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Quick Questions / Quick Answers

Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.

  1. Grabbl

    Grabbl Prince

    Joined:
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    No, era scaling itself isn't affected. However, instant yields also scale with game speed (but this is not written usually) with the same factors as all costs scale (1 for standard, 1.5 for epic, for the others I'm not sure (Marathon has 3, I think, and quick 0.67, if I recall right)). AI bonus yields from difficulty generally use another scaling with era.

    You don't get more happiness, no. And if the civ that wants to buy a second copy is Netherlands, everything is fine. Since a few patches ago, Netherlands is allowed to buy multiple copies of luxuries and can obtain monopolies through this (and trigger his UA). Other civs shouldn't be able to do this, if I didn't miss something.
     
    IcyAngel, vyyt and Infixo like this.
  2. CrabHelmet

    CrabHelmet King

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    I ddidn't think you could, but I have a mystery source of Happiness coming from somewhere that seems to be luxury-associated. Hrm...
     
  3. psparky

    psparky Prince

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    Brilliant spot! It is indeed Netherlands. No need for a bug report then :)(although in this particular instance it doesn't help him as I already have the monopoly :mischief:)
     
  4. Gav92

    Gav92 Chieftain

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    My usual guidelines are, in order of importance:

    1) Defensible locations (Highest priority)
    2) Have access to my regional luxury monopoly. (good to have, but its ok to miss one or two luxury. You just need more than 50% anyway)
    And/Or
    3) Have access to strategic resources. (important for your troops, whether you're going to wage war or not.)

    Preferably having both 2 & 3 would be ideal. But sometimes I forward settle in a really good defensive position such that one city would block an entire attack from an enemy Civ without much troop requirement. But that city would have maybe one banana and nothing else.

    I don't actually factor in freshwater access at all unless I'm settling desert. Rivers have never really been a consideration too, unless they form part of a defensive line.
    As for how many resource tiles, well it usually just follows the above 3 criteria.

    --

    Also, re my previous question. Is there anyway to keep a generated map you like for a future game?
     
    Last edited: Dec 17, 2017
    stonedincourt and Fianna like this.
  5. tu_79

    tu_79 Deity

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    iEra scaling is: 1,1,2,3,4,5,6,7
    Difficulty is: HandicapYield = HandicapBase (5 for emperor) * (handicapA* iEra^2 + handicapB * iEra + handicapC) (food and gold)
    Every time AI does something noticeable (settling a city, getting a great person, ...) it gets HandicapYield/2. Every time AI moves to next Era it gets HandicapYield * 2.

    Even in vanilla, only one copy is needed for the happiness effect. Having two copies does nothing extra. Netherlands can take your copy and resell it to someone else, triggering his special bonus.
     
  6. stonedincourt

    stonedincourt Chieftain

    Joined:
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    Thank you Gav92 for your answers to my city settling question.

    I've an additional question that is unrelated to the first:

    What determines which religion beliefs AI's pick?

    I've done 6 games now with Indonesia trying to get Theocratic Rule, but in every single game it was picked first by AI.
    Is this typical for AI to pick this founder belief first? Is there anything I can do to get a higher chance of getting Theocratic Rule?
    (I guess I could play Byzantine, but I kinda wanted the Indonesian Candi synergies)
     
  7. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Just FYI, he can steal your monopoly if he gets more copies than you. And he wants to.

    G
     
    Emufarmers likes this.
  8. vyyt

    vyyt Deity

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    1) But farms next to rivers get extra food (you do not need to settle your city exactly on the river for that), which can help a lot

    2) I cannot check in-game now, but I think there is an option to save the map somewhere in the game menu, no?
     
  9. Legen

    Legen King

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    I remember it still investing in the courthouse.
     
  10. psparky

    psparky Prince

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    Thanks, I'll be careful. On the topic of monopolies, I'm seeing Hiawatha with 112% furs (9 of 8). Studying the map, he appears to have 7. Is there a trick to this one too?
     
  11. Grabbl

    Grabbl Prince

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    The East India Company (national wonder associated to Custom House) doubles the amount of all luxuries around the city where it is build. That makes it possible to have more copies of a luxury than those that are actually present on the map.
     
    Infixo likes this.
  12. psparky

    psparky Prince

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    Thanks, so much to learn here! Such fun!! :banana:
     
  13. PapaRockett

    PapaRockett Prince

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    Bit of a "meme" but serious question: Is Gandhi still a madman in this mod? i.e will he become ultra aggressive in the late game?
     
    Infixo likes this.
  14. tu_79

    tu_79 Deity

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    Only if you are an aggressive player. Then he will nuke. I've never seen such thing myself, though.
     
    PapaRockett likes this.
  15. Gav92

    Gav92 Chieftain

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    What are the promotion you guys go for on Ranged, melee, naval (ranged & melee), and aircrafts?
     
  16. EriktheRead

    EriktheRead Chieftain

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    Ranged: The +% damage to over 50% health are more productive than the +% damage to under 50% health. Especially if you are an era above them (chance of knocking them out or mostly out in one shot) or are using melee to clean up.
    Melee: I always go for the flank bonus, much more useful especially in the early game where it multiplies force with few units.
    Naval Ranged: Unless Im specifically trying to drain units, I always use the town damage promotion, because even the dutch unique unit fully upgraded is mostly useless against towns with walls and a castle. Ranged naval, even with the nerfs, is still far better for assaulting towns.
    Naval Melee: Often the anti ship promotions, early game for pirates and late game to screen frigates, with the occasional with town promotions to actually capture towns.
    I have no idea about aircraft.
     
  17. CrazyG

    CrazyG Deity

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    I just want to point out that the flanking bonus tends to not do that much (its usually only 2 or 3 extra damage) whereas drill has an enormous impact against cities (often 20 more damage dealt)

    I see a lot of players advocating shock over drill, but overall I'd say drill is actually better. The big exception is swordsmen, because they begin already having a layer of shock
     
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  18. Blue Ghost

    Blue Ghost King

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    On the other hand, swordsmen are the best melee units for attacking cities, so they get a lot of mileage out of drill.
    I generally pick drill on horsemen and swordsmen, and shock on spearmen. Spearmen are too weak to effectively attack cities even with drill, so I prefer to have them engage units.
     
    vyyt likes this.
  19. Galbias

    Galbias Prince

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    Spoiler image :


    The Spearman's strength in this combat preview is 10 * 1.5 * 1.15 * 1.10 which comes out to roughly 19, which is correct. The Mandekalu Calvary's combat strength is supposed to be 15 * 1.3 which is roughly 19.5, but instead it comes up as 26.25, resulting in it being a lot stronger than it should. Am I missing something? I know that they have a doubled Flanking bonus from their special promotion but there's no flanking being done here (and I would assume that would show up in the combat preview anyways).
     
    vyyt likes this.
  20. tu_79

    tu_79 Deity

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    I thought bonuses are not multiplicative. +10% (your happiness?) + 15% (your GG) +50% (vs mounted) equals to +75%. 10 * 1.75 = 17.5
    Your spearsman has 2 redbull promotions, but they add nothing to current combat.
    Mandelaku has 2 shock (+20%) and the overrun (+25% vs wounded, +10% vs I can't remember). 15 * 1.45 = 21.75.
    Then, being wounded changes actual numbers, but not linearly.
    Combat overview is not very friendly.
     
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