I was afraid of that, because I've looked pretty hard with no luck, and joined my first forum just to confirm.
The starving guy situation is usually avoidable, but is there any way now to make a production super-powerhouse in a mountain region?
Thanks,
GP
Only if you have another government available than despotism, and only if your city can work at least as many (irrigated) 'high-food' tiles (floodplains/ grassland/ food bonus-plains) as it does (mined) mountains+hills. Under all govs except despotism, you can get at least 3 food out of such tiles (and irrigated floods also give 3 food under despot), which can be used to subsidise use of the high-shield tiles. Basically, for every tile worked that gives at least 3fpt, you can work one 1f tile (Hills or Forest) and still get a net +2fpt for growth (while you need it).
Once a city has hit a pop-limit (Pop6 without freshwater, Pop12 without a hospital), you don't need that excess food, so you can reassign your citizens (or modify your tile improvements, if you have spare workers) for a net +0f per city. In that case, one 3f-tile can subsidise three 1f tiles (4 citizens need 8f = 3f + 3x1f from tiles worked, plus 2f from the city), or one 1f tile and one 0f tile (3 citizens need 6f = 3f + 1f + 0f + 2f). One 4f-tile can subsidise four 1f tiles (5 citizens need 10f = 4f + 4x1f + 2f), or two 1f tiles and one 0f tile (4 citizens need 8f = 4f + 2x1f + 0f + 2f), or two 0f tiles (3 citizens need 6f = 4f + 2x0f + 2f).
The rule of thumb advocated on these boards, at least in the early game (when the Despotism penalty means there's no benefit to irrigating Grass), is 'mine Grass, irrigate Plains/Desert'. Later on, if I need to irrigate grassland to allow me to make full use of my citizens by working hills and mountains, I irrigate BonusGrass preferentially, since that way I still also get 1 shield from that tile. (This may be a poor strategy at Demigod/Deity/Sid, but it has served me well up to Monarch level).
I like building metropolises (>Pop12), but from what I've seen posted here, the really high-level players here generally won't (aim to) build Hospitals, because they will have won their games before they need that extra population/productivity. They may well have placed their cities in such a way that each one has access to 24 food (i.e. can support 12 citizens), so there's no point in building Hospitals (before Railroads, anyway), because the extra population wouldn't add to the city's productivity -- they'd have to become Specialists instead.