Recently got back into Civ5 and am absolutely loving VoxPopuli.
Couple of, hopefully, quick questions though:
1) Is the ability to make inland forts passable for naval units deliberately disabled? I've tried setting GLOBAL_PASSABLE_FORTS_ANY to 1 in MODS\(1) Community Patch\Core Files\Core Tables\CustomModOptions.xml, and CustomMods.log contains the following lines:
Code:
CustomMods.cpp[265]: CustomMods::getOption - Cache: GLOBAL_PASSABLE_FORTS appears to have the required database updates
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_PASSABLE_FORTS = 1
CustomMods.cpp[272]: CustomMods::getOption - Cache: GLOBAL_PASSABLE_FORTS_ANY = 1
which seems to suggest that it should work, but it doesn't seem to. Ships will enter coastal Forts\Citadels, but won't go into inland ones. Am I missing something or is this intentional? And if it is intentional, what would I need to do to change it?
2) Is there a reason why whowards MilitaryLog and DiplomacyLog mods aren't compatible? It looks like the dll code is based on whowards VariousModComponentsDll, but it's missing MOD_API_PLAYER_LOGS defines. Superficially it doesn't look like it'd be very difficult to merge these in, but before I faff about trying to do this, I wondered if there was a particular reason why it wasn't there already?