LateGameWarMong
Warlord
- Joined
- Jul 28, 2008
- Messages
- 115
I have a question about air combat....
I've added a "stealth fighter" unit (YF-23 graphics), and I'm trying to get it to behave the way I want it to.
Unlike the stealth bomber, I don't want to give it an evasion chance- otherwise its not very good for engaging the fighter cover of a city.
I'd rather have it be like a submarine, with a 50% withdraw chance - so that it still gets intercepted and engages in combat, but it won't get shot down so much.
I tried putting 100% evasion chance (just to test and see if it worked) - it didn't.
It seems air combat doesn't make use of withdrawal probabilities.
Then I read that aircombat is limited to 5 rounds, and there is a max of 50 damage each round.
If I give my "stealth fighter" 3 first strikes, and immunity to first strikes, will it make use of them?
Will any first strikes it uses count towards the 5 rounds of combat?
I'm thinking I could use first strikes to make it "not so bad" when it gets intercepted, ie raise its survival chances much higher.
If I can't, I'll just have to settle for making it alot stronger than the previous fighter....
I've added a "stealth fighter" unit (YF-23 graphics), and I'm trying to get it to behave the way I want it to.
Unlike the stealth bomber, I don't want to give it an evasion chance- otherwise its not very good for engaging the fighter cover of a city.
I'd rather have it be like a submarine, with a 50% withdraw chance - so that it still gets intercepted and engages in combat, but it won't get shot down so much.
I tried putting 100% evasion chance (just to test and see if it worked) - it didn't.
It seems air combat doesn't make use of withdrawal probabilities.
Then I read that aircombat is limited to 5 rounds, and there is a max of 50 damage each round.
If I give my "stealth fighter" 3 first strikes, and immunity to first strikes, will it make use of them?
Will any first strikes it uses count towards the 5 rounds of combat?
I'm thinking I could use first strikes to make it "not so bad" when it gets intercepted, ie raise its survival chances much higher.
If I can't, I'll just have to settle for making it alot stronger than the previous fighter....