Quick Answers / 'Newbie' Questions

Through diplomatic negotiations I got possession of a city surrounded by foreign culture. When I got the city it had 1 square culture around it. Now the culture is reduced to the city square only.

I want to spread culture but I have built all the buildings. I think a great artist culture bomb might help but the only great people I ever get are engineers.

How do I get a Great Artist?
 
Through diplomatic negotiations I got possession of a city surrounded by foreign culture. When I got the city it had 1 square culture around it. Now the culture is reduced to the city square only.

I want to spread culture but I have built all the buildings. I think a great artist culture bomb might help but the only great people I ever get are engineers.

How do I get a Great Artist?
(a) Be the first civ to discover music.
(b) Run Great Artist specialists in your GP farm. Run Caste System and/or build the Globe Theatre there.

However, the real issue here is dealing with a city that's being swamped by foreign culture. Frankly, I don't think the city would have been worth it. I would have taken gold or a tech before a city where I'd be fighting off foreign culture.

In addition to building culture-producing buildings like libraries, theatres, and so on in that city, you can also run artist specialists (not many, though, if it only has the city square available to work) and build culture. But honestly, the easiest way to alleviate the cultural pressure is to conquer the foreign cities around it.

Also, Great Artists are one of the weakest GPs unless you're going after a cultural victory. (Great Engineers, however, are hard to come by and are only rivalled in value by Great Scientists, so stop complaining! ;))
 
(a) Be the first civ to discover music.
(b) Run Great Artist specialists in your GP farm. Run Caste System and/or build the Globe Theatre there.

However, the real issue here is dealing with a city that's being swamped by foreign culture. Frankly, I don't think the city would have been worth it. I would have taken gold or a tech before a city where I'd be fighting off foreign culture.

In addition to building culture-producing buildings like libraries, theatres, and so on in that city, you can also run artist specialists (not many, though, if it only has the city square available to work) and build culture. But honestly, the easiest way to alleviate the cultural pressure is to conquer the foreign cities around it.

Also, Great Artists are one of the weakest GPs unless you're going after a cultural victory. (Great Engineers, however, are hard to come by and are only rivalled in value by Great Scientists, so stop complaining! ;))


Yeah getting the city might not have been great but I'm not going to give it up now.

I am in the post modern era and well past music tech and the globe theatre. The city has all the buildings built including the library. Unfortunalty conquering cities around it is not viable at the moment. Didn't know engineers were so important. I get them regualrly although I have no idea why. I have tried turning hammers into culture but the foreign culture is too powerfull. Globally I am a strong culture. It is just that this city is far away and no where near my culture.

I think I might give the city to one of the other nations shame i can't trade a city for money. It is strange you can't trade cities for anything accept peace.
 
I started in the Modern Era and I don't have either H Gardens or Pyramids.
There are other wonders that will generate Great Person points toward a Great Engineer, including national wonders like the Ironworks and West Point. More importantly, in the modern era you should be able to build forges, factories, and in BtS, Industrial Parks, all of which allow you to run several Engineer specialists. The more GE-producing wonders you have in a city and the more Engineer specialists you run there, the more likely it is that you will produce a Great Engineer.

GEs are tougher to generate earlier in the game, which is also where they're more valuable, because you can use one to instantly complete an ancient wonder like the Pyramids or the Great Library. In the late game, wonders become less of a factor and GEs will generate several turns' worth of hammers toward one, but will not complete it from scratch--so they are less valuable in the late game (when they are, of course, relatively easier to generate).

One last thing: if you do get a Great Artist for that culture-swamped city, you'll be better off in the long run settling the GA in the city than using him for a culture bomb. The latter's culture is temporary and wears off, whereas a settled GA produces 12 :culture: per turn. It will take a little longer, but that settled GA will help beat back the cultural tides better over the long run than a Great Work.
 
I Love windmills. I just wanted to say that.

My "Seige point" question on the previous page hasn't been answered, so I don't know if I'm missing something or simply making a fool of myself BUT....

I Love windmills.
:food::hammers::hammers:
F
 
when are workshops used in the game

You can build them with metal casting but they are almost useless at that point. I will start building them in production cities as I am approaching Communism for the switch to the state property civic. I always play for military victory though so that influences my plans.
 
when are workshops used in the game
As IAM said they're pretty useless early in the game because their hammer yield--which is the whole purpose of building them--is so low. However, that hammer yield will increase by one with Guilds, and again with Chemistry, and State Property alleviates the food loss on the tile.

Like IAM I normally only use them around production cities. Sometimes, though, I wind up with a city with extremely low production (no hills for mines, no rivers for watermills) and I'll use them there.
 
[username];9480057 said:
In my last game, I got the +4 hammers for Coal Plants event, and later built the 3GD to give power to my National Park city since it wasn't on a river, and for denial purposes.
Just out of curiosity, did that make me lose the 4 hammers (since my cities were then using power from the 3GD, not the Coal Plant)?

A haven't tested it (get that save and count), but my guess is that you keep the hammers as long as you have the Coal Plant built, just like you get 2 free hammers from the Drydock when you choose the second option from that same random event, wich is what you should've done, since 3GD was at grasp.
 
Right guys i have worst newbie question here ( quite embarrassing for me though so dont worry :)

How do i delete completed games cause i have loads of games i either finished and left or ones i started and got bored...
 
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