oh yeah knowing how to removing visual city growth on map would be nice to know =)
When cities go past 15+ in size, their image on map begins to overlap near by tiles, which makes them harder to see and click/direct units there
I'm trying to replace vanilla cityset with this one, but the game won't show the buildings.
It depends on what you want it to do. The tricky part is to get the AI to use it.
You may be able to do it via Python, as per the How To Make Python Action Buttons tutorial. This includes some stuff showing how you might get the AI to use the new functionality.
Or you can modify the DLL, an example of which is in the [SDK HOW TO] Add new missions for units tutorial. This does not include anything to get the AI to use the new mission.
<Unit>
<UnitClassType>UNITCLASS_MY_NEW_UNIT</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<UnitMeshGroup>
<iRequired>2</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_US_MARINES<EarlyArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_ARVN_INFANTRY<EarlyArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<iRequired>2</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_US_MARINES<EarlyArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_US_MARINES_M60<EarlyArtDefineTag>
</UnitMeshGroup>