Quick Questions and Answers

How do the specialists work in your cities? I opened up my city menu and noticed there were slots next to buildings (I think) where I could assign a specialist and it looked like I would get a bonus.

If I assign them what do I lose in return? I assume that I lose one of the people working my tiles?

Thanks for the help. I got my first diplomatic victory last night, took me until 1950...but oh well!

Jed
 
Thanks for the help, this thread is great!

New question: who pays maintenance for roads in neutral territory? Does it depend on who builds them?
 
If I assign them what do I lose in return? I assume that I lose one of the people working my tiles?


Jed

That's correct - you loose the tiles they work - they also consume 2 food (this can be reduced to 1 with a civic) - but they use 2 food working a tile as well
 
I don't know the -exact- formula, but it's pretty close to a match of the % of HP left. So if you're at 50% HP, you get a 50% penalty. I'm not sure where I read it, but I know I read it...
 
Thanks for the help, this thread is great!

New question: who pays maintenance for roads in neutral territory? Does it depend on who builds them?
In neutral territory, the person who built the road pays for. This includes after a city razing. If a Civ eventually gets boundaries on it, the new Civ pays for it.
 
Roads cost maintenance only within your borders IIRC.

I read in another thread that you pay maintenance for ALL roads you build. I also fits somewhat with what I've observed.
It does seem a bit strange, though, as workers from one civ can begin building a road and then you can finish it, which would mean that the other civ should rightfully pay a percentage upkeep on that particular strech of road. I guess it's the civ that finishes a road that holds maintenance.
 
It's probably something stupid simple I'm missing, but can someone explain unit supply (not maintenance...i see that still seems to be a bit of a mystery)? I.E. when my supply gets low, what do I need to do to increase the supply in order to support more troops?
 
It's probably something stupid simple I'm missing, but can someone explain unit supply (not maintenance...i see that still seems to be a bit of a mystery)? I.E. when my supply gets low, what do I need to do to increase the supply in order to support more troops?

According to the military overview you get a base supply from difficulty setting + 2 per city + ½ per population.
 
Is there any way to heal an air unit stationed in a city? When I click on my Stealth Bomber that I left at home to deal with any invaders, there is no fortify until healed option in the toolbar, unlike those based on a carrier.
 
Can I edit a save in world builder?
 
Is there any way to heal an air unit stationed in a city? When I click on my Stealth Bomber that I left at home to deal with any invaders, there is no fortify until healed option in the toolbar, unlike those based on a carrier.

just use fortify.
 
How do I stop a city state razing a city?

I was weakening a city, when a city state stepped in and took it :eek: They then proceeded to raze it to the ground :sad:
 
Hey I have a quick question, Can you air strike or nuke cities or tiles that you have previously explored but are currently covered by the fog of war? I had a carrier off of the coast of another civ and couldn't bomb cities that were in range but not currently seen. Can aircraft scout?
 
How can I delete a HOF item?

I believe it works the same as in Civ4... you go to the My Games/Civ5.../Replays folder and delete the replay entry (or move it somewhere else if you might want to restore it some day).
 
I have read all 22 pages of this and haven't seen the answer to these two questions about Great Generals yet:

1. How do I "attach" them to a unit/give them its GG bonus/etc... I can't seem to figure out what to do with the GG and the unit I want to give the bonus to. Does he just auto-help invisibly? Is it to all adjacent tiles, or just the one tile he's on? Is it even worth it, considering I could just trade him in for a GA?

2. Is the citadel even remotely worth it? Seems like a stupid ability that a good player would never need, but then again, at one point in time, on Civ4 I assumed HC was the worst leader ever, so I've learned never to trust my instincts about Civ-related things.
 
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