Quick Questions and Answers

Me again :D

My last game is...weird. I am playing small size map-continents with planet simulator script-with only four total civs, King difficulty. First thing is...I'm about to get to Info age, AIs are significantly behind. And even though this size map allows four religions, so anyone can get one. But Shoshone, who are best AI on map, didn't even found pantheon. No idea why.

Second, I was planning on domination victory...but it seems like I'll have to take cultural one. I'm influential on Inca, wiped out English, and I'm quickly gaining even on Shoshone. Can AI even defend itself against too quick CV or King (before Internet)?

And last, a bit unrelated. If I have Chariot Archer with Range and Logistic promotion...will they in any way affect the Knight I get when I upgrade it?
 
And even though this size map allows four religions, so anyone can get one. But Shoshone, who are best AI on map, didn't even found pantheon. No idea why.

Second, I was planning on domination victory...but it seems like I'll have to take cultural one. I'm influential on Inca, wiped out English, and I'm quickly gaining even on Shoshone. Can AI even defend itself against too quick CV or King (before Internet)?

And last, a bit unrelated. If I have Chariot Archer with Range and Logistic promotion...will they in any way affect the Knight I get when I upgrade it?

I'm probably wrong but the number of religions on the map is default to half the number of players +1?
On king you can probably win CV before the internet if you have your hotels up.

As for the promotions, you will not benefit from logistics or range, or any of the terrain attack promotions when you upgrade from ranged to melee units. it sucks but that's game design...
 
He said Small map, where the default number of civs is 6, so max religions are 4. Sounds like he dropped two civs and began the game with only 4 civs, so all could have founded a religion.
 
Yep, I intentionally dropped two civs to give myself some breathing room-on small, sea map there isn't really much room.

I tried something different this time, after winning a CV in that game. Huge, Continents (again, PS...), Marathon, legendary start, and I used Advanced Setup to sprinkle some extra goodies around the map. I took Byzantines, to spice it up with quite low end civilization.

The game gave me quite incredible start at the river mouth, with desert, quite a lot of desert hills...pretty much Petra heaven AND got Solomon's mines there. Problem is, it turned out that I've been dropped in pretty much arid area. I can expand either west or east...now I took Sun God as pantheon and +2 faith per wonder as bonus for Byzzies, since I figured that with wonder spamming coming it'll produce comparable faith, even overtaking desert folklore at industrial era.

Expanding west, the terrain looks less barren, but I'll have to stuff my cities between mountain range, Mayas and several CS, there aren't many rivers and I'll be putting my cities inland, making them worse for internal trade routes. This is how it looks...

Spoiler :


And this is east. Worth noting that I'm going Tradition, and ivory, silver and gems are resouces I don't have around my first two cities, but might be able to obtain from trade or via CS later...although no CS yet discovered has them. The red circles are where I though of putting my cities.
Spoiler :


So where do you think I should settle?
 
Is there any literal truth to the AI's responses. Specifically, if they say your offer was "generous" was it too low?
 
Any idea how much Faith would be gained from God of War? Would it stack with Pictish Warrior's Faith on Kills?

I think it's an interesting Pantheon that I 'd like to try at least once, probably next time I play Aztec or Celts.
 
It does stack with Pictish Warrior's UA. The amount of faith provided is one half of the killed unit's combat strength (the same amount as Pictish Warriors). Whether this pantheon belief makes sense depends heavily on the level of barbarian activity (or prospects of an early war) near your cities -- i.e., raging barbs might be necessary for this belief to pay off. Also, since the faith generated is not predictable, it is inferior to a good faith-producing pantheon, assuming your map supports such a pantheon. But if the map won't support another faith-giving pantheon, God of War can be decent alternative.
 
Thanks Browd. Since I'm still playing at Prince, I might be able to still use this when I forward settle the AI. I'd DoW and then just wait for their units to come near the city.
 
Immediately after conquest a city goes through a period of "Resistance",...

