dacubz145
Deity
What's a "similar unit"?
.nif = 3D model
.kf = animations
.kfm = connector between model and animations. The .kfm tells the game which .kf to use for which action. If you wanted, you could give the unit a dying animations instead of an attack animation and vice versa, that's done in the .kfm.
If you attached a .kfm to a different unit, and it doesn't work, then it means the underlying skeleton structure of the unit is probably different.
The animations are attached to bones in the skeleton. If the skeleton is different (other names, other structure, etc), then an animation will not work anymore. In some cases the skeletons are compatible (e.g. I think spearman and pike, or marine and infantry), but in other cases they aren't (e.g. swordsman and spearman).
Makes sence, saw a tutorial about how to do that, edit the seketon so its the same and all, but looked pretty complicated to learn. I got a lot of units to release. But take two i have for example. RC-XD (from Call of duty) and mortar. Both are completely useless w.o an animation. Maybe i can find an someone to help as Stolenrays is all to busy to help me with non-gulf war untis