Quick Answers / 'Newbie' Questions

How do I change my state religion? Everytime I search (google) I get tons of info on how state religion affects the game, and one or two say "you can change your state religion" but I can't figure out how to change it.

Specifically I want my state religion to be Islam (which I founded) and under the Civics I have up to Pacifism unlocked (currently on Pacificism).

Also the Spiral Minuret and some other religious bonuses say things like "1 gold for every (Hinduism Symbol)"... is the Hinduism symbol generic for religion, or does it mean only Hinduism?
 
How do I change my state religion? Everytime I search (google) I get tons of info on how state religion affects the game, and one or two say "you can change your state religion" but I can't figure out how to change it.

Specifically I want my state religion to be Islam (which I founded) and under the Civics I have up to Pacifism unlocked (currently on Pacificism).

Also the Spiral Minuret and some other religious bonuses say things like "1 gold for every (Hinduism Symbol)"... is the Hinduism symbol generic for religion, or does it mean only Hinduism?

Religious advisor, top right. Screenshot enclosed.

Once every 5 turns you may click on one of the emboldened religious pictures and "convert" your religion. Good luck.
 

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When you trade resources with someone that gives money, do you get the commerce of that resource?

Also, how exactly does commerce work? Do you need more :commerce: than the city takes for maintainence to make money? I always seem to be losing money, even in cities with like 4 money bags around them set to wealth with decent amounts of hammers around them, too.

Seems to be a trick I'm missing, I always get my sliders stuck at 80%. @_@

Edit: and how does research work? I mean, the buildings give +25% research.. but 25% of what? 0? I understand culture due to library, theatre, monument, etc. But there doesn't seem to be a "base" research. Also, even when building similar empires with similar buildings, I sometimes leave my friends like 10 techs behind with both sliders on 100%? Baffling...
 
How do I change my state religion? Everytime I search (google) I get tons of info on how state religion affects the game, and one or two say "you can change your state religion" but I can't figure out how to change it.

Specifically I want my state religion to be Islam (which I founded) and under the Civics I have up to Pacifism unlocked (currently on Pacificism).

Also the Spiral Minuret and some other religious bonuses say things like "1 gold for every (Hinduism Symbol)"... is the Hinduism symbol generic for religion, or does it mean only Hinduism?


The Hinduism symbol is your state religion. If your state religion was Islam, the Hinduism symbol would become an Islam symbol.
 
Tamed: You can see your research broken out to arrive at your final number... it's in the upper left, I think of a city screen. You might have to click on a vial or something (don't have the game up, just found last night...) anyway, I was looking to see the impact of a scientist joining the city or building a university.

I started with 93 beakers and with him joining as a super specialist was at 102 the next turn (I think it said +6 beakers?) with the building it was +50% and after reloading and going that route it was 124 the next turn. 50% of what I don't know but the detail breaks it out pretty good once you find it... shows % of gold after +% of gold then +specialists then +%... it will make more sense if you find it.

HTH, thought I'd try to give a little back since I've gotten such good answers.
 
Speaking of which, my gunpowder doesn't seem to be working. I've got grenadiers that are animated to use their swords and I chopped some frigates to bombard but it shows the red CAN'T symbol when I try to move over/attack the city defenses of the civs I'm at war with. I've bombarded with the frigate in other games...

It's kind of funny to see the grenadiers use the "bombs" like softballs, but I'm getting pounded and I don't know what's missing. The most obvious thing is that I've skipped getting archery, but I don't see the relevance (to the game or in reading the civilopedia).
 
Speaking of which, my gunpowder doesn't seem to be working. I've got grenadiers that are animated to use their swords and I chopped some frigates to bombard but it shows the red CAN'T symbol when I try to move over/attack the city defenses of the civs I'm at war with. I've bombarded with the frigate in other games..

You don't bombard with ships by moving on cities, just by pressing B or the bombard button in the bottom bar (you can't actually attack units in cities like this, just the % defenses).

I think who the Grenadier is fighting affects the animation, if they're fighting melee units then they resort to using the sword in the animation (has no gameplay effect).
 
