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Thanks.

Next question.

Right-clicking to upgrade units in the Military Advisor seems to have stopped working for me. Is there another way to do this or is there something preventing me from doing it? The menu that you get when you right click on a unit doesn't come up.
 
You need all of the following to update a unit:
- A unit to upgrade to (e.g. no upgrading cavalry!)
- That unit must be in a town with barracks
- Cash
- The resources necessary to build the advanced unit available in that city
- Movement point(s) left

My guess is you're not meeting one or more of those criteria.

I usually upgrade on the main map by pressing "U" to upgrade the unit currently selected or "Shift-U" to upgrade all units of that type (that can be upgraded, e.g. those that meet the criteria above).

Arathorn
 
Yeah, I was able to find the bottom when I have the unit selected.

The weird thing is the menu isn't coming up when I right-click on the F3 screen and I have i on City view.

Thanks again for your help.
 
Is there a way to awaken all units of a type? For instance, I've just gone to war and need all my cavalry, or discovered steam power and need my cowardly workers who are hidding in cities.
 
Not exactly, but I've come up with something that works for me. In PTW/C3C, I right click on it, and 'Wake All.' then I select the unit that I want to move out, and do a Ctrl-J (or Ctrl-X in C3C) and move that unit one tile out. Then, sleep the rest of the stack, unless I need another kind of unit out of there. It's slow and a bit tedious, but it gets the job done. Much easier with RRs, too.
 
Shift-L ( Locate City ). This will open a list with all the cities for your civ and the other civs. Clicking on the city name will goto that city.
 
Here's a quick question that doesn't seem relevant anywhere else...

My vanilla Civ has a minor bug, clearly, as it displays the wrong Resource icons (aluminium instead of silk, for instance). This is not terminal, but it's a pain, and confusing too, so I would like to fix it.

I guess it got mixed up when I was installing the updates to be able to play the GOTM saves, so maybe the .pedia file is wrong... I have tried re-patching 1.29f but that had no effect.

Any suggestions?
 
Try extracting the resources.pcx file out of your cd and replacing it with the file of the same name in the \Civilization III\Art folder. Not sure if this is the exact target or not, because I've got a lot of mods to my art folder.
 
Might have to reinstall, as the files are all zipped on the disc in some non-standard format...

Ah well, never mind!
 
Hmm, two reinstalls and four restarts were required... odd...

First time, vanilla Civ didn't work, second time Conquests wouldn't run...

Bah!
 
@Tallanas, since you've got [c3c] that means you've also got [ptw] (it comes with [c3c]). If you use the [ptw] installs/.savs for GOTM then you won't get this problem again, as the [ptw] mods are now implemented as a scenario.
 
Go onto the diplomacy screen, click "Active" (should be down the bottom right), click on the "Right of Passage" deal thingie, and then just don't rejuvinate it :)
 
I used to know this answer, but now I've seem to have forgotten.

When playing on large or huge maps, how do you access the extra leaders through the diplomacy screen?
 
Moss321 said:
I used to know this answer, but now I've seem to have forgotten.

When playing on large or huge maps, how do you access the extra leaders through the diplomacy screen?

Shift-rightclick on a portait to change it to another civ. There still is a maximum of 8 portaits at any time.
 
Actually, going along Shabbaman's lines, there are only 7 other civilizations maximum. The game will not allow you to change your own portrait, so the maximum is 7 civs other than the player (I tried switching my own some time back in order to see more of the AI deal, it's a no-go).
 
Shabbaman said:
Shift-rightclick on a portait to change it to another civ. There still is a maximum of 8 portaits at any time.

Thanks a lot
 
Does anyone know how many population die whipping an army in a city with M. Academy? Also, is there any problem with whipping foreigners (rep hit, less effect per, anything like that)? I have an idea to use a MGL to rush the academy in some large but worthless city in the middle of the region I'm trying to conquer and feed captured workers into it to whip out armies. Gold rushing an army from scratch costs 3200 :eek:
 
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