Quick Answers / 'Newbie' Questions

The Sentry promotion is the way to go if you like to add another "point" to your unit's field of view. Otherwise all units just have "Sight: 1".

This isn't quite true - naval units have a larger field of vision, once you get optics. A stealth destroyer with sentry is a powerful sea recon unit!
 
This isn't quite true - naval units have a larger field of vision, once you get optics. A stealth destroyer with sentry is a powerful sea recon unit!
Yeah, I wasn't quite sure about that so I failed to mention it on purpose. :p

I'll correct my post as not to cause any confusion. :rolleyes:
 
EDIT 2: just thought of another question. Mines improve the output no matter what, but will the mines automatically discover copper or iron and so forth when I get the tech for the resource? Is there a smaller chance of discovery of resources if I make a mine before I get the tech for it, than if I wait until the tech is researched?

I think you misunderstand something here, so I just want to clear it up.

There's two ways of getting hold of a mining resource (metals and gems and so on).

The first way is to discover the technology (for instance, Bronze Working) that reveals the resource (for instance, copper). Note the emphasis on "reveals" - the game doesn't create the copper resource when you discover BW. The locations of resources are set from the start of the game; you just can't see all of them. So if you build a mine on a hill that just so happens to have a hidden copper on it, then once you discover BW you will automatically have that copper.

The second way is the one that involves chance, and this is the one Roland was talking about. When your city works a mine tile that has no resource (visible or not) already on it, there's a tiny chance every turn that a mining resource (of a type you can already see) will be created there. When you mouse over the icon for "build mine" and it says "chance to discover gold, silver, gems" - this is what it's talking about.

So in short, you could say that technically, building a mine (and working it) before you have BW will lessen the chance that you "discover" (as in the second way) copper, since there's a chance that you will discover some other resource there and therefore never be able to discover copper there - but it's such a miniscule thing that you shouldn't even be considering it.
 
So in short, you could say that technically, building a mine (and working it) before you have BW will lessen the chance that you "discover" (as in the second way) copper, since there's a chance that you will discover some other resource there and therefore never be able to discover copper there - but it's such a miniscule thing that you shouldn't even be considering it.

Thanks for the additional information henrebotha. You're right that the original poster might have misunderstood the notion of revealing resources. I just wanted to add that you can't discover a different resources on a tile which already holds an as yet unrevealed resource. When a tile already holds an unrevealed resource, then the chance to find a different resource in that tile is zero.
 
No, as the scale of the game is somewhat large, all units only have one tile line of sight. You will be able to spot Peaks (and perhaps even Hills) from two tiles away, though, and having a unit on a Hills tile gives it an additional tile of sight - as long as its not blocked by another rugged terrain tile.

The Sentry promotion is the way to go if you like to add another "point" to your unit's field of view. Otherwise all land units just have "Sight: 1". (Naval units get another point with Optics.)

So your optimal sentries would be placed on Hills tiles, perhaps with the Sentry promotion. Use archery units with a defensive bonus on Hills, or promote the sentry along the Guerrilla line. (If you build a Fort on the tile and its within your borders, the City Garrison promotion will work just the same!)

edit: Corrected text in cursive.

Okay, cool. Thanks, both answers are quite helpful. My real goal with it is to try and find a way to suprise attack an enemy from a totally unsuspected direction, and to do such you'd have to know what they can see to avoid it. Thanks again.

~ 22bebo
 
What is the "Happy Cap"?
 
What is the "Happy Cap"?
This term refers to a city's population size at which its citizens are no longer happy. Once a city exceeds its "happy cap", additional citizens are unhappy--they consume food, but they do not work tiles nor function as specialists, so they contribute nothing back to the city.

The happiness cap of a city will vary depending upon factors such as difficulty level, civics, resources, buildings, and so on. For more information on how to deal with happiness issues, check out Cabert's excellent article on the subject in the War Academy.
 
I am new to the game, and I am playing as Aztec, and I need to know how to make a "work boat" into a "fishing boat" I also captred a capital city of the contry I am at war with. Does that mean I win the war? Thanks.
 
I need to know how to make a "work boat" into a "fishing boat"
Build a work boat. Find a resource in your city radius, like clams, fish, or crabs. Put the work boat on that tile. You will see a new action in your actions bar with the symbol of two fish. Click that and Voila! the work boat becomes a fishing boat. Note: doing so is irretractable.

I also captred a capital city of the contry I am at war with. Does that mean I win the war? Thanks.

You must capture or raze all the cities of your opponent for them to be destroyed. Or to "win" the war, take a majority of their cities and leave them in a horrible position
 
From what I've been reading on the forum, it is more wise to say "yes" to city automation and "no" to production automation? Is this true?
Early on I micro manage all of my cities, but as the game goes on, this obviously becomes a bit more difficult because of expansion. I haven't really ever let my governors take over, but I'm wondering if this is something I should just give into. I'm afraid to let them..."if you want something done right, do it yourself" comes to mind.
I guess what I'm looking for, is a more in depth view of how automation works and whether or not to use my "emphasize" buttons. When and where do I emphasize hammers, bread, commerce, research, gold, and great person, OR if at all?
Oh, and I read where someone was talking about "forcing specialists"...how do I do that.
Thanks for your help!

Somewhat of a newbie
 
While the correct answer is "automate nothing", I guess it is better to automate citizens but not production. In fact, when first built or captured, cities are set this way: citizens are set automatically, but the game asks you what you want to build.

You can only force specialists if you're automating citizens. Basically, if your citizens are automated but you click the + icon to add a specialist (say a scientist), the specialist will have a yellow border indicating that he is forced. This is basically a way to use automation without giving up the ability to choose specialists.
 
Perhaps this has already been answered, but I have searched high and low for it. If so, please forgive me.

What's the maximum number of population units that can be sacrificed through slavery in one go? My feeling is it's half the current population, rounded up or rounded down. Am I close? Does anyone know which way it rounds specifically?

Thanks in advance.
 
Perhaps this has already been answered, but I have searched high and low for it. If so, please forgive me.

What's the maximum number of population units that can be sacrificed through slavery in one go? My feeling is it's half the current population, rounded up or rounded down. Am I close? Does anyone know which way it rounds specifically?

Thanks in advance.

Half, rounded down. So a size3 city can whip for a maximum of 1 pop.
 
hi

people in the forum use the term "war mode" --- example "//enter civ here// went to war mode while pleased with me so i am safe" --- how can you tell if the AI went to "war mode"

thx
 
hi

people in the forum use the term "war mode" --- example "//enter civ here// went to war mode while pleased with me so i am safe" --- how can you tell if the AI went to "war mode"

thx

You are probably referring to WHEOOHRN, an acronym for "We have enough on our hands right now." If you talk to the AI and mouse over the names of other AIs in red under "Declare War" you'll get a popup with this message. If they're not currently at war it means the AI has decided to go to war with somebody and is building up their military. Are you the target? Maybe.

A much easier way to see this is to use the BUG or BAT mod. On the scoreboard you'll see a fist icon pop up next to the AI when the mod detects they've started giving this response.
 
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