Quick Answers / 'Newbie' Questions

Ok, thanks a lot guys.
Now question: My neighbour have city near my city, my culture is stronger and now I have 27% of my peoples living in his city. He is "friendly". How many percent of my peoples have to live in his city to take it? It is possible to take all his cities like that?
I'm playing civ4 just for a couple moths so only one time I manage to conquer city who was near my capital, but now I don't even remember how did this happened.
 
Ok, thanks a lot guys.
Now question: My neighbour have city near my city, my culture is stronger and now I have 27% of my peoples living in his city. He is "friendly". How many percent of my peoples have to live in his city to take it? It is possible to take all his cities like that?
I'm playing civ4 just for a couple moths so only one time I manage to conquer city who was near my capital, but now I don't even remember how did this happened.

I take it you mean that the screen shows the tile is 27% yours by culture. It is possible to take his cities like that, but it is a very slow and uncertain process to let it just happen. The city will flip on it's own once it reaches 100% yours by culture. After 50%, the city will "revolt" from time to time. One way to hurry this along would be to use spies and use the espionage mission to spread culture. Do this enough and it will flip. You'll probably need to direct your espionage points against your "friend".

VERY RARELY, he might offer the city to you. I've only had this happen a couple of times (once in RFC).
 
Re the Space Elevator- it can only be built at a maximum latitude of 30 degrees. How do you tell the latitude of your city?

Check if it can build the Space Elevator. It's gotta be close to the ecuador.
 
By the way, general consensus is that the Space Elevator isn't worth building, unless you're teching Robotics for some other reason (presumably to build mechanized infantry).
 
Hello, this is my first post on Civ fanatics even though I surf the forums regularly for mods. I was wondering where you can post an XML change to give more turns? I don't want to post a download, I just want to copy and paste my XML page onto the post and have people use that.
 
I take it you mean that the screen shows the tile is 27% yours by culture. It is possible to take his cities like that, but it is a very slow and uncertain process to let it just happen. The city will flip on it's own once it reaches 100% yours by culture. After 50%, the city will "revolt" from time to time. One way to hurry this along would be to use spies and use the espionage mission to spread culture. Do this enough and it will flip. You'll probably need to direct your espionage points against your "friend".

VERY RARELY, he might offer the city to you. I've only had this happen a couple of times (once in RFC).

It also helps to use spies to destroy all of his culture producing buildings: Temples, libraries, theatres, etc...
 
It also helps to use spies to destroy all of his culture producing buildings: Temples, libraries, theatres, etc...

That's another possibility. IIRC, however, the culture already produced by those buildings remains. I actually prefer a less subtle approach to the problem. Attack and use the spies to create the one turn of revolt to remove culture defenses for one turn and also damage the defending units. Quicker and uses less espionage points. Of course, if you're trying to keep him as a friend, you have to use the espionage approach without war.

I think the amount of espionage necessary for this to work if he has several cultural buildings makes me question if I really want the city that badly. Since he built up the buildings over time, you'll need a lot of espionage. I wouldn't do it against an old, culturally mature city. Also, some of the missions will be discovered and your "friend" won't like you as much.
 
That's another possibility. IIRC, however, the culture already produced by those buildings remains. I actually prefer a less subtle approach to the problem. Attack and use the spies to create the one turn of revolt to remove culture defenses for one turn and also damage the defending units. Quicker and uses less espionage points. Of course, if you're trying to keep him as a friend, you have to use the espionage approach without war.

I think the amount of espionage necessary for this to work if he has several cultural buildings makes me question if I really want the city that badly. Since he built up the buildings over time, you'll need a lot of espionage. I wouldn't do it against an old, culturally mature city. Also, some of the missions will be discovered and your "friend" won't like you as much.

True. I usually only use this approach on my vassals since I cant go to war with them anyways. Its also a great use for espionage if you dont make it a large part of your strategy.
 
Do it is possible to completely remove other nation only by using culture expansion?

In theory, yes. In practice, it's almost impossible. It take a long time with exhaustive amounts of planning ahead and deep understanding of game mechanics.

It's not impossible, but it's certainly one of the most difficult things to achieve.
 
If you cap a civilization with vassals, do their vassals go independent or do they become your vassals?
I ask because I've noticed the option for vassal state is available (but red; "we're doing fine on our own") to me for a civ with 2 vassals, and just wish to know what would happen in advance.
 
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