Quick Answers / 'Newbie' Questions

Welcome to CFC, Front. I hope you will enjoy our company.



The computer isn't cheating, necessarily. The computer has the same ability as you or me to build units, draft units, and rush units. Naturally built units will pop up between turns so that accounts for one. Drafted units appear instantly, so that accounts for two. Rushed units (by universal suffrage or slavery) typically fall into the "built units" category. So, at least two of the units "could" be made from sacrificing resources.

Also, the computer tends to keep units in other cities and bring them in as reinforcements when it panics. If a city is surrounded, you ought not have this problem, just keep an eye on things hiding in the fog of war.

Additionally, if there are more than X number of units on a single tile, some units will inevitably be truncated from the bottom of the list and appear "stacked" that is, have a number next to them indicating that there is alot in there but not enough space to show them.

If you truly believe the computer is cheating, I suggest you ensure that auto save is on. When this phenomenon appears to happen, reload the auto saved file and run World Builder (or run it as a scenario?). From WorldBuilder you can literally see what the computer is doing, has done, and can do as if you were sitting in their shoes. If you can find the "instant unit" button, let me know. XD
I never thought the game was cheating, my only reference to cheating was that I was wondering if I could hide units without cheating. I would much rather play clean. I did not realize that the game truncates the list so, that eliminates the thought of hiding units.

Certain leaders can be bribed into going to war. The further behind they are on technology (or gold?) the higher the likelihood of your opponent being able to drop a fat stack on your friend to backstab you. Try not to let your friends fall too far behind. If you are the tech leader, keeping your friends close keeps them from going to war voluntarily and also keeps rivals from having the resources to force them to betray you (double benefits since AIs ask for higher prices to betray closer friends).

AIs don't attack if they aren't prepared for war. I can bribe Alexander all I want and he will start cranking out the units, but until he is good and ready, he'll broker peace ASAP and take my techs without batting an eye. However, once he DOES have an army, he will often declare war voluntarily on his weakest unfriendly rival. Make sure that you are friends with the strongest and pick on the weakest. Just like in school, ya know?

Also, at any level, you'll find that its a bad idea to have smallest army or to lose at all. Once you start losing, winning is usually not going to happen. This is what I call "kneecapping." If I kneecap my opponent, he won't get up. He might get a one stack army one day that might threaten a border city of mine, but basically, if I focused my full weight on obliterating him, he's smoked. AI thinks the same thing about humans. If you have a small army, few cities, no resources, and aren't defensive packed with much bigger and stronger civs, you will be the target of choice. Dogpiling is not uncommon either. I have bribed AIs to war for free when the nation I'm picking on is small and I already have an ally or two. Don't be that weak civilization. I always check Demographics to make sure my military is in or near the top 3 within a reasonable deviation. If someone has three times the army that you have, you should probably quit the game unless you are playing Always Peace, someone is going to eat you.
Catherine was actually the leader in all of the above with me not far behind. All of her cities were stacked and I ranked second in gold till the campaign against me by Greece and France. I am not sure why she just up and turned against me as she was constantly declaring war on Alexander herself and would enlist my help (b***h never fought him though so I guess she used the same strategy as you did... Smart AI, :)). I would gather from what you have said, that it was probably a randomized event. ;)



I do believe some civilizations have hidden predispositions. This usually amounts to only a one or two point difference though. If you warmonger (get Civs to DoW on each other) then you'll usually find that the AI can take care of killing themselves. The AI, however, either have a natural tendency for war or for peace. Peace civs typically don't go to war unless you display GREAT weakness. War Civs are pre-disposed to wanting to "study on killin' you" and you really have to work to keep them from doing so. Making someone else their target is one of the easier ways of accomplishing this.

If you are an inexperienced player, this can be alot to take in. There are tons of resources here for you to look into. Big tip in your case is to build a big military and don't let them declare on you, declare on them first. Well thought out invasion almost never loses below Noble difficulty.
I usually am the first to declare, but Warlord seemed extra aggressive to me, n00b that I am, lol. Victoria, for example, was able to build a ton of units before I was able to get my feet on the ground. The units were able to destroy my resources but could not defeat my city defenses, even with overwhelming numbers. Should I start a new game since My resources are gone and she has proven that she will be very aggressive right from the get go? I was not even out of BC when she attacked me with tons of Chariots.
 
I recently installed Civ IV Complete. I notice that cossacks have a strength of 15, same as Calvary, when they used to have strength of 18. Is this deliberate? Is there some way to get back to 18? Strength of 15 effectively removes Russia's specialized unit.
 
Front242

I've found the best way to keep tabs on who is likely to declare war on you is to go to the Foreign Advisor (F4) screen and click on Glance at the bottom. You will get a matrix showing all known empires and their relations with each other...positive (good) or negative (bad). If I see my relationship with a civilization is going below -5 I get ready for war.

To keep others happy, you need to do things like establish trades, share a religion, etc.
Thanks for the great idea. I love a great challenge, and it seems this game is going to be very much so. I look at noble and think about the fact that I am less than a third of the way up the list. Daunting to say the least. :eek: :D
 
Catherine was actually the leader in all of the above with me not far behind. All of her cities were stacked and I ranked second in gold till the campaign against me by Greece and France. I am not sure why she just up and turned against me as she was constantly declaring war on Alexander herself and would enlist my help (b***h never fought him though so I guess she used the same strategy as you did... Smart AI, :)). I would gather from what you have said, that it was probably a randomized event. ;)

Catherine leading... I know the daunting feeling. Don't let that happen too often.