Can someone explain why Mutal did not get an extra :hammers: from the Levee I built there? (Note: It has an extra hammer right now only due to a Golden Age).

Every other tile next to the river got a hammer.

I think the river "forks" around the Mutal tile. Is that what makes the difference? :confused:

Spoiler :
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Can someone explain why Mutal did not get an extra :hammers: from the Levee I built there? (Note: It has an extra hammer right now only due to a Golden Age).

Every other tile next to the river got a hammer.

I think the river "forks" around the Mutal tile. Is that what makes the difference? :confused:

Spoiler :
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The city itself doesn't get the hammer levee bonus? But you can get a bonus from settling on certain resources or the right kind of hill.
 
1 is the minimum amount of hammers from the city tile, it's not an additional hammer. So you'd only get 3 hammers if you'd get 3 hammers working it as an unimproved tile, which you wouldn't (1 from levee, 1 from GA).
 
My reply (to both of you, for simplicity) is that the Levee gives +1 hammer on River tiles (my farms got a hammer from the Levee, and then another from the Golden Age, when farms usually get no hammers). Also, Chichen Itza and Athens both got "additional" hammers on their city tiles (Chichen Itza is on flatland I believe, Athens on a plains hill; see below).

Spoiler :
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If Chichen Itza is on a plains flatland tile, then it has 1 (from unimproved plains) + 1 (levee) + 1 (GA). For plains hill this is the same but an unimproved plains hill is 2 hammers instead of just 1 for flatland.

Mutal, however, is on a grassland flatland tile, which has 0 hammers unimproved. Settling on a tile with 0 hammers still gives you 1 hammer from the city plot, but if you'd get a hammer anyway then you don't get an extra hammer on the city tile.
 
Tamed: You can see your research broken out to arrive at your final number... it's in the upper left, I think of a city screen. You might have to click on a vial or something (don't have the game up, just found last night...) anyway, I was looking to see the impact of a scientist joining the city or building a university.

I started with 93 beakers and with him joining as a super specialist was at 102 the next turn (I think it said +6 beakers?) with the building it was +50% and after reloading and going that route it was 124 the next turn. 50% of what I don't know but the detail breaks it out pretty good once you find it... shows % of gold after +% of gold then +specialists then +%... it will make more sense if you find it.

HTH, thought I'd try to give a little back since I've gotten such good answers.

+50% of base beakers. Base beakers is based on Slider x % commerce.

So let me break it down like this:

First, count the amount of commerce your city is generating. Every coin in the BFC + the total of all trade routes. This value is not multiplied by markets/grocers/bank/other gold multipliers. None of your specialists generate commerce, though some generate gold.

Assuming your total commerce is a round number like 100.

If your slider is at 100%, you generate 100 base beakers. Every regular scientist generates 3 more base beakers irregardless of slider. Obviously, representation and other factors modify this, but let's assume just plain specialists. A super specialist generates 6 additional base beakers. All of these calculations are made BEFORE applying beaker bonuses (Library/University/Monasteries/Oxford/Academy).

Sliders have the biggest impact on your research, hands down. One town can generate 7 or 8 base beakers at 100% slider. Academy is really good because it goes into effect while your slider is high for research. While your slider is LOW for research, your settled scientists and specialists will still be using the bonus, which, in essence, provides a reasonably high base science rate while you are generating gold. This is essential to turn efficiency if first to tech bonuses are among your goals.

Furthermore, beaker bonuses stack arithmetically, not geometrically. This means +50% and +50% is double base beakers, not 225% base beakers.
 
Hi,

Long-time fan of the series, finally picking up the latest expansion (swore I wouldn't until I finished my degree). I've been putter ing with the game for a while, and lurking on the forums, but was hoping for a little help.

I'm at the state where I kick ass at Noble, and get my ass kicked at Prince. I've been noticing a number of references to teh various leaders being suited to different strategies (the one that stuck in my mind is Catherine being good at REX strategies). Is there a thread anywhere that cross references teh eladers to standard strategies, and explains why different leaders are particularly good at different aspects of the game? I'm hoping understanding things at this level will help take my gameplay up a notch.

