I figured the sounds out =) As always - checking folder path is the first thing to do =) I had "unit" instead of "units", "sound" instead of "sounds" etc
Another thing I like to discuss, is not really a question.
I noticed SOME units have dual combat animation - what I mean under dual, is Archers shoot bows at range, but switch to knives when enemy gets into melee range.
I was thinking that early gunpowder units do not behave properly in game: they keep shooting their muskets, while being pommeled in melee. Realistically, they shroud start using their bayonets/side weapons, to fight off a melee attack. Same thing with gunpowder cavalry - they should be switching to sabers. I was thinking it would be cool to somehow combine parts of Cuirasier and Conquistador graphics. Cuirasiers shot muskets, while Conquistadors use sabers. If these 2 could be combine, you would produce truly realistic gunpowder cavalry, which will use muskets at range/during first strikes, and switch to savers in melee.
This is mostly rambling, thought, as it truly has nothing to do with this "questions" thread

But if any modelers are interested, that would be cool to see your work
Another thing I am curious about - missile/rocket units. I was under impression that AT Infantry or at-least SAM infantry would actually shoot rockets.. However AT Inf uses their "tubes" but nothing really flies out of them. SAM Inf, carries their tubes around but always keeps using their UZIs, even vs airborne targets, helicopters, planes etc. Kind of puzzling...