Yea, but I see a General in the fray and the spear has a lot of promotions. Maybe civ6 needs to add back fire power?
Do not want to forever be doomed to losing tanks to spears, do we?

Maybe civ6 needs to add back fire power?![]()
Please do no post such imagery! Combining Civ5 with 'decisive victory' on a green background is too much for me.The developers must have noted our complaints. In Civ 5 they're telling us in advance what a spearman will do to a tank:
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I guess it depends upon your goal. They said the goal was to make it so civs that had fallen behind would still have viable units. The rng allowed obsolete units to win combat sometimes. In that case they accomplished what they set out to do.
I just never agreed with the concept and in fact winning a battle with osolete units did not make those nations viable. It made most players mad.
They were working on addressing that, but decided that they had to stop and put 1.22 as it was at that point.
As they knew and we know, that let many bugs still in the game and the combat system with some issues. It was all about money.
I remember that they would not even fix the city view to use the new wonders, eventhought players offered to make the art. Just needed to get on to the next project and stop spending on C3C.
Spy question, after failing to plant a spy, how long do you need to wait?
Spy question, after failing to plant a spy, how long do you need to wait?
IIRC, you can try again the next turn with a lowered chance of success, but you need to wait ~5 turns to get back to your original chance. There's a thread or something that discusses it ....
Edit: Eh. http://www.civfanatics.com/civ3/strategy/espionage_missions.php
If a spy plant fails you will get a flag saying so. You cant plant a spy when flagged. There is a chance of 1/3 for the flag to disappear each turn. Failing other spy mission, does not trigger the flag. You can plant a spy the same turn your spy has been exposed by a failed mission.
Not sure if there's any way to tell if the flag is up or down, though.
Could you imagine playing an RPG and having your level 25 Warrior in +10 Armour losing a fight with a level 2 Goblin. I suspect the game would be a laughing stock.
One of the most common for D&D, for example, is rolling 3 Natural Twenties gives an instant kill no matter what you're fighting - so yes, using that House Rule, you could kill that Great Wyrm Red Dragon with your Bare Hands, even if you're a Level 1 Commoner who has to worry about being killed by Housecats.