I test something and that don't work.
I want to make something like council.
All civilizations which have for example
CIVIC_SOME_CIVIC1 can vote in council, others with some another civic, they can't, they are blocked to vote if they haven't
CIVIC_SOME_CIVIC1.
Civ4VoteSourceInfo:
Code:
<VoteSourceInfo>
<Type>DIPLOVOTE_FEDERALISTS</Type>
<Description>Federalist UN</Description>
<PopupText>As Federalist-General, you can choose a Federalist Resolution to put forward for a Federalist vote. (You have %d1_MyNum Votes.)</PopupText>
<SecretaryGeneralText>Federalist UN</SecretaryGeneralText>
<iVoteInterval>6</iVoteInterval>
<FreeSpecialist>NONE</FreeSpecialist>
<Civic>CIVIC_FEDERALISTS</Civic>
<ReligionYields/>
<ReligionCommerces/>
</VoteSourceInfo>
Civ4VoteInfo:
Code:
<VoteInfo>
<Type>VOTE_FEDERALISTS_SECRETARY_GENERAL</Type>
<Description>Federalist Secretary General</Description>
<iPopulationThreshold>15</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>2</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>0</iTradeRoutes>
<bSecretaryGeneral>1</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>0</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>0</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>0</bForcePeace>
<bForceNoTrade>0</bForceNoTrade>
<bForceWar>0</bForceWar>
<bAssignCity>0</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_FEDERALISTS</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
<VoteInfo>
<Type>VOTE_FEDERALISTS_SINGLE_CURRENCY</Type>
<Description>Federalist Single Currency</Description>
<iPopulationThreshold>15</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>2</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>1</iTradeRoutes>
<bSecretaryGeneral>0</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>0</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>0</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>0</bForcePeace>
<bForceNoTrade>0</bForceNoTrade>
<bForceWar>0</bForceWar>
<bAssignCity>0</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_FEDERALISTS</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
<VoteInfo>
<Type>VOTE_FEDERALISTS_FREE_TRADE</Type>
<Description>Federalist Free Trade</Description>
<iPopulationThreshold>15</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>2</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>0</iTradeRoutes>
<bSecretaryGeneral>0</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>1</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>0</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>0</bForcePeace>
<bForceNoTrade>0</bForceNoTrade>
<bForceWar>0</bForceWar>
<bAssignCity>0</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_FEDERALISTS</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
<VoteInfo>
<Type>VOTE_FEDERALISTS_FORCE_PEACE</Type>
<Description>Federalist Force Peace</Description>
<iPopulationThreshold>15</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>2</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>0</iTradeRoutes>
<bSecretaryGeneral>0</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>0</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>0</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>1</bForcePeace>
<bForceNoTrade>0</bForceNoTrade>
<bForceWar>0</bForceWar>
<bAssignCity>0</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_FEDERALISTS</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
<VoteInfo>
<Type>VOTE_FEDERALISTS_FORCE_NO_TRADE</Type>
<Description>Federalist No Trade</Description>
<iPopulationThreshold>15</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>2</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>0</iTradeRoutes>
<bSecretaryGeneral>0</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>0</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>0</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>0</bForcePeace>
