No. It is a bug. (Please report it on github)Is it normal for workers to be able to move to and build roads on mountains (not as the Inca) on the latest version?
It is a new feature forgotten in the patch notes.v.5-30 is it a feature now that scouts (or all units?) get embarkation without having to go home? (at least as inca?) Friend has had this thing in MP.
It is a new feature forgotten in the patch notes.
newest version is 5-20-3 or 5-30? Didn't saw second
No. It is a bug. (Please report it on github)
It is a new feature forgotten in the patch notes.
I just started playing as the romans, and was curious: Shouldn't there be a 15% production towards buildings present in capital? But as far as I can see, it's not there. View attachment 497902
All civs can cross ice in their own territory. Its a feature, from vanilla I think.This is my first post on this forum and first of all I would thanks a lot all Vox populi developers/contributors. The question is: the AI Players's ships are allowed to cross ice; I'm pretty sure that all you guys had already noticed that. Why that is not considered a bug and trimmed? Please note that at today I played Vox Populi up to ver. 3-17.
From the number of player surprised about this feature, I think it is a VP addition.All civs can cross ice in their own territory. Its a feature, from vanilla I think.
https://civ-5-cbp.wikia.com/wiki/Creating_a_ModpackQuick Question: Can anyone give me a link to a guide for making your own modpacks? You know, the thing that lets you treat mods as if they're DLC's and launch them from the desktop.
Missiles were supposed to be the exception to indefinite sleep unless I'm mistaken. Someone else could confirm this.Is the units sleep function suppose to wake up your missiles in the presence of the enemy. I’ve got 30 missiles that have to put to sleep each turn
Missiles were supposed to be the exception to indefinite sleep unless I'm mistaken. Someone else could confirm this.
As for the city-state movement, they should be cross able, do you only encounter this in your current game?
Reason I ask is that when city states put up the quest to build a road to the capital, automated workers will get stuck because they perpetually think they can build roads in rival territory which they need to path through, but that action's disabled in new versions of VP.