VainoValkea
Emperor
Does the diplomatic penalty from lying to another civ ever disappear?
At least I haven't seen it disappear. I had that same penalty, from the classical era, all the way to the end.
Does the diplomatic penalty from lying to another civ ever disappear?
If I build a road to another city through land that isn't actually inside my borders will I still have to pay maintenance for that part of the road?
You pay for every tile of road you build yourself or that you get from the other civs through conquest, city-flipping etc.
. I did not realize that some luxuries are valued over others in-game. )
Surely this isnt true? Every luxury resource gives the same happines ingame. The only reason i can think that they dont want a luxury resource is because they already have it, either by themselfs or trading with civs.
What effect does the difficulty setting in a multiplayer game have on a player? More specifically, if one player plays at Prince and another plays at Emperor or Immortal, does the second player basically just get hit with the happiness penalty but other than that there's no difference?
Sorry to repeat guys, but does anyone know the answer, here? I want to start a multiplayer game with my wife, but if the computers play harder because there is an Emperor player in the game (or something) I want to know before I subject her to that![]()
Sorry to repeat guys, but does anyone know the answer, here? I want to start a multiplayer game with my wife, but if the computers play harder because there is an Emperor player in the game (or something) I want to know before I subject her to that![]()
The discussion was originally more like "how come salt is as valuable as gold", as far as I understood the participants. But yeah, the only differences apart from those are tile yields and availability in that particular game.
Thanks, my city did indeed buy it automatically already.Check to see if you already bought a mosque in that city. If you set up autopurchases, it may already be there.