1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Quick Questions / Quick Answers

Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.

  1. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    7,294
    Location:
    Malaga (Spain)
    Ok, thanks. It was a problem with DNS. I've recently installed Windows 10 and it was using default DNS.

    Anyways, @Gazebo, alternate download could be more updated, isn't it?
     
    wistak likes this.
  2. besset

    besset Warlord

    Joined:
    Dec 25, 2017
    Messages:
    132
    why is fresh water so good? and what luxuries would you say are the best? also didnt forested hills get nerfed?
     
  3. DataCrest

    DataCrest Chieftain

    Joined:
    Aug 12, 2016
    Messages:
    7
    Has there been a recent change to trade routes? I can't seem to have more than 1 trade route (from diff cities) to the same destination city. I remember being able to do that before. Am I just misremembering?

    Thanks!
     
  4. wobuffet

    wobuffet Barbarian

    Joined:
    Jun 27, 2011
    Messages:
    1,247
    Yes, relatively recent change. Promotes spreading around your trade routes.
     
    DataCrest likes this.
  5. peterw1987

    peterw1987 Prince

    Joined:
    May 8, 2014
    Messages:
    457
    Why fresh water is so good is because of bath. Especially with tradition, the culture yield is even higher.
    I always try to settle next to fresh water just for bath.
    Forested hill on 1st city is good, cause you immediately get 15 hammer which can shave off 5 or 6 turns building your first monument/shrine.

    For me, the best resource to start is culture resource. Incense is the best. Jungle/forest plantation like dye,cocoa,sugar also not so bad.
     
  6. Rekk

    Rekk Emperor

    Joined:
    Dec 9, 2017
    Messages:
    1,082
    If you're next to fresh water, the only reason to settle on a hill is defense (and therefore crime reduction).
     
    JNZS13 likes this.
  7. John.B.C

    John.B.C Warlord

    Joined:
    Nov 22, 2016
    Messages:
    294
    Gender:
    Male
    Doesn't "splash damage" affect all units adjecent to the targeted unit? Like in this screenshot, I hit the crossbowmen with my catapult, but the knight is unaffected.

    upload_2018-6-19_19-20-55.png
     
  8. wistak

    wistak Chieftain

    Joined:
    Oct 16, 2015
    Messages:
    86
    Gender:
    Male
    Location:
    Warsaw
    Affected unit must be in range of your unit
     
    vyyt likes this.
  9. John.B.C

    John.B.C Warlord

    Joined:
    Nov 22, 2016
    Messages:
    294
    Gender:
    Male
    Aha thanks!
     
  10. JNZS13

    JNZS13 Warlord

    Joined:
    May 13, 2014
    Messages:
    109
    Is it possible, (as in the mini map is), to configure the dimensions of the "next turn" button?
     
  11. wobuffet

    wobuffet Barbarian

    Joined:
    Jun 27, 2011
    Messages:
    1,247
    Ctrl+Space, my friend.
     
  12. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    18,037
    Gender:
    Male
    Location:
    Little Rock
    I think you're in the wrong subforum, the Beyond Earth subforum is over there ->.

    G
     
  13. JNZS13

    JNZS13 Warlord

    Joined:
    May 13, 2014
    Messages:
    109
    @wobuffet, thanks for the reply! But that is not exactly the question. My problem is not push the button or use your shortcut tip, I wanted to decrease its interface, as I did with the mini map.
     
  14. wobuffet

    wobuffet Barbarian

    Joined:
    Jun 27, 2011
    Messages:
    1,247
    Ah, I see. Thanks for the gracious reply.
     
  15. Murderologist

    Murderologist Chieftain

    Joined:
    Jul 14, 2014
    Messages:
    98
    Again, how do I change the missiles from waking up every turn
     
    bigcat88 likes this.
  16. bigcat88

    bigcat88 King

    Joined:
    Nov 26, 2016
    Messages:
    736
    Gender:
    Male
    the same questions with bombers. fighters can just use Interception, but bombers wake up every turn - will be good to add some button to make them sleep forever.
     
  17. pig549

    pig549 Chieftain

    Joined:
    Jun 20, 2018
    Messages:
    1
    I add <BassHurry> and <HurryMultiplier> to a unit in a mod. It works well in vanilla CIV5 BNW. However, "Hurry Production" button does not appear in Vox Populi. How may I solve it?
     
  18. Murderologist

    Murderologist Chieftain

    Joined:
    Jul 14, 2014
    Messages:
    98
    Your right bombers do the same thing why on earth would this be removed?
     
  19. ryanmusante

    ryanmusante Regular Supporter

    Joined:
    Jan 4, 2018
    Messages:
    1,088
    So they cannot sleep but they can Fortify?
     
  20. Murderologist

    Murderologist Chieftain

    Joined:
    Jul 14, 2014
    Messages:
    98
    My experience with it so far has been as follows. Both units will sleep but not indefinitely. Sleep basically functions as alert for bombers and missiles. Example: My neighbor who I have vassalized is constantly getting pestered by barbarians. I have tanks that are set to sleep or alert which do not require action each turn in there presence. The bombers and missiles however always awake and always require action each turn. And let’s say you are at war with a distant civ. Bombers back home will constantly stay awake regardless if you put them to sleep or not. And let’s say you have a submarine or cruiser stationed near an enemy (carrying missiles) but you don’t intended to use them, they will wake and require action every single turn and there only function is SLEEP UNTIL GIVEN FURTHER ORDERS. This can become very tidious and annoying especially if you have large amounts of missiles and bombers in the late game.
     

Share This Page