<bForceNoTrade>1</bForceNoTrade>
<bForceWar>0</bForceWar>
<bAssignCity>0</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_FEDERALISTS</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
<VoteInfo>
<Type>VOTE_FEDERALISTS_FORCE_WAR</Type>
<Description>Federalist Force War</Description>
<iPopulationThreshold>15</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>2</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>0</iTradeRoutes>
<bSecretaryGeneral>0</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>0</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>0</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>0</bForcePeace>
<bForceNoTrade>0</bForceNoTrade>
<bForceWar>1</bForceWar>
<bAssignCity>0</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_FEDERALISTS</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
<VoteInfo>
<Type>VOTE_FEDERALISTS_ASSIGN_CITY</Type>
<Description>Federalist Assign City</Description>
<iPopulationThreshold>50</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>2</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>0</iTradeRoutes>
<bSecretaryGeneral>0</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>0</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>0</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>0</bForcePeace>
<bForceNoTrade>0</bForceNoTrade>
<bForceWar>0</bForceWar>
<bAssignCity>1</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_FEDERALISTS</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
<VoteInfo>
<Type>VOTE_FEDERALISTS_DEFENSIVE_PACT</Type>
<Description>Federalist Defensive Pact</Description>
<iPopulationThreshold>15</iPopulationThreshold>
<bCityVoting>0</bCityVoting>
<bCivVoting>0</bCivVoting>
<iMinVoters>2</iMinVoters>
<iStateReligionVotePercent>0</iStateReligionVotePercent>
<iTradeRoutes>0</iTradeRoutes>
<bSecretaryGeneral>0</bSecretaryGeneral>
<bVictory>0</bVictory>
<bFreeTrade>0</bFreeTrade>
<bNoNukes>0</bNoNukes>
<bDefensivePact>1</bDefensivePact>
<bOpenBorders>0</bOpenBorders>
<bForcePeace>0</bForcePeace>
<bForceNoTrade>0</bForceNoTrade>
<bForceWar>0</bForceWar>
<bAssignCity>0</bAssignCity>
<ForceCivics/>
<DiploVotes>
<DiploVote>
<DiploVoteType>DIPLOVOTE_FEDERALISTS</DiploVoteType>
<bValid>1</bValid>
</DiploVote>
</DiploVotes>
</VoteInfo>
Civ4BuildingInfos:
Code:
<BuildingInfo>
<BuildingClass>BUILDINGCLASS_FEDERALISTS_NATIONS</BuildingClass>
<Type>BUILDING_FEDERALISTS_NATIONS</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>Federalists HQ</Description>
<Civilopedia>TXT_KEY_BUILDING_UNITED_NATIONS_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_UNITED_NATIONS_STRATEGY</Strategy>
<Advisor>ADVISOR_GROWTH</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_UNITED_NATIONS</ArtDefineTag>
<MovieDefineTag>ART_DEF_MOVIE_UNITED_NATIONS</MovieDefineTag>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<bStateReligion>0</bStateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<FoundsCorporation>NONE</FoundsCorporation>
<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<ObsoleteTech>NONE</ObsoleteTech>
<PrereqTech>TECH_MASS_MEDIA</PrereqTech>
<TechTypes/>
<Bonus>NONE</Bonus>
<PrereqBonuses/>
<ProductionTraits/>
<HappinessTraits/>
<NoBonus>NONE</NoBonus>
<PowerBonus>NONE</PowerBonus>
<FreeBonus>NONE</FreeBonus>
<iNumFreeBonuses>0</iNumFreeBonuses>
<FreeBuilding>NONE</FreeBuilding>
<FreePromotion>NONE</FreePromotion>
<CivicOption>NONE</CivicOption>
<GreatPeopleUnitClass>UNITCLASS_MERCHANT</GreatPeopleUnitClass>
<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
<iHurryAngerModifier>0</iHurryAngerModifier>
<bBorderObstacle>0</bBorderObstacle>
<bTeamShare>1</bTeamShare>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bPower>0</bPower>
<bDirtyPower>0</bDirtyPower>
<bAreaCleanPower>0</bAreaCleanPower>
[B][COLOR="Red"]<DiploVoteType>DIPLOVOTE_FEDERALISTS</DiploVoteType>
