Quick Questions / Quick Answers

Hello!, this is my first post in the Civilization Forums, i want to make some quick questions to some experienced players...

2) Is the authority -> progress -> industry combo worth picking when you have a religion?, or should i go authority -> fealty -> industry / imperialism (in case of going for domination)

short of maybe an island map I dont think there is any experienced players around who take imperialism in any circumstance. everyone i've seen speaking about their industrial policies takes industry or rationalism
 
short of maybe an island map I dont think there is any experienced players around who take imperialism in any circumstance. everyone i've seen speaking about their industrial policies takes industry or rationalism
Every industrial policy revolves around preparing for the late game.

Industry takes in preparation of your economy.
Rationalism takes in preparation of your urbanization.
Imperialism takes in preparation of your military.

Now I'll always take Imperialism when I'm preparing for war in the later eras and especially Imperialism if I'm a civ with a lot of naval cities. Its late game bonus of granting free Range to all aircraft units is insanely beneficial along with the ocean bonuses which helps when you try to rebuild the infrastructure of a recently conquered city.

If I'm Rome, I'll always go Imperialism for this very reason where capturing UBs start to be very more common.
 
short of maybe an island map I dont think there is any experienced players around who take imperialism in any circumstance. everyone i've seen speaking about their industrial policies takes industry or rationalism
I generally don't play out warmonger games, because they take a long time and get rather boring. I think imperialism has a role, but its hard to say because usually at this point if I warmongered enough it won't really matter what I do
 
I think even in a relevant warmongering scenario the other trees are just still more appealing, particuarly rationalism looks best for warmongering i think. but if experienced players around here are indeed taking it i'd love to hear about it for a change

and i definitely do now stand corrected! there is apparently 1 person who is taking imperialism regularly #EnginseerTrendsetterExtraordinare #HesJustThatGood
 
I think even in a relevant warmongering scenario the other trees are just still more appealing, particuarly rationalism looks best for warmongering i think. but if experienced players around here are indeed taking it i'd love to hear about it for a change

and i definitely do now stand corrected! there is apparently 1 person who is taking imperialism regularly #EnginseerTrendsetterExtraordinare #HesJustThatGood
The gold discount for upgrading is really good. Industry doesn't do much for puppted cities

With that said I'm not 100% certain about the balance between these three trees, I don't really lose games that go this far, so its hard to say what is more likely to swing a game
 
or domination)

3) Do you know a map similar to planet simulator, but without mountains?, I like the distribution of resources in communitas, but i don't like the ammount of rivers and weird distribution of players. And with planet simulator... playing with that ammount of chockpoints is boring, the game feels so easy

I agree mountains are too numerous in Planet Simulator, but you can adjust it. If you set world age to the "old" (5 million years?) in the advanced settings, it halves the number of mountains, although also reduces hills a bit. Or you can edit the script and change the setting of self.mountainsPercent - on standard I changed from .94 to .95 (it's percentage of non-mountains), but you might want to go higher. Not certain if going to 1.00 might have some side effect though.

Every industrial policy revolves around preparing for the late game.

Industry takes in preparation of your economy.
Rationalism takes in preparation of your urbanization.
Imperialism takes in preparation of your military.

What does urbanization mean in game terms? I've seen the term before but never understood it.
 
What does urbanization mean in game terms? I've seen the term before but never understood it.
Specialists are intended to represent urbanazation (people moving from working in the country to working in the city)

The unhappiness they generate is called urbanization
 
short of maybe an island map I dont think there is any experienced players around who take imperialism in any circumstance. everyone i've seen speaking about their industrial policies takes industry or rationalism
I take Imperialism often, I like naval warfare. But also Industry. I find Rationalism the weakest of the three.
 
I’m just curious what is your preferred VC on Deity then? And how does in compare to Conquestun terms of difficulty?
Diplomatic, tourism and science all happen. Science I usually just call it a game if I'm 15 techs ahead because the turns take so long. Same with all victory conditions really, unless the AI manages to conquer all city states within the next 5 turns I'll win via diplomatic, why not spend that hour on another game (or sleeping)
 
I took really like Industry because you can start to rush buy anything you need so its really flexible for any VC type. I don't know what imperialism would give me what I can't achieve with Industry+Autocracy as a Warmonger. Allthough I have to admit I haven't tried it yet.
 
Is it intended that the automatic war declaration on nuking (e. g., nuke a city state, some civs units are nearby) can bypass peace treaties? I just "declared" war this way one turn after the peace deal.

It would be gamebreaking if you could nuke all of your opponent's cities during a peace deal without him being able to retaliate, no? :)

Hi, playing as Carthage at the moment and really love the free lighthouses for immediate city connections. If I only have coastal cities, do I need roads/railroads, too, at some point in the future? (except for faster movement for land units of course) Is there any other benefit that roads/railroads offer that lighthouse city connections can't?

You need roads to build railroads, obviously. (Railroads give bonus production, so you absolutely want them.)

short of maybe an island map I dont think there is any experienced players around who take imperialism in any circumstance. everyone i've seen speaking about their industrial policies takes industry or rationalism

I pick Imperialism consistently (in the right circumstances - see Enginseer's post). I think the per policy bonus (%unit production) is the weakest of the three trees for humans, however - how many units are you going to hard build at this point? Almost useless. Great for AIs though!
 
If I had to buff Imperialism, I would just make it that every Imperialism policy also begin increasing my supply cap by +5% leading to a total of +25% which can be significant in increasing my military powers among Rationalist and Industrialist states. (Taking into consideration where imperialism used colonial natives for their imperial war).
 
I take Imperialism often for that amazing +1 move sight for ships, puppet bonus, monopoly bonus. I find that is good for playing peaceful too (after warmongering early).
 
If I had to buff Imperialism, I would just make it that every Imperialism policy also begin increasing my supply cap by +5% leading to a total of +25% which can be significant in increasing my military powers among Rationalist and Industrialist states. (Taking into consideration where imperialism used colonial natives for their imperial war).

I like the idea, or maybe split the gold discount. Small increasing unit discount and supply cap for imperialismn and small increasing building discount and culture for finished buildings for industy. Or something like that. :)
 
Indeed. In the beginning it can save a lot of money, not necessarily build that roads. But with appearance of railroads, you have enough money and want that benefits.

I don't think railroads themselves give the production bonus anymore. If you want to build Train Stations, you need a railroads connection, however (that's the "Railroads Production Bonus). But probably, as Carthage you will be more into Seaports than Train Stations most of the time. However, It is true that at one point you want the village bonuses, extended trade range over land and movement speed.
 
I take Imperialism often for that amazing +1 move sight for ships, puppet bonus, monopoly bonus. I find that is good for playing peaceful too (after warmongering early).
I do that sometimes too but then I just use the opener not the rest of the tree.
 
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