Quick Answers / 'Newbie' Questions

Is it possible to spawn multiple leaders in one turn?
It is possible to spawn a MGL if you have neither a MGL or a SGL. This can mean several MGL in one turn if sufficiently many eliteunits are killing a unit when no MGL exist. Using a MGL to create an army uses the MGL up.

You can spawn a SGL if you research a tech first. This can mean more than one SGL in one turn in case of bonus techs.
 
I meant is it possible to spawn one more MGL in the same turn if I already have MGL?
As Spoonwood wrote, a second MGL cannot spawn when the first MGL is in the game.

In certain rare cases, you might be able to *earn* a second MGL later in the same turn, IF...
you are able to use the first MGL to create an army before continuing the attack.
This could happen in the mid- or late-game, where the city you're attacking is connected by roads or rails with one of your cities.
Immediately after generating the first MGL, scurry back to a friendly city and create an army. As Justanick wrote, this uses up the first MGL
Continue with an attack, on the same city or a different city. You have a chance to earn a second MGL in the turn, just not simultaneously.
 
Random question: why is Literature an optional tech for the Ancient Age, but Education a mandatory tech for the Medieval Age? And can you even built a Univ without first having a Libr? This does not make sense to me...
 
As Spoonwood wrote, a second MGL cannot spawn when the first MGL is in the game.

In certain rare cases, you might be able to *earn* a second MGL later in the same turn, IF...
you are able to use the first MGL to create an army before continuing the attack.
This could happen in the mid- or late-game, where the city you're attacking is connected by roads or rails with one of your cities.
Immediately after generating the first MGL, scurry back to a friendly city and create an army. As Justanick wrote, this uses up the first MGL
Continue with an attack, on the same city or a different city. You have a chance to earn a second MGL in the turn, just not simultaneously.

I definitely have gotten more than one MGLs during a turn before. However, again, you cannot spawn a 2nd MGL when you have one active. You have to either use the MGL to rush a city improvement (like the Military Academy), or create an army.
 
True, one cannot build a Univ without building a Library. Along with Navigation, I would guess that Literature is one of the optional techs that nearly everyone researches before moving on to the next age.

From a gameplay point of view, I can only speculate that it adds variety to the order in which players (and the AI) research their techs.That also probably makes Lit more tradeable.
 
Random question: why is Literature an optional tech for the Ancient Age, but Education a mandatory tech for the Medieval Age? And can you even built a Univ without first having a Libr? This does not make sense to me...

Your citizens cannot build a university without a library, correct. How would the students learn the trivium, let alone the quadrivium without a library at a university?
 
True, one cannot build a Univ without building a Library. Along with Navigation, I would guess that Literature is one of the optional techs that nearly everyone researches before moving on to the next age.
I very rarely research the late optional techs in the second age. I would be interested in why you prioritise Navigation. I very frequently research Literature, both because libraries are so important both for tech and culture and because the AI surprisingly tends not to.
 
Like Magnetism, Navigation (also) allows "Safe Ocean travel" (which also allows trade over Oceans) -- but unlike Magnetism, you don't have to research nearly the entire Medieval tree to get it, you can beeline down the Educational branch.

On Archi maps, especially Large/Huge 80% water maps, it may therefore be useful to obtain Navi just to be able to trade Lux-resources, and/or move them between your own islands, for the increased happiness in your larger towns -- rather than using high Lux%-spending or Clowns, which would slow down your research.

Since the AI loves Navi so much though, it may be possible/preferable to buy it after researching Astro, rather than researching it yourself.
 
Last edited:
On Archi maps, especially Large/Huge 80% water maps, it may therefore be useful to obtain Navi just to be able to trade Lux-resources, and/or move them between your own islands, for the increased happiness.
Yes, that can be useful. But even then other choices may be better. If however your starting landmass is rather small, then Navigation may well be worth it.
 
On Archi maps, especially Large/Huge 80% water maps, it may therefore be useful to obtain Navi just to be able to trade Lux-resources, and/or move them between your own islands, for the increased happiness in your larger towns -- rather than using high Lux%-spending or Clowns, which would slow down your research.

Navigation ends up worth it on almost any map, if you use trade route pillaging to cancel gpt for luxury + Navigation as a deal.

As for researching it, it ends up worth it in some 20k games.
 
I misspoke / mis-remembered. I was thinking of Magnetism (for safe ocean travel), but wrote Navigation. But that contains another mistake.
Magnetism is required. Yes, I often research Navigation, for the trade benefits, but it's not a priority.

A more correct version of my statement would be: Two optional techs that I research nearly every game are Literature and Military Tradition.
Yes, I agree with @WeirdoJoker that having Education be required, but the building that it enables depends on an optional tech, makes little sense.

Somewhat related -- Nationalism and Sanitation are two more optional techs that are often researched. Not 100%. Many games, I skip Nationalism if I'm on track to get to Replaceable Parts and don't feel the need to draft. Nearly every game, I do come back for Sanitation, since I want some cities to grow into metros. Those are both optional techs, but don't have a prerequisite that is also an optional tech.
 
A more correct version of my statement would be: Two optional techs that I research nearly every game are Literature and Military Tradition.
Military tradition is a far more important tech than Navigation.
 
Civilopedia says that some political events, like winning battles affects happy faces. Is it true?
For example, in my curent game I have captured some cities of Romans and signed peace treaty with some benefit. In 12-pop city there are 5 happy faces, however there are only 2 luxuries. Amphitheater just increases luxury output, though luxury slider is 0 percent as you see. So how it really works? Do happy faces really appear if I win a battle? If I sign a peace treaty? For how long?
 

Attachments

  • HappyFaces.png
    HappyFaces.png
    714.8 KB · Views: 13
Back
Top Bottom