Hey everyone!
I'm a complete newbie to the Civilization world. Well I kind of played around with Civilization 1, when I was kid building as many wonders as possible. Well, after years with Football Manager, I have been needing a new fix/time killer/something to take my mind of the real world, and I decided that Civilization must be worth a serious bash.
So here I am with a new copy of Civ4 Complete (Euro version, no Colonization), and in my attempt to understand this complex piece of wonderful gaming experience I stumpled upon this great forum, where a complete noob like me, won't be laughed at, but helped (unless you are a serious tread spammer and annoy some people). Been lurking for a few days, still trying to get through some of all the amazing guides and strategies, but one step at a time (I'm still far (actually very frickin far) away for having just a rough idea of every unit, building, wonder and tech and what they do).
So played the tutorial on the vanilla version, and then shifted to BTS, as I wanted all them lovely civilizations to play with. After a settler game, where I was more confused than anything, but still won by a mile, I started on chieftain without the espionage, vassal thingy and random events (one thing at a time right).
Now I have had two games on chieftain level, mostly trying to rush a neighbor (its not really a rush though, when your rush stack contains swordsmen though is it...) and my first attempts to specialize my cities. Is all good and I'm slowly getting confident with the first third of the game, but still get rather perplexed when I reach the more modern times (oh well, one thing at a time right...).
Now, in both games the world was 2 big continents (played fractal, large map and on normal speed) and I 'rushed' a neighbor and settled down becoming friends with the others on my continent. Then, when we find the other continent, everybody over there are happy chappy best mates sharing a religion between them; so I figure I don't want to warfare the whole other continent, so I tuck myself in and wonder/specialist spam 3 cities in order win a cultural win (bit boring, yay, but a win is a win). But apparently legendary city is not reached at 50000 culture points, but on 100000? Is that a bug or have I mocked up some settings, as I thought legendary was reached with 50000 on normal speed? Or does is have to be 3 cities settled by me? Maybe its just the game telling me to get a grip, and play a higher level. (Had to go for space wins instead..)
I also have another question, which I probably will be told to find in some guide around here, but I'll try anyway. How does the granary work? My city will grow no matter, as long as I have enough food on the working tiles right, so the granary is only for making this growth faster? So if I don't fancy my city to become grow rapidly (those unhappy muppets wont help out anyway), I should skip on the granary?
Wow, this turned out longer than expected. Sorry about that.
The granary makes it so when your food bar gets full and you get a pop point instead of starting over the food bar is already half full. It is extremely useful for making your cities grow faster. But if you don't want your cities to grow so fast, because of the happy cap, maybe, you should not build a granary.
Your culture city question beats me.
Welcome to the forums though!![]()
I started on chieftain without the espionage, vassal thingy and random events (one thing at a time right).
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But apparently legendary city is not reached at 50000 culture points, but on 100000? Is that a bug or have I mocked up some settings, as I thought legendary was reached with 50000 on normal speed?
Blockade is only in BTS and it is shown as a unit command similar to Pillage or Settle, once used it blockades all tiles in a 7*7 area (3 tiles in every direction) surrounding the ship. It prevents the passage of trade through those tiles (other routes usually exist though) including resources and stops cities working the affected water tiles.What exactly do I need to do to blockade a port city? Do I need to have a blockading ship on every adjacent coast tile? Is there a way to tell whether I have a city properly blockaded?
The unhappy citizens can be made to contribute by liberal use of slaveryJonezy said:I also have another question, which I probably will be told to find in some guide around here, but I'll try anyway. How does the granary work? My city will grow no matter, as long as I have enough food on the working tiles right, so the granary is only for making this growth faster? So if I don't fancy my city to grow rapidly (those unhappy muppets wont help out anyway), I should skip on the granary?
But apparently legendary city is not reached at 50000 culture points, but on 100000? Is that a bug or have I mocked up some settings, as I thought legendary was reached with 50000 on normal speed? Or does is have to be 3 cities settled by me? Maybe its just the game telling me to get a grip, and play a higher level. (Had to go for space wins instead..)
I also have another question, which I probably will be told to find in some guide around here, but I'll try anyway. How does the granary work? My city will grow no matter, as long as I have enough food on the working tiles right, so the granary is only for making this growth faster? So if I don't fancy my city to grow rapidly (those unhappy muppets wont help out anyway), I should skip on the granary?
New to Civ 4, Playing my first BTS game last night... I had kindof a slow start and hadnt quite gotten around to concentrating on my millitary yet when Alexander declared war on me. I had a few (primative) units in most of my towns, but nothing that would stand in the way of an above average military civ.
Long story short... several units/stacks began to advance and then just stopped, fortified, and didnt budge.
At first I thought it was some 'Improved AI' trickery (attempt to bait me into attacking, thus weakening my already suspect defenses). But it kept going on and on... long enough for me to build a military that was vastly superior to the one loitering on my land... put walls around several of my cities... research a couple of key techs so I could build Cats-O-Plenty (and my first trebochets) for a counter offensive. All while their Swordsmen and Phalanxes sat around watching.
They'd still be there now if I hadnt cracked them before calling it a night.
I wasnt keeping track, but I'd say they were there 75-100 turns before I cleaned up. For their trouble, they forced me to become a military juggernaut... and all it cost me was my chance at the Hanging Gardens (by 2 turns!!!) and a lot of improvements to my newest city (founded the same turn they declared war).
That has to be a bug or glitch of some kind... not sure if its been fixed in a patch, but I intend to update to the newest version when I get home tonight. Has anyone seen this? is it common?
You can completely ignore the espionage side of the game if you want, even with espionage on, at least until your Monarch.Jonezy said:Guess I better start learning the trade of espionage then.
You could report it in the BetterAI forum. This mod tries to improve the AI in various ways. Maybe this issue wouldn't even have occurred if you had been playing that mod and then you might have been conquered. Great huh
If you report something in that forum, you'll need to provide a savegame though as otherwise it's almost impossible to see what the AI is exactly doing wrong and how to improve it.
Fixed bug with AI not knowing how close its cities are to other players
[Edit] Wonder if this (from 3.19 patch notes) had something to do with those units stopping short of my cities... No work tomorrow so I have plenty of time to look into it tonight after work.
Fixed bug with AI not knowing how close its cities are to other players
Two questions:
1) What happens if you complete the Mausoleum of Mausollos during a golden age?
Is the golden age extended by the normal 50% of its total duration (8 turns on Normal speed), by some fraction of that proportional to how much of the Golden Age is left, or do you get no benefit at all for that golden age?
And 2) Is a great merchant's trade mission generally worth more when it is "intercontinental" (on another land mass), even if that other land mass is closer than many locations on your own land mass? (I'm playing on a Pangaea map, but there are some islands settled by one of the AI)
Thanks all, in advance.![]()