Quick Questions and Answers

Here's an interesting one... if you have no religion of your own, and conquer a civ's capital / holy city before they have enhanced their religion, can you generate a prophet in their holy city and enhance it yourself, essentially taking over their religion? Or can only the founding civ enhance their own religion?

I seem to remember getting a GP in a enemy capital I captured, it was their faith as well.

Unless BNW has changed things, you can indeed get GP's in an enemy capital with an enemy's religion that you have hijacked. However, only the original founder gets the founder benefits, and only they can enhance the religion. In the earlier scenario, your newly acquired religion will only be enhanceable if the original controlling civ is still in the game, pops a GP, and chooses to enhance the religion they no longer control the holy city for.
 
Quick question:

I've seen few custom civilization that I would like to try out. Is there any way to add custom civs into the normal setup of the game, so I don't have to go to"load mods" page every time?

In other words, can I add them to the game just like the rest of the official DLC civs?

Thanks!
 
I'm playing vanilla and some of my puppet cities are missing citizens.
For example Madrid has a population of 13, but I can only count 9 citizens and no specialist.
I'm missing on average 2 citizens per puppet city.

Is this a bug... a feature?
 
I'm playing vanilla and some of my puppet cities are missing citizens.
For example Madrid has a population of 13, but I can only count 9 citizens and no specialist.
I'm missing on average 2 citizens per puppet city.

Is this a bug... a feature?

Are they unemployed? I have noticed this happens in my cities if I don't lock them to tiles on the odd occasion
 
Here's the city view


Right... I annexed the city and found 4 merchant specialists...
32 commerce - 2 building, 8 merchants, 22 terrain with a 93% modifier, that's 61.76.

It seems that in vanilla at least, the specialists are 'invisible'.
 
No, they are merchants, it seems the tooltip works if I hover over the specialists, but not the graphics.
 
I have a quick question, when you pillage a strategic resource, do you get some of that resource? I've been thinking of doing a game where I don't found a city and play as a barbarian :)
 
You don't.

The only reason to pillage is to
- deny the production bonus in the city
- stop the enemy from training more units that use that resource (if the don't have enough resources)
- give the enemy units that need the resource a 50% combat penalty (if the don't have enough resources)
- get a bit of gold
- heal (G&K)
 
Thanks! I discovered anyway that you can't research tech without a city. Maybe pillaging strategic resources will be in a future patch or DLC? Who knows.
 
Hello again!Now that I've introduced myself, I have a lot of questions about Civ IV, such as:
1) How and when can I spread my religion to a city belonging to another civ? Sometimes I move my missionary into one of them and the option is disabled.
2) What (if any)are the benefits of conversion to a religion?Specifically, is it possible to use it as a non- military weapon to win the game?
3) How can I make a full alliance with another civ (I mean, offensive and defensive)?
4)How many and which official expansions does Civ IV have so far?
5)Can I play Civ IV in Windows 8.1?
Thank you.
 
Hello again!Now that I've introduced myself, I have a lot of questions about Civ IV, such as:
1) How and when can I spread my religion to a city belonging to another civ? Sometimes I move my missionary into one of them and the option is disabled.
2) What (if any)are the benefits of conversion to a religion?Specifically, is it possible to use it as a non- military weapon to win the game?
3) How can I make a full alliance with another civ (I mean, offensive and defensive)?
4)How many and which official expansions does Civ IV have so far?
5)Can I play Civ IV in Windows 8.1?
Thank you.
You might want to ask Civ IV questions in Civ IV forums
 
Just noticed this yesterday, did wooded Hills always cost 3 movement?
According to the wiki Hills cost 2 and Forests cost 2, either I never moved a Keshik onto a forested hill before or the cost has gone up. Makes +1 range a higher priority than 2 shots unless there are no forested hills.
 
Is road maintenance the same 1gpt if you build it outside your borders?

if you build it outside your borders and another civ/cs border encompasses that tile, they take over maintenance correct?
 
What exactly is the point of the Retire button?

I accidentally clicked that once. It gave a little message about me giving up and promptly ended the game. Thank God for autosave.

My question is, have you ever opened the advisor council before founding your first city? It's pretty funny.
 
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