<bForceTeamVoteEligible>0</bForceTeamVoteEligible>[/COLOR][/B]
<bCapital>0</bCapital>
<bGovernmentCenter>0</bGovernmentCenter>
<bGoldenAge>0</bGoldenAge>
<bAllowsNukes>0</bAllowsNukes>
<bMapCentering>0</bMapCentering>
<bNoUnhappiness>0</bNoUnhappiness>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<bNeverCapture>0</bNeverCapture>
<bNukeImmune>1</bNukeImmune>
<bPrereqReligion>0</bPrereqReligion>
<bCenterInCity>0</bCenterInCity>
<iAIWeight>0</iAIWeight>
<iCost>1000</iCost>
<iHurryCostModifier>300</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>3</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>100</iConquestProb>
<iCitiesPrereq>0</iCitiesPrereq>
<iTeamsPrereq>3</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
<iAnarchyModifier>0</iAnarchyModifier>
<iGoldenAgeModifier>0</iGoldenAgeModifier>
<iGlobalHurryModifier>0</iGlobalHurryModifier>
<iExperience>0</iExperience>
<iGlobalExperience>0</iGlobalExperience>
<iFoodKept>0</iFoodKept>
<iAirlift>0</iAirlift>
<iAirModifier>0</iAirModifier>
<iAirUnitCapacity>0</iAirUnitCapacity>
<iNukeModifier>0</iNukeModifier>
<iNukeExplosionRand>0</iNukeExplosionRand>
<iFreeSpecialist>0</iFreeSpecialist>
<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
<iMaintenanceModifier>0</iMaintenanceModifier>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
<iHealRateChange>0</iHealRateChange>
<iHealth>0</iHealth>
<iAreaHealth>0</iAreaHealth>
<iGlobalHealth>0</iGlobalHealth>
<iHappiness>0</iHappiness>
<iAreaHappiness>0</iAreaHappiness>
<iGlobalHappiness>0</iGlobalHappiness>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iSpaceProductionModifier>0</iSpaceProductionModifier>
<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
<iTradeRoutes>0</iTradeRoutes>
<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
<iTradeRouteModifier>0</iTradeRouteModifier>
<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
<iGlobalPopulationChange>0</iGlobalPopulationChange>
<iFreeTechs>0</iFreeTechs>
<iDefense>0</iDefense>
<iBombardDefense>0</iBombardDefense>
<iAllCityDefense>0</iAllCityDefense>
<iEspionageDefense>0</iEspionageDefense>
<iAsset>20</iAsset>
<iPower>0</iPower>
<fVisibilityPriority>1.0</fVisibilityPriority>
<SeaPlotYieldChanges/>
<RiverPlotYieldChanges/>
<GlobalSeaPlotYieldChanges/>
<YieldChanges/>
<CommerceChanges/>
<ObsoleteSafeCommerceChanges/>
<CommerceChangeDoubleTimes>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>1000</iCommerce>
</CommerceChangeDoubleTimes>
<CommerceModifiers/>
<GlobalCommerceModifiers/>
<SpecialistExtraCommerces/>
<StateReligionCommerces/>
<CommerceHappinesses/>
<ReligionChanges/>
<SpecialistCounts/>
<FreeSpecialistCounts/>
<CommerceFlexibles/>
<CommerceChangeOriginalOwners>
<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
<bCommerceChangeOriginalOwner>1</bCommerceChangeOriginalOwner>
</CommerceChangeOriginalOwners>
<ConstructSound/>
<BonusHealthChanges/>
<BonusHappinessChanges/>
<BonusProductionModifiers/>
<UnitCombatFreeExperiences/>
<DomainFreeExperiences/>
<DomainProductionModifiers/>
<BuildingHappinessChanges/>
<PrereqBuildingClasses/>
<BuildingClassNeededs/>
<SpecialistYieldChanges/>
<BonusYieldModifiers/>
<ImprovementFreeSpecialists/>
<Flavors/>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
</BuildingInfo>
Explanation:
1) If this is set, All civilization2 can vote, but
Full Members are civilizations which have
CIVIC_FEDERALISTS, others are only Voting members.
<DiploVoteType>DIPLOVOTE_FEDERALISTS</DiploVoteType>
<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
2) Total like UN, all civilizations are full member, and Civilization BTS already have this, and i don't want to have this twice in mod.
<DiploVoteType>DIPLOVOTE_FEDERALISTS</DiploVoteType>
<bForceTeamVoteEligible>1</bForceTeamVoteEligible>
3) Nothing will happend
<DiploVoteType>NONE</DiploVoteType>
<bForceTeamVoteEligible>1</bForceTeamVoteEligible>