I wanted to let you know that DoWs are not completely random. As I stated before, your army size is a primary motivator for most military oriented rivals. If you had been called to war by Cathy, my advice is to NOT push offense. Make peace ASAP. Kill as many units as you can in the field, pillage what you want, take as few casualties as possible, and defend your borders. Keeping your opponents angrier with her than with you will ensure that they will retaliate her before they retaliate you.

Keeping your army big and TAKING NO CASUALTIES is paramount as this is what will deter Friendly civs from backstabbing you. And yea... cathy is on my annoying AIs list because she hurts so good.

Quick note on crazy AIs: Montezuma and Shaka of Zulu appear to be two AIs that will attack you if they want to. They don't need to be bribed, it seems, and they don't really care if they are outnumbered necessarily. Caesar and Alex and many similar "greats" of history can be bribed into war with you. Keeping them neutered of technology keeps them from mowing you down and keeping them at war with your technological rivals keeps them from being bribed to attack you. (I think they are less likely to accept bribes from civs they don't like).

As for the comment about AI cheating not quoted... The AI does cheat. It has knowledge that human players don't even though they were supposed to be "blind". I wasn't suspecting you of suspecting cheating so much as advising an investigative practice you could pursue to find out the information for the rest of us. :cool::lol::mischief:
 
I recently installed Civ IV Complete. I notice that cossacks have a strength of 15, same as Calvary, when they used to have strength of 18. Is this deliberate? Is there some way to get back to 18? Strength of 15 effectively removes Russia's specialized unit.
Welcome to CFC!

Several of the UUs have been "nerfed" in the expansion packs or patches as they were considered to be too overpowered by the game developers. England's Redcoats, for example, have also been reduced in strength. (On the other hand, some UUs have been made better; Greece's Phalanx, for example, received a considerable upgrade from being a Spearman with a nearly-useless hills defense benefit to being an Axeman with an immunity to Chariots, their only real counter of the era.)

You can change the strength value of any of the units, but it involves modifying the XML and I'm not an expert at that. If no one tells you how to do it here, you may want to try asking how to do it in the creation & customization forum.
 
Edited post (by me):

If Chichen Itza is on a plains flatland tile, then it has 1 (from unimproved plains) + 1 (levee) + 1 (GA). For plains hill this is the same but an unimproved plains hill is 2 hammers instead of just 1 for flatland.

Mutal, however, is on a grassland flatland tile, which has 0 hammers unimproved. Settling on a tile with 0 hammers still gives you 1 hammer from the city plot, but if you'd get a hammer anyway then you don't get an extra hammer on the city tile.

That makes sense. I would have reloaded the save to check that the Chichen Itza tile is flat plains, but it requires loading a mod I'm not using right now...so I haven't done it yet, in favor of playing a new game! :) Seems like your explanation must be correct anyway.

New question: Can spies be killed by barbarians?
 
Can spies be killed by barbarians?
Spies and Great Spies are invisible to all other units and players and therefore cannot be killed by anybody, including barbarians. There is, however, a random chance that Spies can be captured when they're in foreign territory. Great Spies are, however, immune to capture, as far as I know.
 
Spies and Great Spies are invisible to all other units and players and therefore cannot be killed by anybody, including barbarians. There is, however, a random chance that Spies can be captured when they're in foreign territory. Great Spies are, however, immune to capture, as far as I know.

OK, thank you. Yes, AFAIK Great Spies can only be killed if they are aboard a ship that is sunk (or, of course, if their civ is wiped out).
 
Permanent Alliances:

"You've become too powerful for us."

Are some civs immune to this? Is there any way to undo this quickly? WHY DOES THIS EXIST IN THE FIRST PLACE?
 
Permanent Alliances:

"You've become too powerful for us."

Are some civs immune to this? Is there any way to undo this quickly? WHY DOES THIS EXIST IN THE FIRST PLACE?

Sounds like one of them "good problems" to have :crazyeye:

About Cathy, she's indeed the only leader that can be bribed to declare war on you if you're Friendly with her so she's not the best of "friends" to have. Or if you have vassals then the attitude doesn't mean much anyway. Or if she started planning the war before you got her to Friendly...
 
Spies and Great Spies are invisible to all other units and players and therefore cannot be killed by anybody, including barbarians. There is, however, a random chance that Spies can be captured when they're in foreign territory. Great Spies are, however, immune to capture, as far as I know.

OK, thank you. Yes, AFAIK Great Spies can only be killed if they are aboard a ship that is sunk (or, of course, if their civ is wiped out).
Spies and Great Spies can also be nuked to death :p
 
What, everyone didn't know that? After researching Fission I always nuke my lands thoroughly every 50 turns or so to eliminate any foreign spies. Teaches them to sneak around in my lands, ha!
 
Sorry about the n00b questions but how do I cycle through my defenders so that I am defending with the most appropriate unit? I did not think you could but I am in the middle of a game right now and the game is defending with the best units to counter my attacks. As I cycle through my units it is changing what I am able to attack so that the best counter to my units is the only thing I can attack. :confused:
 
Is it supposed to do that on my end? If that is the case then there seems to be an issue with my install or my settings, because I have been growing increasingly frustrated for the fact that it is doing the exact opposite for me. If I have riflemen or pikemen (the best against mounts afaik), it inevitably attacks from the top of the list down with no regard to what is best suited for defense. I Just defended a key mine with that very scenario and the knights attacked the long bowmen and avoided the pikemen and riflemen. Am I missing a setting maybe? When I went to retaliate just now, it is cycling it's samurai against my riflemen and it's knight's against my axemen.

How high is this damned learning curve anyway, lol. :mad::D
 
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