ExpiredReign
Deity
20 turns
Is the AI getting big bonuses to food? Sorry if it was discussed before, googling didnt help much ...
Problem is that in my game the Ottomans (for example, this applies to all AI) has insanely large cities, much bigger than mine.
I just dont understand how a tundra city surrounded by only 2 food resources (fish) can have 36 pop while my city which has wheat, sheep and fish (and its not on tundra) is only 27 pop (i also have a caravan bringing food to it)
Same game, different AI, city on the coast, desert, 48 pop. Just doesnt seem right. This guy is building wonders faster than I can type it!
EDIT: Prince diff.
While this is clear to me now, maybe CS AI should be taught that if they fail this quest, they are doomed? Because now they seem to care less than player.
And do they influence culturaly some of neighbours? if so how much? they can can get pretty nice % to pop grow if they trade with some influenced civs. also do they have allied maritime cs?
i dont think they dont care.they can effectively care about some few wawes, but due to Ai logic( escape with injured units), they rather escape with all units for example in 10th turn of raiding quest, than fight. Often they embark units and just AFK there, bcoz they cannot fight,they cannot heal....sometimes they just fortify without healing. But i have experienced another weird thing. CS in my very near neigbourhood that is having for example 6 units in 100 turn, have for no reason 2 units in turn 150(just for example). So i wonder if it is bug, or they dismiss units if they are gold low, or whatever.
UPDATE Defines SET Value = 'value' WHERE Name = 'BARBARIAN_MAX_XP_VALUE';
Barbs can give you unlimited XP if you change the option in the:
"\(2) Community Balance Overhaul\Balance Changes\CoreDefines.sql".
Change the "value" to whatever you want. I set it to 1000 to effectively be unlimited.Code:UPDATE Defines SET Value = 'value' WHERE Name = 'BARBARIAN_MAX_XP_VALUE';
Want an RP-reason or a gameplay reason? I'll provide you with both.Thanks! I just wonder why that isn't default. If you get swarmed by barbarians you should get stronger soldiers to compensate.
I really like that RP reason. I'm going to justify being lazy with it.Want an RP-reason or a gameplay reason? I'll provide you with both.
Game-play reason: Stopping the exploit of farming barbarians for experience (Surrounding camps without clearing them and just keep bashing spawning barbs for unlimited experience)
RP reason: Barbarians are uncivilized and lack any form of strategy. There is only so much you can learn of swordsmanship from butchering pigs the same way over and over again.
On unique improvements that yield culture, that's it. Now, Terrace Farm should have been added as it has now some culture, but Gazebo may have forgotten.about hotel/Stadium and other buildings that "converts" culture from field to tourism, does it work on any improvement (great people, songhai riverland, luxury ressources) or does it work only on listed improvement (moai, chateau and forget about the last one) ?
thx !
Needless to say, if you cannot beat the Prince AI, lower difficulty until you get the ropes of it. Aaand, even if you think you are doing well, wait until you actually win (or definitely lose), there are some surprises later (turns 300+).tu_79
Thanks for shedding some light on how things work. Im playing on Price diff 98% of the time and feel comfortable here even tho i have to deal with huge ai cities and huge armies that the ai can apparently deploy while also maintaining a very positive gold income (story for anothe thread )
We (me and my brother) are playing the latest MP version of VP, the one that goes to the DLC folder.
-1 is unlimitedBarbs can give you unlimited XP if you change the option in the:
"\(2) Community Balance Overhaul\Balance Changes\CoreDefines.sql".
Change the "value" to whatever you want. I set it to 1000 to effectively be unlimited.Code:UPDATE Defines SET Value = 'value' WHERE Name = 'BARBARIAN_MAX_XP_VALUE';
-- Barbarians --
--- Unlimited Barbarian EXP ---
UPDATE Defines
SET Value = '-1'
WHERE Name = 'BARBARIAN_MAX_XP_VALUE';
---- This is just the mod "Barbarians - Unlimited Exp" but in SQL
---- From: http://steamcommunity.com/sharedfiles/filedetails/?id=82186217
-- Animations --
--- Makes Planes move faster ---
UPDATE ArtDefine_UnitMemberCombats
SET MoveRate = 2 * MoveRate;
UPDATE ArtDefine_UnitMemberCombats
SET TurnRateMin = 2 * TurnRateMin
WHERE MoveRate > 0;
UPDATE ArtDefine_UnitMemberCombats
SET TurnRateMax = 2 * TurnRateMax
WHERE MoveRate > 0;
---- This is just the mod "Faster Aircraft Animations". Heck, it was already in SQL!
---- From: http://steamcommunity.com/sharedfiles/filedetails/?id=83056827
---- Or: http://forums.civfanatics.com/downloads.php?do=file&id=19675
-- Scout increased XP from revealing Tiles
UPDATE Defines
SET Value = '210'
WHERE Name = 'BALANCE_SCOUT_XP_MAXIMUM';
-- Military Buildings give more XP bonus for units
UPDATE Building_DomainFreeExperiences
SET Experience = '25'
WHERE BuildingType = 'BUILDING_BARRACKS';
UPDATE Building_DomainFreeExperiences
SET Experience = '25'
WHERE BuildingType = 'BUILDING_IKANDA';
UPDATE Building_DomainFreeExperiences
SET Experience = '25'
WHERE BuildingType = 'BUILDING_ORDER';
UPDATE Building_DomainFreeExperiences
SET Experience = '50'
WHERE BuildingType = 'BUILDING_ARMORY';
UPDATE Building_DomainFreeExperiences
SET Experience = '70'
WHERE BuildingType = 'BUILDING_MILITARY_ACADEMY';