justinian66
Chieftain
- Joined
- Jul 22, 2010
- Messages
- 70
How do I increase the frequency of events happening in game? The mod I'm playing with already has the extra events included in it, but I want to know how to modify it so an event happens almost every other turn, if possible.
I'm specifically trying to figure out the "iWeight" mechanic found in the Civ4EventTriggerInfos.xml file. I already increased the "iPercentGamesActive" to 100 to ensure every game can have all the events in them, and thought by increasing the iWeight on events by several factors (ie. from 100 to 500) there would be more events. I thought I noticed more events happening in the early stages of my games (not really sure if there actually was a difference tbh now; I think I may have modified the iWeight after starting), but now there seems to be even less events happening, especially towards the end of the game. Is the iWeight inversely proportional to the frequency of events happening?
tl;dr does increasing the iWeight in the Civ4EventTriggerInfos.xml file increase or decrease the frequency of events happening?
I'm specifically trying to figure out the "iWeight" mechanic found in the Civ4EventTriggerInfos.xml file. I already increased the "iPercentGamesActive" to 100 to ensure every game can have all the events in them, and thought by increasing the iWeight on events by several factors (ie. from 100 to 500) there would be more events. I thought I noticed more events happening in the early stages of my games (not really sure if there actually was a difference tbh now; I think I may have modified the iWeight after starting), but now there seems to be even less events happening, especially towards the end of the game. Is the iWeight inversely proportional to the frequency of events happening?
tl;dr does increasing the iWeight in the Civ4EventTriggerInfos.xml file increase or decrease the frequency of events happening?