CrabHelmet
King
- Joined
- Oct 25, 2017
- Messages
- 732
I ddidn't think you could, but I have a mystery source of Happiness coming from somewhere that seems to be luxury-associated. Hrm...
And if the civ that wants to buy a second copy is Netherlands, everything is fine. Since a few patches ago, Netherlands is allowed to buy multiple copies of luxuries and can obtain monopolies through this (and trigger his UA). Other civs shouldn't be able to do this, if I didn't miss something.
I need some tips on settling cities, since I still feel stuck in my vanilla Civ5 BNW ways.
What are your usual guidelines for settling cities?
How important is freshwater access?
Would you give up settling on a river to reach one more resource tile for example?
How many resource tiles do you usually try to get inside your city limits?
Any help appreciated.
iEra scaling is: 1,1,2,3,4,5,6,7Is it influenced by Difficulty or GameSpeed in any way?
Even in vanilla, only one copy is needed for the happiness effect. Having two copies does nothing extra. Netherlands can take your copy and resell it to someone else, triggering his special bonus.There wasn't some recent change I missed regarding Luxs, right? They don't start giving more Happiness if you get more than 1 copy of the same Lux?
Brilliant spot! It is indeed Netherlands. No need for a bug report then (although in this particular instance it doesn't help him as I already have the monopoly )
I don't actually factor in freshwater access at all unless I'm settling desert. Rivers have never really been a consideration too, unless they form part of a defensive line.
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Also, re my previous question. Is there anyway to keep a generated map you like for a future game?
When conquering cities before Philosophy, does immediate annexing still invest in the courthouse (of course, you can only build it with philosophy)? Or is that part of the benefit lost?
Thanks, I'll be careful. On the topic of monopolies, I'm seeing Hiawatha with 112% furs (9 of 8). Studying the map, he appears to have 7. Is there a trick to this one too?Just FYI, he can steal your monopoly if he gets more copies than you. And he wants to.
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Thanks, I'll be careful. On the topic of monopolies, I'm seeing Hiawatha with 112% furs (9 of 8). Studying the map, he appears to have 7. Is there a trick to this one too?
Only if you are an aggressive player. Then he will nuke. I've never seen such thing myself, though.Bit of a "meme" but serious question: Is Gandhi still a madman in this mod? i.e will he become ultra aggressive in the late game?
I just want to point out that the flanking bonus tends to not do that much (its usually only 2 or 3 extra damage) whereas drill has an enormous impact against cities (often 20 more damage dealt)Melee: I always go for the flank bonus, much more useful especially in the early game where it multiplies force with few units.
On the other hand, swordsmen are the best melee units for attacking cities, so they get a lot of mileage out of drill.I just want to point out that the flanking bonus tends to not do that much (its usually only 2 or 3 extra damage) whereas drill has an enormous impact against cities (often 20 more damage dealt)
I see a lot of players advocating shock over drill, but overall I'd say drill is actually better. The big exception is swordsmen, because they begin already having a layer of shock
I thought bonuses are not multiplicative. +10% (your happiness?) + 15% (your GG) +50% (vs mounted) equals to +75%. 10 * 1.75 = 17.5Spoiler image :
The Spearman's strength in this combat preview is 10 * 1.5 * 1.15 * 1.10 which comes out to roughly 19, which is correct. The Mandekalu Calvary's combat strength is supposed to be 15 * 1.3 which is roughly 19.5, but instead it comes up as 26.25, resulting in it being a lot stronger than it should. Am I missing something? I know that they have a doubled Flanking bonus from their special promotion but there's no flanking being done here (and I would assume that would show up in the combat preview anyways).
I thought bonuses are not multiplicative. +10% (your happiness?) + 15% (your GG) +50% (vs mounted) equals to +75%. 10 * 1.75 = 17.5
Your spearsman has 2 redbull promotions, but they add nothing to current combat.
Mandelaku has 2 shock (+20%) and the overrun (+25% vs wounded, +10% vs I can't remember). 15 * 1.45 = 21.75.
Then, being wounded changes actual numbers, but not linearly.
Combat overview is not very friendly.