigger the popup.

EDIT: You also need a free player spot so if it's an 18-civ game somebody needs to be dead. ;)
 
Thanks Lord Parkin and Dresden! I normally want to control everything myself too, but I went from a surplus at 80% research (with about 18 cities) on Noble, to running at least 100 under at 60%...The maintenance on these cities is ridiculous, and my future as a technological powerhouse and so on is in danger. I'm cutting them loose! W00t!!!!
 
It is a special case of vassals but you don't actually need Feudalism to do it. It's a logical inconsistency that you can get a vassal before learning about vassalage but it's probably necessary in this case and isn't really a problem. If you wanted, you could actually WB yourself 2 extra settlers on a separate landmass and create a colony in 4000 BC.
 
2 questions: I have won a domain victory or so bat mod 1 says. But I have no clue how to end the game. If I press retire I loose and get lousy grades.

If I have the apostolic palace how can I decide what resolution to pass?
 
2 questions: I have won a domain victory or so bat mod 1 says. But I have no clue how to end the game. If I press retire I loose and get lousy grades.

If I have the apostolic palace how can I decide what resolution to pass?

For your first question, try hitting end turn. I think sometimes the victory doesn't come up til you end the turn? Not sure though...

For the second question, occasionally (I'm not sure how often - maybe every 30 turns or so) you will get to vote for the head of the AP. Assuming you get voted in, you will then get to vote on resolutions occasionally. They come up automatically. The number of resolutions that will appear will basically depend on the spread of the AP religion and the state of affairs of civs owning that religion. You can pass resolutions to end wars between members, for example.
 
For your first question, try hitting end turn. I think sometimes the victory doesn't come up til you end the turn? Not sure though...

For the second question, occasionally (I'm not sure how often - maybe every 30 turns or so) you will get to vote for the head of the AP. Assuming you get voted in, you will then get to vote on resolutions occasionally. They come up automatically. The number of resolutions that will appear will basically depend on the spread of the AP religion and the state of affairs of civs owning that religion. You can pass resolutions to end wars between members, for example.

Hitting end turn just keeps me going on and on. All civs in my continent are now vassals so I am pretty much sure I am victorious. Maybe it has something to do with the MOD?

About the AP I am the winner but seem to just be able to revote me to head the AP again.
 
This is a BtS question.

I'm building a late-game naval stack to attack Russia. One of my advantages is possessing Rocketry, when no one else has even got Artillery yet. I'm thinking that it might be a good idea to add an Attack Sub or 2 to the stack, because they are +50% versus Submarines, and I'd rather have them defending my stack versus Submarines at STR 45 + promos, as opposed to a STR 30 Destroyer or a more expensive STR 40 Battleship.

However... I note that Subs and Attack Subs are both flagged as "Invisible to most units" in the Civilipedia. I know that it's pointless to use a Stealth Destroyer as a stack defender because attackers will bypass it (it's invisible, and moreover it doesn't see Subs), and I'm wondering if the Attack Sub is similar. So my question is... under what circumstances will an Attack Sub defend a stack?

- when the stack is being attacked by another Sub, and it is the best defender?
- when another ship attacks and it is the best defender, regardless of whether the attacker can see it?
- both of these?
- neither of these?
- something else?

Any insights would be appreciated.
 
Anyone know how to tell a group of overseas cities to become a colony? What is required to allow them to be a colony? Certain number of cities? I just took over 6 cities, basically just for a few strategic resources. Now they are a pain in the neck...I'd like to set them loose and take their coal and oil!

Just for informations sake, 2 or 3 of them are in rebellion right now

I would just add the following to what the others have said: It can be tricky to form a colony after you've conquered another landmass entirely because it seems you can't pick and choose which cities to liberate.

For example, let's say you invade a Roman island with 8 cities on it. Rome has a bunch of wonders and settled GP, so you want to keep it. The other cities are much less useful.

- if you conquer all 8 cities and then decide to create a colony, there's no apparent way to avoid including the city of Rome in the colony.
- if you conquer 2 cities other than the city of Rome, I believe you get the option to make those 2 cities a colony immediately (and get a couple free defenders thrown into the deal). Subsequent cities can be liberated to the colony or kept, at your option. This gives you more flexibility, but you have to decide whether you want your conquests to be a colony pretty early in the campaign.
- if you conquer all cities but one, you might be able to make the Romans capitulate, and then selectively liberate cities to them. This lets you keep cities you want (except for that last one you didn't conquer), but I'm not sure whether you might get better results (happiness and diplomacy-wise) from a created colony than you would from a capitulated vassal.

There may be other ways around the "create colony" all-or-none mechanic, but I don't know what they are. If I were in your situation and wanted to keep a few of the conquered cities, I might just build the Forbidden Palace and be done with it. :)
 
Hitting end turn just keeps me going on and on. All civs in my continent are now vassals so I am pretty much sure I am victorious. Maybe it has something to do with the MOD?

About the AP I am the winner but seem to just be able to revote me to head the AP again.

Maybe it's your mod...

If you can only vote yourself in and that's it, then the problem is probably that your religion hasn't spread anywhere. Civs who have at least one city with the AP religion are members and get to vote for the leader. If you are the only one with the religion, then naturally you'll be the only one who can vote, and there won't be any worthwhile resolutions. What are you going to do? End the war between yourself and yourself? Or force trade embargoes against yourself? ;)

You need to spread the religion a bit I guess.
 
Maybe it's your mod...

If you can only vote yourself in and that's it, then the problem is probably that your religion hasn't spread anywhere. Civs who have at least one city with the AP religion are members and get to vote for the leader. If you are the only one with the religion, then naturally you'll be the only one who can vote, and there won't be any worthwhile resolutions. What are you going to do? End the war between yourself and yourself? Or force trade embargoes against yourself? ;)

You need to spread the religion a bit I guess.

I get the ironic wisdom, but my question still stands. Can you choose the resolutions? Or are they automatically defined?
 
I get the ironic wisdom, but my question still stands. Can you choose the resolutions? Or are they automatically defined?

I'm just being silly. Sorry. You can choose the resolutions. Normally there would be a few resolutions available to choose from, just like with the UN. I think whether or not they come up depends on the triggers for them. In other words all the possible resolutions should come up if there are any possible at all.
At the moment, no resolutions are possible so you're not seeing any.
 
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