Thanks,

FMB

PS - one thing I 've noticed is that this version tends toward a lategame brawl - the option to win by diplomatic or space victory provides a significant incentive to late-game conflict, in that if AIs are edging you out in the space race or diplomacy, invading them is a viable counter-strategy. It seems that the hardest thing about winning by culture, diplomacy, or space is avoiding the option of winning by conquest. Is this a general experience, or am I just a bloodthirsty fiend?
 
Hi all, I have just started playing CIV4 and have not developed a real strategy yet. I am just playing up the levels for now to see how each one plays so I can pick the one that works best for me. I am currently at the level of Warlord (yes I know I am a n00b ;)) and just have a couple of how to questions. It was my kids game originally so the book is long gone.

1. How do you hide armies in a city? When I get to the last city of an opponent (AI), I have noticed that it occasionally hides units with high combat/defense multipliers from me till just before I finish them off, then it pops up 3 or 4 of these units. I would like to know how to do this myself, or even if I, can (without cheating)?

2. Is it common in warlord (and up) that a friendly nation will turn on you when you are in the middle of a war with two other opposing factions? I was playing as Germany, and I was friendly with Catherine early on in the game. Alexander and Napoleon were constantly declaring war on me together and eating up my resources. Russia would honor the defensive pact and declare war on Greece but never attack (I was always left to deal with France on my own). Finally when I was down to five cities and meager resources, Russia ended the pact and declared war on me as well (in one turn she went from friendly to furious). Needless to say, my resignation followed quickly, lol.

3. Final question... Is the aggressiveness of opposing nations random or are some more aggressive to certain nations than others? As Germany it seemed that Greece and France were usually against me. As India it seemed it was usually England.

Thanks and sorry for the noobishness of these question.:blush:
 
Hi all, I have just started playing CIV4 and have not developed a real strategy yet. I am just playing up the levels for now to see how each one plays so I can pick the one that works best for me. I am currently at the level of Warlord (yes I know I am a n00b ;)) and just have a couple of how to questions. It was my kids game originally so the book is long gone.
Welcome to CFC, Front. I hope you will enjoy our company.

1. How do you hide armies in a city? When I get to the last city of an opponent (AI), I have noticed that it occasionally hides units with high combat/defense multipliers from me till just before I finish them off, then it pops up 3 or 4 of these units. I would like to know how to do this myself, or even if I, can (without cheating)?

The computer isn't cheating, necessarily. The computer has the same ability as you or me to build units, draft units, and rush units. Naturally built units will pop up between turns so that accounts for one. Drafted units appear instantly, so that accounts for two. Rushed units (by universal suffrage or slavery) typically fall into the "built units" category. So, at least two of the units "could" be made from sacrificing resources.

Also, the computer tends to keep units in other cities and bring them in as reinforcements when it panics. If a city is surrounded, you ought not have this problem, just keep an eye on things hiding in the fog of war.

Additionally, if there are more than X number of units on a single tile, some units will inevitably be truncated from the bottom of the list and appear "stacked" that is, have a number next to them indicating that there is alot in there but not enough space to show them.

If you truly believe the computer is cheating, I suggest you ensure that auto save is on. When this phenomenon appears to happen, reload the auto saved file and run World Builder (or run it as a scenario?). From WorldBuilder you can literally see what the computer is doing, has done, and can do as if you were sitting in their shoes. If you can find the "instant unit" button, let me know. XD

2. Is it common in warlord (and up) that a friendly nation will turn on you when you are in the middle of a war with two other opposing factions? I was playing as Germany, and I was friendly with Catherine early on in the game. Alexander and Napoleon were constantly declaring war on me together and eating up my resources. Russia would honor the defensive pact and declare war on Greece but never attack (I was always left to deal with France on my own). Finally when I was down to five cities and meager resources, Russia ended the pact and declared war on me as well (in one turn she went from friendly to furious). Needless to say, my resignation followed quickly, lol.

