Quick Answers / 'Newbie' Questions

Hello guys!
I play civilization III conquests for a good time, but the hardest lvl I can play is Emperor
I think the main problem is the GPT I have on games, cause I know how to use workers, how to upgrade the best tiles and trade to the AI, but I've never had a great GPT! I have downloaded some saved game files from the best players in forum and I see that, even in ancient times, they get a lot GPT from AI, but in ancient times there is not a thing I can do to make them give me more than 1 GPT!

How the hell you get gpt from them?! Pleasee answer :D
Thanks!

It's actually very rare to be able to get gpt from the AI in ancient times. If you're looking to improve how you're handling commerce, I'd look in other directions. Making sure you settle around rivers is a great way for starters. Maybe you could upload a save game from one of your own games, if you think there's a problem in your playstyle.
 
Most of my games are Always War, so at no time will I have GPT deals. So no real need to get excited about GPT, especially in the early game.
 
If you want to get gpt from your neighbors early, they have to have it to give. They won't have it while in despotism, so give them Monarchy or The Republic (best choice for gpt) as soon as you have it. In addition to roading your own empire, you can help the AI road theirs, if you build _lots_ of workers.

Generally, though, I agree with Daeron. The AI won't have much gpt to give until later in the game, and improving your own gpt will probably work out better. Revolt to a republic as soon as possible. Build markets. Road every tile you work. Work river tiles when possible. Work coastal tiles when you can, consistent with hitting the shield counts you need. If you are researching, build libraries. Build the colossus in a good city, if you can make the investment without interfering with your other plans. Use specialists in corrupt areas, scientists if you are researching, tax men if you aren't.
 
I see no evidence of that. You can get them to make transports and escort like they do in AoI. Does not really help them, in fact I say it hurts them.
 
@vmxa:
Because I have many types and models of ship units and airplanes in scenario.
And want to use them. But if U build 5 battleships, some subs, carriers and dozen of aircrafts... And AI builds only some Antiaircraft, one or two smal destroyers and 1-2 fighter... There is no Great NAvy battles or Dogfights =( Units looks like useless....
Maybe, I should check Difficulty settings?
 
Well I played AoI 3.0 at Sid level and the map is setup with scores, if not hundreds of ships to start the game. Many cruisers and battleships. I still did not see the AI get into many naval battles, unless I caused them.

England and Japan had a lot of capital ships to start. There are many islands and lots of them produce a raw material that has to be transported by boat. This was done by El Justo in an attempt to get the AI to make ships.

It worked only in the sense that they make lots of transport types and escorts, but do not engage very often. All it accomplished IMO was to cause the AI to waste shields on boats, most of which were destined to be sunk by me.

The only games I tend to see lots of boats, but not naval combat is AW at DG on very large maps. In these games the AI will make a lots of frigates and make your life a real pain, till you finally start sinking them. That tends to take a long time.
 
Well I played AoI 3.0 at Sid level and the map is setup with scores, if not hundreds of ships to start the game. Many cruisers and battleships. I still did not see the AI get into many naval battles, unless I caused them.
I have seen the AI get into some nice sea battles in the very early game, although they were usually between Britain and Austria-Hungary, in the Mediterranean. The AI also has a tendency, small though it is, to build hunter-killer squadrons and send them prowling. They like to use BCs or Fast Battleships for this, though, so it really is uncommon until later, and even then it's usually only the Powers that do it. (Playing 4.1)

All it accomplished IMO was to cause the AI to waste shields on boats, most of which were destined to be sunk by me.
Although it does have a decent effect on AI policy - since the ships do count for military strength purposes, and they are actually dirt cheap (consider 300 shields for top of the line BBs vs 600 for the *basic* Machine Gun unit), when those BBs have 6+ HP and 30+ Attack, it can affect the AI's larger decisions. Especially when you sink half of Great Britain's navy in a land assault on Gibraltar, triggering DoWs from everyone and their baby sister.
 
How does their use of ships help them? They maybe bombard some town and have no invasion force to follow up, if it was effective, which it will not be? I played 4.1 till I took three continents and decided I did not want to drag all the units to the next landmass.

Version 4 starts with far fewer ships, they are going to be even less effective. While they are playing around with RM units I am taking down towns and hunting down any ships I find. They tend to send them on the same routes, so you can just sandbag them.

In 3.0 it was worse as they would run them mostly through the Panama Canal where you can choke the life out of them. It is just Civ3 weakness.
 
Thanks guys! :D
But is it really hard to have GPT at ancient times? Cause I have downloaded some saved games here in forum from great players and most of them have about 50gpt at ancient times from other civs, what happens?
 
Would need to see one of the saves to answer. Consider that low levels the AI has no money to speak of and in the AA early part you tend to not have a lot of contacts.

Move to levels like DG or so and they may have money, but you tend to have little to trade.

Now at some point in the late late AA, those things can change. You may know several nations and could makes some deals, such as a tech for GPT to a few nations.
 
I believed I had known this game with its shortcomings inside out - but I just came across a big bug :)

The other day I have played the ottomans and have triggered GA by finishing the Smith's Trading Company - the only wonder I had ever built to that point.

Guess what, the Smith's is neither Scientific nor Industrious :)

Edit note: I captured both the Pyramdis and the GL. Does this confuse the GA trigger calculations?
 
It's not a bug, that's supposed to happen.
More accurately, if any combination of Wonders in your possession will trigger your GA, when you complete any Wonder, your GA will be triggered.
 
Thanks! It looks like firaxians wanted to make sure that they deliver GA sweeties to the widest possible audience :)

By the way I have learned that early-industrial GA is tremendously powerful. Lots of stuff to build, nice correlation with the industrial growth. Its also very helpful in rapid buildup of an early-industrial army (cavalry, artillery, infantry).
 
Code:
Is there any way to make AI use (and build) more ships and\or airplanes than It usualy do?
(not just in actual game, may be by editing .txt-s or something)

If you are looking for some more use by the AI of ships and aircraft, you could try unlocking the Conquest scenario Pacific War, save the file with a new name, like WW2 Naval War, and then generate a new map, preferably a fairly large archipelago map with plenty of water, like say 80%, and save the game in your Conquest scenario folder. Having played that scenario, the AI does use ships and aircraft quite a bit. One problem is the Japanese Combat Engineers, as unless you play with the combat rating of them, that is all the AI will build as Japanese for ground troops. Boosting your terrain and resource yeilds also helps in that scenario.
 
Erm, timerover, the Pacific War doesn't need unlocking…
 
Quick question. If you build the pyramids, can you sell your granaries that were already built in your towns/cities and still have the effect?
 
Yes. I advise you do, otherwise it is free money wasted. Make sure that the Pyramids are secure first.
 
Back
Top Bottom