Originally posted by rcoutme
This is due to the situation. You probably do not have a large force inside the Greek territory threatening a city. It may also be that you have fallen victim to the Greeks getting lots of alliances against you (or you may simply be at war with lots of other nations or one really big nation). The AI assesses your situation (including, it seems, your war weariness) and then decides if there is anything that could get them to quit.
A good example is: An AI civ is half way around the world on a Huge map. One of its people meets one of yours and for some reason you end up in war. Very often, even after 30 turns of no fighting (or even seeing each other) the AI will still refuse to talk to you. This is because it has no other threat and does not view you as an imminent threat.
Try sending 6 to 8 units into his territory and then talking the next turn.
You're not doing anything wrong, the feature is just dead slow.Originally posted by ssvensson
I can't get the replay function to work after I have finished an epic game!!!
When I press play - nothing happens!
What am I doing wrong??
Should it be turned on before I start a game?
Yes.Originally posted by Bartleby
does marshland cause disease in cities?
No.Originally posted by Bartleby
and can units fortified in marshes die of disease?
Seriously? Is that something new withOriginally posted by Shabbaman
Units fortified in jungle can die of disease though.
Originally posted by Frollo
You're not doing anything wrong, the feature is just dead slow.
It happens to me all the time. When I press Play, it takes at least 30-40 seconds for the replay to start.
And my computer isn't even that slow, it's a 1.66 GHz with 1 GB of RAM.
So next time be patient and don't close the replay screen too soon. The replay will start, eventually.