Certain leaders can be bribed into going to war. The further behind they are on technology (or gold?) the higher the likelihood of your opponent being able to drop a fat stack on your friend to backstab you. Try not to let your friends fall too far behind. If you are the tech leader, keeping your friends close keeps them from going to war voluntarily and also keeps rivals from having the resources to force them to betray you (double benefits since AIs ask for higher prices to betray closer friends).

AIs don't attack if they aren't prepared for war. I can bribe Alexander all I want and he will start cranking out the units, but until he is good and ready, he'll broker peace ASAP and take my techs without batting an eye. However, once he DOES have an army, he will often declare war voluntarily on his weakest unfriendly rival. Make sure that you are friends with the strongest and pick on the weakest. Just like in school, ya know?

Also, at any level, you'll find that its a bad idea to have smallest army or to lose at all. Once you start losing, winning is usually not going to happen. This is what I call "kneecapping." If I kneecap my opponent, he won't get up. He might get a one stack army one day that might threaten a border city of mine, but basically, if I focused my full weight on obliterating him, he's smoked. AI thinks the same thing about humans. If you have a small army, few cities, no resources, and aren't defensive packed with much bigger and stronger civs, you will be the target of choice. Dogpiling is not uncommon either. I have bribed AIs to war for free when the nation I'm picking on is small and I already have an ally or two. Don't be that weak civilization. I always check Demographics to make sure my military is in or near the top 3 within a reasonable deviation. If someone has three times the army that you have, you should probably quit the game unless you are playing Always Peace, someone is going to eat you.

3. Final question... Is the aggressiveness of opposing nations random or are some more aggressive to certain nations than others? As Germany it seemed that Greece and France were usually against me. As India it seemed it was usually England.

Thanks and sorry for the noobishness of these question.:blush:

I do believe some civilizations have hidden predispositions. This usually amounts to only a one or two point difference though. If you warmonger (get Civs to DoW on each other) then you'll usually find that the AI can take care of killing themselves. The AI, however, either have a natural tendency for war or for peace. Peace civs typically don't go to war unless you display GREAT weakness. War Civs are pre-disposed to wanting to "study on killin' you" and you really have to work to keep them from doing so. Making someone else their target is one of the easier ways of accomplishing this.

If you are an inexperienced player, this can be alot to take in. There are tons of resources here for you to look into. Big tip in your case is to build a big military and don't let them declare on you, declare on them first. Well thought out invasion almost never loses below Noble difficulty.
 
Hi all, I have just started playing CIV4 and have not developed a real strategy yet. I am just playing up the levels for now to see how each one plays so I can pick the one that works best for me. I am currently at the level of Warlord (yes I know I am a n00b ;)) and just have a couple of how to questions. It was my kids game originally so the book is long gone.

1. How do you hide armies in a city? When I get to the last city of an opponent (AI), I have noticed that it occasionally hides units with high combat/defense multipliers from me till just before I finish them off, then it pops up 3 or 4 of these units. I would like to know how to do this myself, or even if I, can (without cheating)?

2. Is it common in warlord (and up) that a friendly nation will turn on you when you are in the middle of a war with two other opposing factions? I was playing as Germany, and I was friendly with Catherine early on in the game. Alexander and Napoleon were constantly declaring war on me together and eating up my resources. Russia would honor the defensive pact and declare war on Greece but never attack (I was always left to deal with France on my own). Finally when I was down to five cities and meager resources, Russia ended the pact and declared war on me as well (in one turn she went from friendly to furious). Needless to say, my resignation followed quickly, lol.

3. Final question... Is the aggressiveness of opposing nations random or are some more aggressive to certain nations than others? As Germany it seemed that Greece and France were usually against me. As India it seemed it was usually England.

Thanks and sorry for the noobishness of these question.:blush:
Front242

I've found the best way to keep tabs on who is likely to declare war on you is to go to the Foreign Advisor (F4) screen and click on Glance at the bottom. You will get a matrix showing all known empires and their relations with each other...positive (good) or negative (bad). If I see my relationship with a civilization is going below -5 I get ready for war.

To keep others happy, you need to do things like establish trades, share a religion, etc.
 
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