Alsark
Noble
Generally biases are very similar. Only major change would be for Gustavus, who has a profile more akin to Caesar now.
G
Thanks!
Generally biases are very similar. Only major change would be for Gustavus, who has a profile more akin to Caesar now.
G
then you have to have game broken. its pretty easy keep happines high, esentialy crime is most comon unhappines source and can be dealt with garrisons/defensive infrastructure + buildings decreasing % of needs(which are most comon for all cities). capitals will have some throughout all the game, since capital's modificators for needs are higher. and with some specialist filled in slots u can deal with every source of unhappines, maybe except of boredom when you run out off guilds. go Rationalism branch and you have no problems at all.
Hey, what files deals with crime/poverty/iliteracy?
I want to tweak some of those values for my game, i feel these features are a bit too harsh (crime in particular, its so frustrating to keep happiness at reasonable levels).
Im playing with my brother and its starting to get stupid, crime is apparently rampant through our empires and we cant do anything about it ...
Thanks
Idk what else to do really, im in early renaissance era and I've built every building that provides defense and/or reduces crime in most of my cities. There is nothing else i can build ... im at 16 unhappiness from which, 15 is just crime ... I even have a wonder or two that reduces crime in all cities ...
I am the weaker one in that game but im the most advanced one, have most techs but weaker army and smaller, fewer cities. My brother is the biggest and most powerful and he is also complaining about crime.
We are playing on a small map, quick game speed, prince difficulty.
Poverty is also a problem but not like crime. I may be doing something wrong but this is my 6th game with vox populi and I cant figure this one out.
And to those saying "go rationalism branch" ... i have it maxed out since early medieval era.
This new mechanics is not totally different from civ4 caveman 2 cosmos mod (which I play extensively) so Im not necessarily new to it. At least in c2c you get multiple ways to deal with it (example are police units which reduce crime when stationed in cities).
I personally feel that there are too few ways to fight crime and to some lower extent, poverty. What bothers me the most right now is that I have NOTHING else to build that lowers crime, i have to wait for some new tech later on that gives me a bunch of new buildings. Until then i must stay at 18-10 unhappiness.
i think there are plenty of ways how keep happines high and there are only 2 moments when you cant. 1) earliest phase of game when u expanding and 2) chose diferent ideology from those, who already influenced'' you in culture.
never had 50+ cities and never had multiwar i couldnt end in favorable time.
I personally feel that there are too few ways to fight crime and to some lower extent, poverty. What bothers me the most right now is that I have NOTHING else to build that lowers crime, i have to wait for some new tech later on that gives me a bunch of new buildings. Until then i must stay at 18-10 unhappiness.