I always "Puppet" until this "Resistance" is complete...which seems like a obvious decision (Since you cannot purchase anything until this time is completed in the city)

So, my Question

What would be the advantage to "Annexing" immediately before the "Resistance" is completed in a captured city?

I would assume...

Purchasing tiles
If you were trying to advance on a opponent, and wanted the tiles to drop a Citadel, or if there is competition for a high quality tile.

Moving Citizens to generate Great People and Science

Do you get Science from Secularism (Tradition Tree) during the "Resistance" time..??

What about Great People Generation...??

Does a city need to be "Annexed" to swap Great Works....??

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I Looked in Civilopedia, but couldn't find it...I think I also found a "Error"

Game Concepts, Captured Cites,
"A cities Military buildings (Monuments, Barracks, Walls, etc.) are always destroyed when a city is taken."


Monuments are not military buildings, they are part of the group that has a 66% chance of being captured intact.
 
Annexing before resistance isn't recommended. However if there is still an advantage I also ask the same question you're asking but then I don't want to be meaner then you so I'm not.
 
One reason is to get the free courthouse from Iron Curtain if you have it. Another would be to purchase land (maybe you need an extra tile to plant a citadel in a nice spot). While in resistance the city does not produce anything so you will not get extra science form secularism. I don't know if the GP counters are increased but I think it shouldn't. You can swap great works even if the city is puppeted (while in resistance it is recommended since those works do not produce culture and tourism unless you move them somewhere else).
 
While in resistance the city does not produce anything so you will not get extra science form secularism.

I still don't know the answer (Because there are no Specialists in my current "Resistance" city), BUT I don't believe your reasoning for this is correct....

Secularism has nothing to do with production,....

Secularism= +2 Science from every Specialist,...You can select Specialists while the city is in "Resistance", therefore you should be getting the +2 Science. Maybe your paying a penalty, and it clearly states that your city can "Do Nothing Useful", BUT it's not because of your lack of production.
 
I'm not saying that the city does not produce hammers. It doesn't produce anything: hammers, science, culture, faith, tourism and so on. You can test this with your conquered city: move the citizens so you will have more/less gold (or faith or whatever), or sell a library, or culture building. Your global output will not change (except for gold when selling buildings because even though the city does not produce any yield, it will require maintenance for buildings). If a city has great work slots put some great works in it, you will notice that you lose both tourism and culture associated with that great work.
 
Three or four cities, lay low, and then break out with crossbows or artillery is my usual strategy. Is it better to go Tradition or Liberty? I usually open Tradition and then fill out Liberty. It seems to match up better for anything but one city. Thoughts? Also, I am unsure of the value of Legalism. One free culture building, what does that mean? Does that mean one culture point, or am I getting free buildings and not realizing it?
 
One free culture building means a building that provides culture will automatically appear in your city, without a building cost or ongoing maintnance cost. If you have no culture buildings in your city, it will be a monument (or a Stele, if you are Ethiopia). If you already have a monument, it will be an amphitheater. If you haven't researched Drama & Poetry yet, you will get the free amphitheater when you do research it. Same continues through all of the rest of the culture buildings (opera houses, museums, broadcast towers and the few culture giving unique buildings (Mud Pyramid Mosque, Mughal Castle, Wat)).
 
Is it better to go Tradition or Liberty?

The consensus is that Tradition is stronger than Liberty generally, and that Liberty only starts to ever outpace if you found 6 or more cities. That said, Liberty (and Honor) are probably more fun than Tradition! So what do you mean by “better”?

I usually open Tradition and then fill out Liberty.

That is a popular strategy, but the most valuable policy in Liberty is the half price settlers. Any delay to that policy results in a weaker game. Some argue that the finisher, the free GP, is also too valuable to delay. (Conversely, the aqueducts finisher in Tradition is the most valuable policy in that tree. Any delay to that finisher can only be making your game weaker.)
 
Thanks, one more question. Is the Legalism retroactive? if I already started two cities will they still get their free culture buildings? Presumably yes, but you never know.
 
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