compwiz1202
King
If you use the On Screen Display of MSI Afterburner, that can show the time.
Do civs ever sell any of their cities? Captured or not. Not counting peace deals
Fair enough.
My next n00b question: is there some way to get replay to show me events by date rather than turn? I'm a bit of an RPer and it'd really enhance the after action stuff. Thanks.
Do civs ever sell any of their cities? Captured or not. Not counting peace deals
Considering the teeth we as a fan community had to pull to get the replay added to the game at all: no.
Do civs ever sell any of their cities? Captured or not. Not counting peace deals
I have a question. It seems that AIs (city states especially) really, really love to build a lot of Pikemen and barely any swordsmen/long swordsmen/musketmen. Is there a reason for this?
Is there a way to use mods permanently, ie. without having to go through the "load mod" interface?
I have been using InfoAddict and CivWillard and can hardly play without, despite them seeming a bit out-of-date.
And also, can achievements not be tracked ever when using mods?
Both of the above mentioned do not alter the rules.
I'm playing CivV + G&K, by the way.
Thank you, PW
I'm asking regarding G&K, though I don't think BNW changed anything in that regard.
I've read in an old thread (likely one made near the release of the game) regarding Combat that attacking a 1 HP city with a Unit will always result in the Unit capturing the City, even if there was a massive difference in the Unit/City strenght. Is that still true or was this changed at some point?
Is there a way to use mods permanently, ie. without having to go through the "load mod" interface?
I have been using InfoAddict and CivWillard and can hardly play without, despite them seeming a bit out-of-date.
And also, can achievements not be tracked ever when using mods?
Both of the above mentioned do not alter the rules.
I'm playing CivV + G&K, by the way.
Thank you, PW
If you are allied to two CS's that are fighting each other, is there anyway to bang their heads together and tell them to make peace?
Next to the minimap is a button that pops up some options, including show hex grid (you can also toggle that with the "g" key), show resource icons and show trade routes, among other options.
There sort of is a way to use mods permanently, though I would only recommend it with very non-intrusive changes. You can directly modify the core game files with your mod, which will not only allow it to be run without the mod interface but also allows you to gain achievements playing with your mod. The biggest downside is that the game will revert all such changes every time it updates from Steam. About the only "mod" I have made this way is changing the max XP from barbs from 30 to 60, but you could theoretically make any changes a mod can do in this way. Modify core game files at your own risk. Also, make sure everyone playing a multiplayer match with you has made the same changes, or unexpected things may occur.