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I don't know if I should put this here or in the creation&customization, but I'll chance it since I'm a newbie and have a question: When I try to create a scenario, I usually want to place cities on the map and am always at a loss as to how to accomplish it. I tryed going into debug mode and placing the cities that way, but then once I finished I couldn't figure out how to exit the game and save the debug game as a .biq file. I then hypothesized that debug mode was only meant to test scenarios and not to create them. So my question is, how do I place cities using the editor, or is that impossible (in which case I would be much obliged if someone could point me in the right direction).
thanks,
5queens
 
Clicky on the "Select active player" and select the civ that you want the city to belong to and click on the little city thingy and then click on the map and there you have it. :)
 
Conquests Editor: how do I turn off the 'Allow Scientific Leaders' rule in the editor? I can't find it anywhere.

Neil. :cool:
 
I think it's only an option with the newest patch though.
 
Grille said:
Doubles only once, true for all culture producing structures.
(would be kinda difficult anyways to reach an uneven 5 cpt by doubling...;))

If it were compound doubling, sure. If it was just adding the principle again, four times would give you 5. Also, if the original were really 1.25cpt that just rounded down. Since it only doubles once, I guess we'll never know.

Turning off Scientific leaders wouldn't allow Military leaders to rush Wonders would it?
 
No, you can never rush Great Wonders with MGL's. What it does is put the human on a more equal footing on higher levels, where you aren't likely to be discovering many advances first. That way, the ai can't rush them either.
 
I know I can do it in the rules options when starting a new game - it's just annoying not being able to set it as a default rule for a Scenario. Seeing as we're not likely to get a new patch (unless they patch C3C after C3Complete appears), it's not going to get fixed. :(

Neil. :cool:
 
You mean "spectator mode". No, I think that doesn't work. I haven't heard of it, nor I have any idea how that would work. To start a game you need to set at least one human player.

EDIT: I see you also started a thread about it. The answer is in Nullspace's post.
 
I know/think it isn't possible to base helicopters (and troops) on carriers in vanilla civ and thus enact a heliborne asault from the sea. How 'bout conquests? Any plans for in in Civ IV?

Seems like it would be an awesome tactic in the game.
 
yeah, i wish it was in civ3, but it's not. there's a problem with loading a unit that can load units into it into another loadable unit (sounds confusing, but you get the point). i think army's get around this by having thier units not be unloadable. as for civ IV, civ4, cIV, etc. no one has a clue, all we know is that it's going to be called civ4, and it's going to be python
 
jrosiek said:
Can I set the game on total autopilot and watch the AI play all the countries?

Take a look at DEBUG mode in the editor which is used to test new scenarios etc, you will still have to take a player but you can cheat and also see the AI moves

edit i am also too slow to answer
 
Do scientific civs always get the same "bonus" tech upon the entering of a new tech age??

It seems like I always get nationalism when I go to industrial age......
 
wvfoos said:
Do scientific civs always get the same "bonus" tech upon the entering of a new tech age??

It seems like I always get nationalism when I go to industrial age......

Lucky you. The randomness always gives me medicine.
 
In Civ III it's always the same (Monotheism, Nationalism & Ecology I think), but for PTW & C3C it's random. In games with multiple scientific AI, that can mean all the first level techs available right away (because they always seem to be trading everything to each other)
 
how does the advisors decide if one civ's military is weak or strong? in my current game my advisor was saying that our military is weaker than Spanish, but when the war came out i saw most of their military was obsolete. so i suspect that the advisors may fail to give good advice sometimes.
 
It is something like (3 * attack strength + 2 * defence strength) * hit points + bombard strength. Normally they get stong milarty by shear numbers, even though they are obsolete.
 
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