Quick Answers / 'Newbie' Questions

The culture bonus and the tourist attraction money always come in handy though.

P.S. obviously, if you're going for a wonder victory, goes without saying that you can/should build this.
 
I cannot say for certain, but the times I recall where a second eruption took place, it was on the same tiles. That could be selective memory though.
 
A quick question on volcanoes ... Do they always affect the same tiles when they erupt, or is this random too?

It's random. This is from observing a lot of games with volcanoes edited so they erupt much more often. Sometimes it can take forever waiting for a volcano to wipe out an AI city built next to it.
 
A question that I don't know is it worth to ask...

Info from the CFC:

Fascism
For reichs that are expanding through war, are under developed and won't see peace any time soon...

Worker Efficiency: 200%
Hurry Method: Forced Labor
Corruption: Nuisance
War Weariness: None
Draft Rate: 2
Military Police Limit: 4
Unit Support Town/City/Metro: 4/7/10
Notes: Pop declines when you change over.
Culture is not produced until you have a popular majority.
Higher chance of espionage mission success


Democracy
A.k.a.: Demo
For peaceful builders, not planning to be at war anytime soon. Requires good diplomatic skills to stay out of war.

Worker Efficiency: 150%
Hurry Method: Pay citizens
Corruption: Minimal
War Weariness: High
Draft Rate: 1
Military Police Limit: 0
Unit Support Town/City/Metro: 0/0/0
Notes: Cities immune from propaganda.
Adds 1 commerce to any tile already producing at least 1 = the commerce bonus.

Which one is more tresaure to you? Fascism or Democracy?

The worker efficiency is better, the corruption is not high, without WWs, draft rate is higher, 4 military police, unit support is handsome, and high chances for espionage missions to success. And unless you were in Republic, you will not have any losses in generating commerce...I can't find any reason not to choose Fascism except immune to propaganda, but if no one is unhappy (with help based on military police and post game period, sufficient luxury resources), it can hardly become a persuasive evidence. The chance of propaganda success is not high. And sometimes paying money to rush buildings is not necessary and convenient, I would rather rush by population as it can do it in anytime ;) and I don't have to consider running out research funds and deserting units. Mmm why should we choose Democracy?:confused:
 
I used to always choose Democracy. Now I usually find myself sticking with Monarchy all the way through.
 
A question that I don't know is it worth to ask...

The worker efficiency is better, the corruption is not high, without WWs, draft rate is higher, 4 military police, unit support is handsome, and high chances for espionage missions to success. And unless you were in Republic, you will not have any losses in generating commerce...I can't find any reason not to choose Fascism except immune to propaganda, but if no one is unhappy (with help based on military police and post game period, sufficient luxury resources), it can hardly become a persuasive evidence. The chance of propaganda success is not high. And sometimes paying money to rush buildings is not necessary and convenient, I would rather rush by population as it can do it in anytime ;) and I don't have to consider running out research funds and deserting units. Mmm why should we choose Democracy?:confused:
Adds 1 commerce to any tile already producing at least 1 = the commerce bonus.
You forgot that one. It means what it says. +1GPT per tile already making at least 1. That's often a lot of gold - every turn. Only Repo and Demo have it.
Democracy and Republic add a lot of commerce to your bank per turn.
Also, you can't pay your citizens to hurry production in Fascism.
 
Also, you can't pay your citizens to hurry production in Fascism.

I seldom have extra gold to rush buildings in higher levels...even Barracks and Harbours.

...And sometimes paying money to rush buildings is not necessary and convenient, I would rather rush by population as it can do it in anytime ;) and I don't have to consider running out research funds and deserting units.

Adds 1 commerce to any tile already producing at least 1 = the commerce bonus.
You forgot that one. It means what it says. +1GPT per tile already making at least 1. That's often a lot of gold - every turn. Only Repo and Demo have it.
Democracy and Republic add a lot of commerce to your bank per turn.

Well, it is not attractive enough when comparing to other advantages of Fascism.
 
The question can be answered using CAII. iirc the econ tab will let you switch to all known forms of gov and see the results to the empire in terms of income and such.
 
CrashAriMP5N2O, if You have some GraphicEditor You could try to enlarge your file.
If not, you may send it to me and I will try to make so. I made sometime ago buildingss_small and buildings_large and it works for me so it would be possible to use enlarged ynit_32.pcx file. PM me and we will a solution.
 
CrashAriMP5N2O, if You have some GraphicEditor You could try to enlarge your file.
If not, you may send it to me and I will try to make so. I made sometime ago buildingss_small and buildings_large and it works for me so it would be possible to use enlarged ynit_32.pcx file. PM me and we will a solution.

I am unable to send PMs at this time. Probably because I don't have enough posts.

Here's my unit_32.pcx file. There's already an added unit just in case you're wondering about the extra. I do have graphics editor (I use GIMP to merge units_32 images) but I just don't know how the enlarged file should look like and how to properly do it.
 

Attachments

Take that one! ;) tripled sheet.
This method works fine with C3Conquest, should work for previous versions but not must to.
No changes in sheet for your vanilla or added units, so no need to change them in editor. You will add a new ones as usual and replace duplicated icons by your new.
 

Attachments

Just mentioning this as a tip-
I tried downloading Civ3 Complete from Direct2Drive.com using their custom downloader on my old '03 Dell and got a lot of errors. Then I tried using the direct .ZIP download and it worked. The direct download takes longer, but I got it to work, so all ye who use Direct2Drive have been told.
-SamSniped, lacking my good PC :(
 
Well, it is not attractive enough when comparing to other advantages of Fascism.

That's all relative however. If you have a large, multicontinent empire, the bonus can means hundreds of gold per turn. That in turn can be used to rush units with the extra money.
 
That extra gold per tile buys all kinds of goodies. Literally. Back when I was modding this game, I found that any government type that had that bonus had a huge advantage. There are ways to compensate and balance this out, like a more intelligence way to use corruption and apply it, but that's not in the stock game and it's cartoon like, unrealistic governments. Pity. The designers had the tools to do a better job in this game's government representation, but chose to go with total crap instead.
 
Any tile producinf more than 1 shield or food gets a 1 shield/food penalty IIRC. I'm sure it works on shields but not about whether it was food, commerce or both that got the same treatment.
 
Back
Top Bottom