Quick Questions and Answers

There is no unit transport in Civ5, instead units will embark when moving into water tiles (after researching the Optics technology).

Yeah I know, but I wanted to make a troop transport Tririme :P
Got a work-around :)
 
I didn't know you talked about modding. I suppose it should be possible to create a troop transport by modding.
 
OK... I am sure this is asked and answered... But I don't have time to dig thru the forum.

I am a long time VERY AVERAGE Civ4 player. I just bought Civ5 and am completely puzzled by a number of things. But here are my top 4 or 5...
1) Stacking.. We can no longer stack? So, if I wan to attack a city I have to surround it and pund on it?? Right?
1a) so I can't put an scout on a caravel?
2) Why do route builds get cancelled? Seems that I have a lot of open territory and want to connect two cities, but for some reason, the route gets cancelled. I meet with some success in building it a square at a time. What's up?
3) Border growth/FatCross. I have a continent basicall to myself. However, within it are a number of squares that are not available for me to develop -- Yet -- sometimes, I can see that they are outlined in pink and have a message about "border growth in X turns". Can someone explain this???
4) Golden ages... These last shorter with every successive one? Can someone explain the concept?

Thanks for any thoughts...

One last question. Open...

What 2 or three things should I know aboout Civ5 vs Civ4??
 
1) You can't stack. Only one military and one civilian unit are allowed on one tile. To capture a city you don't have to surround it, you can also weaken it by bombarding from a distance and then capture it with one non-ranged unit.
1a) You can't. After discovering Optics, you can move your units into water, and they will become transports for themselves.
2) I don't know, I never use build route orders, I prefer to micromanage them.
3) Your territory grows one tile at a time (tiles are not squares btw, they are hexagons now). The ones marked with purple are those that can be the next tile you will gain. You can also buy tiles if you want to get them faster.
4) In Civ4 it requires more Great People to start successive golden ages. In Civ5 you always need only one Great Person, but their duration decreases. Note that you can also get a golden age from accumulating excess happiness.
 
I didn't know you talked about modding. I suppose it should be possible to create a troop transport by modding.

I never said it was about modding, so no shame in that ;)
Cargo should be coded as missile/plane somehow, and that should be able to be converted into "unit", I hope.
 
I think you should create a "special unit type" (in CIV5SpecialUnits.xml) for the units that are going to be transported. Or maybe you don't have to do it and setting "DomainCargo" to DOMAIN_LAND is enough? Anyway, I think the "Creation & Customization" section is the best place to discuss this matter further...
 
2) Why do route builds get cancelled? Seems that I have a lot of open territory and want to connect two cities, but for some reason, the route gets cancelled. I meet with some success in building it a square at a time. What's up?
It's because unit pathing is broken - there's no stacking, so if even one tile on the route of your worker gets blocked by another worker or settler then the route gets cancelled. My way to remedy that was ordering building routes to no longer than 3-4 tiles - less risk of other units interfering.
What 2 or three things should I know aboout Civ5 vs Civ4??
1.Civ5 has been made for so-called mainstream audience, so forget about immersive game mechanics from Civ4

2. Civ5 has been pushed out way too soon so there's mind-boggling amount of things that are not working correctly or are not yet implemented (your pathing problem, play by email, diplomacy, the way AI wages war etc.) - people who've purchased Civ5 now are basically beta testers.

3. The game in its current state is laughably easy (casual players willing to put up with skeetshooting braindead AI units can crack Deity without a sweat), so if you want to have any challenge I recommend for you to play Civ5 at least 2-3 difficulty levels higher than you've played Civ4
 
Ah yes, because I dare to criticize Civ5 then I'm a hater and my posts are invalid :rolleyes:
 
Anyways... another question: Anyone know if it's possible to use mods in a LAN game?

Mods are not currently supported in multiplayer. It should be theoretically possible to directly alter the base game files for both (all) players so that the "unmodded" game functions differently, if you really want to.

Possible downsides:
1. a lot of effort, compared to loading a mod
2. every player's game would need to match exactly, or bad things are likely to happen
3. all your changes will likely be lost as soon as the next official patch comes out
4. if 3 doesn't delete all your changes, it's quite possible steam auto-applying the patch will completely break your game.

upside:
you can play the modded game you want, multiplayer.
 
I don't know what is done about installing from discs, but you can certainly just download and install it on whichever machine.

If you buy the game on discs you can activate the game on steam using the product key printed on the back of the manual and install it from Steam. Obviously if you buy the Windows discs you can only install the Windows version from those discs, but you can install both versions from Steam.
 
11a) You can't. After discovering Optics, you can move your units into water, and they will become transports for themselves.

What about escorting them? I thought I saw some hint about that. I'd hate to lose a bunch of riflemen to a caravel in the middle of the ocean.
 
What about escorting them? I thought I saw some hint about that. I'd hate to lose a bunch of riflemen to a caravel in the middle of the ocean.

I often just use the escort to scout ahead for enemy ships. You can't put them on the same tile, after all.
 
What about escorting them? I thought I saw some hint about that. I'd hate to lose a bunch of riflemen to a caravel in the middle of the ocean.

Proper escort is quite difficult, or would be if the AI knew how to use a navy. Currently, I'd suggest using 2-3 destroyers to suppress any ships in the area, and use coastlines and zones of control to block your amphibious force from counterattack.

I'm still crossing my fingers that embarked units will all be classed as non-combat with the next patch, to allow at least one to stack with a combat vessel.
 
hi all i have dl the tank convert pack 1and 2 (civ graphic unit industrial era form danrell ) look very nice and very good work but i didn't manage to make it work i have put all files in the mod folder who are in my games/... and the files in comom folder but nothing work can anyone help to install it thanks alot and great job for this amazing web site :)
 
If the AI completes the Manhattan Project, does the game let you know? IOW, when Augustus completes the Apollo Program, the system does a global announcement? If he completes the Manhattan Project does it do the same? I've never seen an announcement nor been nuked, so I don't know.

Also, can someone confirm if the Manhattan Project operates as it says, each civilization needs to complete before building?

Thanks
 
I bumped up the graphics on my new computer, getting really excited that I could do that when I go to play the game & it never plays...it just goes back to the desktop during the opening movie. Now my computer doesn't crash, it just doesn't play the game. All of my specifications exceed the recommened except my processor is Intel Core i7 740QM(1.73GHz) & I guess I'm supposed to have 1.8... can anyone help me?:sad:
 
Hey guys, I hope this isn't a stupid question, but I was wondering if it was possible to make changes to the map of a game you're currently playing. I basically want to try adding an island on the map I'm playing on right now, but the Live Tuner doesn't seem to have many options when it comes to editing the map, aside from plopping resources and improvements down.

I don't mind if I can't play the game at the same time, I just basically want to change the map and continue playing my game on said map. I can't seem to do that with the World Builder, either. Any ideas?
 
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