Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.
Do you still get gold when a wonderi s sniped, or what happens? I had Statue of Zues sniped, but I think I just got the production back.
ElliotS, you get culture in the city that was building the wonder, nothing else.
I think you get it only if it's currently building it, by the way.
There is an ption to change to another yield, in one of the config files.
Is there any way to reduce war weariness as an Order civilization without actually making peace or crushing your opponent?
In my last game, Indonesia refused peace for quite some time, while their last useless city was completely boxed in by Siam an therefore unreachable for me. My war weariness spiraled mile high, and the resulting negative events didn't exactly help. I started the war with +200 happiness and ended it (when they finally agreed to peace) with -300, which IMHO is waaaay too much for a war that saw only maybe 8 to 10 turns of actual fighting and had me capture just five cities.
It says: Any option with a "See also" and a default value of 0 should not be enabled directly in this file but only via a mod -->
However, only about half the options have a "See also".
There are many mod options in this file that I would like to include but are set to 0.Will changing values here from 0 to 1 enable certain features?
I am using all the mods from Vox9-19 withEUI.
Is there a set of files where I pick mod options elsewhere?
I have found the sql files like stacking.sql.
Hey, what files deals with crime/poverty/iliteracy?
I want to tweak some of those values for my game, i feel these features are a bit too harsh (crime in particular, its so frustrating to keep happiness at reasonable levels).
Im playing with my brother and its starting to get stupid, crime is apparently rampant through our empires and we cant do anything about it ...
then you have to have game broken. its pretty easy keep happines high, esentialy crime is most comon unhappines source and can be dealt with garrisons/defensive infrastructure + buildings decreasing % of needs(which are most comon for all cities). capitals will have some throughout all the game, since capital's modificators for needs are higher. and with some specialist filled in slots u can deal with every source of unhappines, maybe except of boredom when you run out off guilds. go Rationalism branch and you have no problems at all.
I think it may be a bit harsh to say his game is broken, more likely he is still coming to grips with the new happiness mechanic.
My advice is to persevere with it, once you come to grips with it it actually works as an effective city management system.
Insanely big happiness-swings are usually tied to extremely large maps/empires
There are a few good resources in the Strategy section on happiness. It's not too hard to learn what to build in order to address specific unhappiness, including switching Ideology in the late game. Now... what do you do if none of that helps, especially late game, and your issue isn't a large map/civ like Funak just mentioned?
The concept I had the hardest time grasping was that all those ratings are relative... meaning if enough civs are doing better than you in an area, your people will be unhappy about it, no matter how otherwise decent your effort. The best way to address that, I've gathered through trial and error, is to 1) build the appropriate buildings steadily rather than once you have a crisis, and 2) keep generating culture. The better I've become at generating culture, the less issues I've had with unhappiness in the late game.
Idk what else to do really, im in early renaissance era and I've built every building that provides defense and/or reduces crime in most of my cities. There is nothing else i can build ... im at 16 unhappiness from which, 15 is just crime ... I even have a wonder or two that reduces crime in all cities ...
I am the weaker one in that game but im the most advanced one, have most techs but weaker army and smaller, fewer cities. My brother is the biggest and most powerful and he is also complaining about crime.
We are playing on a small map, quick game speed, prince difficulty.
Poverty is also a problem but not like crime. I may be doing something wrong but this is my 6th game with vox populi and I cant figure this one out.
And to those saying "go rationalism branch" ... i have it maxed out since early medieval era.
This new mechanics is not totally different from civ4 caveman 2 cosmos mod (which I play extensively) so Im not necessarily new to it. At least in c2c you get multiple ways to deal with it (example are police units which reduce crime when stationed in cities).
I personally feel that there are too few ways to fight crime and to some lower extent, poverty. What bothers me the most right now is that I have NOTHING else to build that lowers crime, i have to wait for some new tech later on that gives me a bunch of new buildings. Until then i must stay at 18-10 unhappiness.
Just to make this clear, you're not supposed to be at 0 unhappiness from crime/poverty. Crime is something that is pretty much always present, same with poverty, you counteract it by building happiness-buildings, policies and connecting luxuries (and getting rid of unhappiness that you actually can deal with, like illiteracy) 15 unhappiness from crime around the mid-game is definitely not unreasonable assuming you have at least a 5 city empire.
Also, make sure you're keeping an up to date (melee)soldier garrisoned in problematic cities, as it raises the defense, and thereby reducing crime.
As funak says, how is becoming ally of a (mercantile) City-State different from building a Constabulary, in term of unhappiness, in your situation, code99 ?
I mean, you do it 2-3 times and you get back into positive happiness ?
i just cant imagine that now when i am thinking about it. once i had problem overall with happines was my first game, and all that resource was war weariness and ideological pressure bcoz i didnt know how it works. i think there are plenty of ways how keep happines high and there are only 2 moments when you cant. 1) earliest phase of game when u expanding and 2) chose diferent ideology from those, who already influenced'' you in culture. My sp Inca game i have plenty of unhhapines, maybe 40 from crime and less number from others, but still i have 80 happines. I neglected update defensive infrastructure in all my cities pretty long time and i never felt into negative numbers.
So how do you keep it high in a 20-turn war with 50+ cities in your empire?
never had 50+ cities and never had multiwar i couldnt end in favorable time.
So maybe don't tell someone his game is broken before you have sufficient information?
and who is speaking with you? i reacted to code's post, not yours.
edit: anyway i have to admit, there may be problem with war weariness, when somebody play map like continents, and civ behind ocean DoW you without actually fighting you while you have your own conflict on your island, there may be problem with ww when he reject peace all the time. Sometimes it seem to me unfair and punishing when player is culture leader and grab first ideology and then have huge ww for waring non-ideology civ.
If you are going to have a super wide empire that event which gives +1 happiness per city is a life saver. I never went unhappy in my Zulu game even though I was constantly at war and took cities left and right. Though that free great person option is very tempting but that +1 happiness can amount a lot. Also circus in every city. Those two alone are +100 happiness in 50 city empire.
Do you have military units garrisoned in your cities? That reduces crime too. If you have Great admirals just sitting around use them for voyages to get extra happiness.
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