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- May 5, 2005
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The Campaign Record I'm talking about is specifically for the Firaxis Conquests: each Conquest is listed down the left side, with columns for 'Score', 'Civ' and 'Difficulty'. For an example screenshot, see post #534 in @choxorn's 'The Conquests' thread in Civ3 S&T. The differences between that screenie and what I'm seeing, is that if I get to this screen from the 'Hall Of Fame' option on the main menu, all the entries say 'Not Yet Victorious' — despite my having won 6/7 of the Conquests one or more times already (all loaded via the 'Conquests!' option on the main menu) — and there is also a clickable box marked 'Next' in the 'Civilization' column, level with the 'Mesopotamia' line. If I click on the 'Next' box, the game then opens the Mesopotamia.biq directly. Presumably, the 'Next' box always appears by the first Conquest that still says 'Not Yet Victorious' — and once that Campaign has been won, the box is (intended to be) moved down the list. But because none of my wins have been recorded, it's still stuck on Mesopotamia.
I have no solution to that problem, but I can contribute an interesting observation, that is not known very well among Civ 3 modders. The Campaign Record, you are talking about, only makes sense, if there is a connection between the single Conquests. In other words: The Conquests must be linked. Here is a screenshot, I made some years ago in answering a very specific question at civforum.de, showing the C3C scenario properties page, revealed by the Polish hacked editor.
It clearly shows a box called "Campaign" with adjustable numbers. This box cannot be seen in the normal Firaxis editors, nor the Quintillus editor or Steph´s editor. As at present I don´t have installed the Polish editor on my pc, I cannot say, if in this case the Polish editor is better in revealing this option, or if that option is gone now by something different. May be with that option several scenarios also can be linked to a campaign, but this is only a guess, as I have never tried it.
e.g. if you play @Civinator's CCM (or your EFZI, come to that) as a scenario, installed in ...Civ3/Conquests/Scenarios/ and accessed through the 'Civ-Content' option on the main menu, you won't see the Palace/City-views. But if (as Civinator prefers to do) you rename "CCM.biq" to "conquests.biq" (and install all the CCM-files directly into the ...Civ3/Conquests/ base location) you will see the Palace-screen again (though IIRC, he's modded the City-screen to show a resource-list instead — at least when CCM is played as a scenario).
tjs282, I didn´t mod anything concerning the additional screen that is appearing in C3C after exceeding a certain number of strategic resources inside a city. It is the simple normal programming of C3C after the last official C3C patches. I think they never said completely why they did it, but my guess is, that there were reports of crashes in PtW mods and scenarios which added a lot of additional strategic resources and this programming should help to avoid these crashes. If you play CCM2 long enough, and a lot of strategic resources are available in your cities, you will see that this screen even appears when CCM2 is played as C3C epic game and the same happens when it is played as a scenario. If there are only a few strategic resources inside the city, these resources are listed in the 'old-fashioned way' in the city screen. When a certain number of strategic resources is exceeded, the additional screen appears for listing them.
The fact that in C3C the city view and the palace screen are only appearing in the epic game, but not any longer in scenarios, is also the normal programming of C3C by Firaxis and has nothing to do with my mod. By the settings of C3C by Firaxis, the standard epic game has access to the city view and the palace-screen, but scenarios and conquests don´t have that access. As far as I know, my mod CCM2 and a scenario done by tom2050 until now are the only C3C 'modding works' that use this programming done by Firaxis.