You can ignore that.
As background: It seems that NONE is not really a valid value at several instances (correct would be a closed XML tag), but this is nothing which causes the game to break. The devs still decided to log it, and we have totally no idea why. Yes, it clutters the logs, would have been better if they had not decided that.
As background: It seems that NONE is not really a valid value at several instances (correct would be a closed XML tag), but this is nothing which causes the game to break. The devs still decided to log it, and we have totally no idea why. Yes, it clutters the logs, would have been better if they had not decided that.