I have a bit of a complaint/rant related to a game I'm playing.
Spies can change civics even when a civ is inside the "cannot change civics" wait period from changing their own civics. Coupled with the fact that the civic switch espionage mission is ridiculously cheap, this can be exploited to a massive extent, especially in multiplayer. With enough espionage against them, a strong civ can be perpetually kept in the worst civics for pretty much the entire second half of the game by the rest of the world, and
nothing they do can prevent this. (Short of utterly destroying the buggers... and even that doesn't work with Require Complete Kills on - a common option for multiplayer games). Something seems wrong here...
I think Spies should not be allowed to change civics when a civ is inside the "cannot change civics" wait period, to make things at least slightly fair. Especially since the rules are not reversed for the other player - i.e. they have to wait the minimum period before switching back to their original civics (before the Spies do their dirty work and switch the player back to the poor civics again, mid-civic change).