The regression of post-IV installations into wargames has been theorized as due an economic system that doesn't really allow for anything else. We've decided to revolutionize state spending with the most holistic model yet! We know how frustrating it can be trying to allot _x cash to _y trucks to ship _z goods, and are happy to announce that the nitty-gritty has been streamlined, leaving the player to focus solely on the national budget. Each country has a rating on a nine-point scale for Food, Health, Housing, Employment, Personal Income, Consumer Goods, Public Services, Law & Order, Environment, Civil Rights, Education, and Emergency Preparedness. Combined with roleplay and responses to random events, these ratings inform Political Strength, Citizen Satisfaction, and Foreign Relations.
But these are merely your feedback! The actual budget is comprehensive and fully customizable: we give you your revenue, and you determine how it's spent! Remember, though, that everything's interconnected, and the strength of one sector can affect the performance of others. It'll be crucial to re-evaluate financial priorities as your population grows (or shrinks!)