Quick Questions and Answers

If I build a road to another city through land that isn't actually inside my borders will I still have to pay maintenance for that part of the road?
 
You pay for every tile of road you build yourself or that you get from the other civs through conquest, city-flipping etc.
 
I'm on question asking spree today... Anyway is it possible to get the +25% production bonus from railroads for overseas cities somehow?
 
Both the port city that Cicerosaurus describes, and the overseas city, need a harbor. You can string together any combination of harbor-to-harbor and railroad connections to get RR bonus to other cities (e.g., Capital RR connection to coastal city A that has a harbor connection to oiverseas city B (also has a harbor) which has a RR connection to city C means each of cities A, B and C will get the RR production bonus).
 
If I build a road to another city through land that isn't actually inside my borders will I still have to pay maintenance for that part of the road?

You pay for every tile of road you build yourself or that you get from the other civs through conquest, city-flipping etc.

Clarification to what VainoValkea said: If a road segment that you built is in someone else's territory, they pay the maintenance. Also applies when their culture borders expand to pick up a road that you built in no-man's land. So, if you build a road segment in a CS (perhaps satisfying a road quest), the CS pays the maintenance. If you build a road in another civ (e.g., you had open borders when you built the road segment), that civ pays the maintenance.
 
. I did not realize that some luxuries are valued over others in-game. )

Surely this isnt true? Every luxury resource gives the same happines ingame. The only reason i can think that they dont want a luxury resource is because they already have it, either by themselfs or trading with civs.

And indeed oasis count as desert. and i havent seen that lying modifier not dissapear either
 
Surely this isnt true? Every luxury resource gives the same happines ingame. The only reason i can think that they dont want a luxury resource is because they already have it, either by themselfs or trading with civs.

The discussion was originally more like "how come salt is as valuable as gold", as far as I understood the participants. But yeah, the only differences apart from those are tile yields and availability in that particular game.
 
What effect does the difficulty setting in a multiplayer game have on a player? More specifically, if one player plays at Prince and another plays at Emperor or Immortal, does the second player basically just get hit with the happiness penalty but other than that there's no difference?

Sorry to repeat guys, but does anyone know the answer, here? I want to start a multiplayer game with my wife, but if the computers play harder because there is an Emperor player in the game (or something) I want to know before I subject her to that :lol:
 
Sorry to repeat guys, but does anyone know the answer, here? I want to start a multiplayer game with my wife, but if the computers play harder because there is an Emperor player in the game (or something) I want to know before I subject her to that :lol:

No expert here, but my experience is as follows:

When my family play multiplayer (me, wife, kids) I play at a higher level than they do and it takes me longer to produce and I have to be more careful to balance economy and happiness than they do.

It may be a coincidence, but when I play on the same level as them, I am usually leading the game from beginning to end...
 
What are the requirements for using Faith to purchase a religious building in your city? For my Follower Belief, I chose the "Use Faith to purchase mosques" ability. I was able to purchase a mosque in my capital. However, when I tried to purchase it in another city that I founded, the mosque building was not listed, even though (1) that city has my religion as the majority belief, and (2) I have enough Faith to make the purchase. What gives?
 
Check to see if you already bought a mosque in that city. If you set up autopurchases, it may already be there.

Second thought is that you actually don't have enough faith to make the purchase. Why do you think you do, if the city doesn't offer a mosque as a purchase option? If it shows up, but is greyed out, recheck the faith cost. Building faith costs (as well as Missionary ad Inquisitor costs) rise with each era, so the fact that you were able to buy a mosque for, say, 200 faith in your capital is irrelevant when mosque costs rise to 300 faith, etc.
 
Sorry to repeat guys, but does anyone know the answer, here? I want to start a multiplayer game with my wife, but if the computers play harder because there is an Emperor player in the game (or something) I want to know before I subject her to that :lol:

With the caveat that I don't have Brave New World, all of the AI bonuses in multiplayer are determined by the lowest difficulty human player. Your individual bonuses or penalties such as base happiness are determined by each of your difficulties. So the computer won't play (or cheat) any harder if your setting is higher than your wife's, but you'll have a (very) few more handicaps to your game than she will.

The discussion was originally more like "how come salt is as valuable as gold", as far as I understood the participants. But yeah, the only differences apart from those are tile yields and availability in that particular game.

In Civ 5 terms, salt is a particularly desirable resource because it gives bonus food production AND is a luxury. For most strategies, 1 food > 1 production > 1 gold when it comes to tile yields. When it comes to trading excess copies with other civs, there is absolutely no difference in desirability between different luxuries.
 
In BNW, how can I win the diplomatic victory ?
 
By being elected World Leader by the United Nations. The World Congress automatically becomes the UN when half of the civilizations reach the Atomic Era or one civilization reaches the Information Era.
 
Back
Top Bottom