Quick Questions / Quick Answers

Is it normal for workers to be able to move to and build roads on mountains (not as the Inca) on the latest version?
No. It is a bug. (Please report it on github)
v.5-30 is it a feature now that scouts (or all units?) get embarkation without having to go home? (at least as inca?) Friend has had this thing in MP.
It is a new feature forgotten in the patch notes.
 
No. It is a bug. (Please report it on github)

It is a new feature forgotten in the patch notes.

I should have checked that sooner. In my last game I had a trapped Pathfinder on sleep mode until I researched Civil Service, got an open border agreement, returned home and then upgraded him twice to Explorer. In retrospect he probably already had the ability to take a shortcut through the water :)
 
I just started playing as the romans, and was curious: Shouldn't there be a 15% production towards buildings present in capital? But as far as I can see, it's not there.
upload_2018-6-13_6-48-8.png
 
I just started playing as the romans, and was curious: Shouldn't there be a 15% production towards buildings present in capital? But as far as I can see, it's not there. View attachment 497902

The bonus is that other cities receive +15% bonus production to a building if that building is also in the capital. Eg. if Rome has a Monument other Roman cities will receive +15% production to Monuments.
 
This is my first post on this forum and first of all I would thanks a lot all Vox populi developers/contributors. The question is: the AI Players's ships are allowed to cross ice; I'm pretty sure that all you guys had already noticed that. Why that is not considered a bug and trimmed? Please note that at today I played Vox Populi up to ver. 3-17.
 
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This is my first post on this forum and first of all I would thanks a lot all Vox populi developers/contributors. The question is: the AI Players's ships are allowed to cross ice; I'm pretty sure that all you guys had already noticed that. Why that is not considered a bug and trimmed? Please note that at today I played Vox Populi up to ver. 3-17.
All civs can cross ice in their own territory. Its a feature, from vanilla I think.
 
Quick Question: Can anyone give me a link to a guide for making your own modpacks? You know, the thing that lets you treat mods as if they're DLC's and launch them from the desktop.
 
Is the units sleep function suppose to wake up your missiles in the presence of the enemy. I’ve got 30 missiles that have to put to sleep each turn individually after I’ve set them to sleep previously, also is the ability to move through a city (ally , or allied city state) removed? I have to travel around an entire continent to get access to another sea rather than just traveling through there city something that has be doable in the past?
 
Is there a way to make it so that workers can build roads in rival player territory again? (assuming open borders) I assume it may have been removed due to players exploiting to try to bankrupt AI, but the AI doesn't exploit this against me, and I'm not the sort of player that would take advantage of that exploit, so it's not a useful change from my point of view.

Reason I ask is that when city states put up the quest to build a road to the capital, automated workers will get stuck because they perpetually think they can build roads in rival territory which they need to path through, but that action's disabled in new versions of VP. Also the quest never goes away, so that's annoying when you can't complete it.

(Maybe it's my fault for not micromanaging workers, but still.)
 
Is the units sleep function suppose to wake up your missiles in the presence of the enemy. I’ve got 30 missiles that have to put to sleep each turn
Missiles were supposed to be the exception to indefinite sleep unless I'm mistaken. Someone else could confirm this.
As for the city-state movement, they should be cross able, do you only encounter this in your current game?
 
Missiles were supposed to be the exception to indefinite sleep unless I'm mistaken. Someone else could confirm this.
As for the city-state movement, they should be cross able, do you only encounter this in your current game?

Yes in my current game a city state city is placed right at a canal way that if I could pass threw it, it would save me 5 turns traversing around. As for the missiles, if that’s true is there a way I can work around It?
 
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Reason I ask is that when city states put up the quest to build a road to the capital, automated workers will get stuck because they perpetually think they can build roads in rival territory which they need to path through, but that action's disabled in new versions of VP.

This is a bug. You should report it on GitHub. "Automated workers stuck" is never intended.
 
I have problem with TXT_KEY....

on github G said that
"Means you aren't importing the EUI text correctly."
What does that mean?
 
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