Quick Questions / Quick Answers

You need a railroad station (or seaport) to have the bonus.
By the way, which description are you talking about (so that we can fix it)?

Description of railroad itself. In current state i think, that they are giving bonus just thanks to connection. I thought that they are not give any, but i have watched Marbozir recently and he was talking about it so i had to ask.
 
Those mountains are really treacherous... :( while meele units can not attack incas on them w/o roads built on them, with them they can. It would be incorporated in descriptions IMO.
 
I will spam it here as hell. What are actuall winning conditions for domination? They are certainly not those mentioned in civpedia.... ,,A last player holding its original capital wins''- no, thats not it. So is it holding all original capitals? Could not it be excluding vassals? because really, why prolong a game against someone already on knees.
 
I will spam it here as hell. What are actuall winning conditions for domination? They are certainly not those mentioned in civpedia.... ,,A last player holding its original capital wins''- no, thats not it. So is it holding all original capitals? Could not it be excluding vassals? because really, why prolong a game against someone already on knees.
This victory condition didn't change from vanilla.
So still conquering every capital.
(so you need to conquer the vassal's one)
 
This victory condition didn't change from vanilla.
So still conquering every capital.
(so you need to conquer the vassal's one)

And did you read an actual description of that ingame? + that particular tip, which i suspect isn't by firaxis.
 
well i won't go there with just one thing.i will try catch more of them, but i don't know if its worth the effort, when versions go out such quickly.
 
well i won't go there with just one thing.i will try catch more of them, but i don't know if its worth the effort, when versions go out such quickly.
Typos are not corrected if nobody report them, so they tend to be the same from version to version.
The only exception is about new texts, or stuff that are currently being rewritten.
 
Bringing up a typos is ok, but i would also like to propose some other additional info and tips, just for example about mountains and incas and i don't like do that into empty ears.
 
And did you read an actual description of that ingame? + that particular tip, which i suspect isn't by firaxis.
The incorrect description is in the base game as well. The vanilla Domination was only person controlling their capital. Either G&K or BNW changed it to controlling every capital, but they didn't change the civilopedia.
 
well, thats a reason why i came here to ask. because i play huge maps only, the domination attempts become boring due to long turn times and in most cases there appears better possibilities when half a world become one empire. i haven't been even near to achieve this type of victory because i am one of roleplayer.
 
well, thats a reason why i came here to ask. because i play huge maps only, the domination attempts become boring due to long turn times and in most cases there appears better possibilities when half a world become one empire. i haven't been even near to achieve this type of victory because i am one of roleplayer.

I also play huge maps only and never achieve "half-world one empire". Did you find it quite easy? And, what does roleplayer means?



just for example about mountains and incas and i don't like do that into empty ears.

What's wrong with it?
 
That means, that i do not like to steamroll the world despite my units could be easily capable of doing that(if it is the case).

Mountains, lets say that a new player may not know about that advantage of being untouchable by meele on mountains until roads are built on them.
 
In that case I think your skill are well above your chosen difficulty.

How would you re-phrase the information about mountain? There are only two unit that can move over mountain: Zeppelin and Helicopter Gunship. Both are ranged units.
 
Difficulty is personal choice.

Read coversation above about mountains, i am tired of that. btw. how are you supposed to build roads on mountains?
 
In that case I think your skill are well above your chosen difficulty.

How would you re-phrase the information about mountain? There are only two unit that can move over mountain: Zeppelin and Helicopter Gunship. Both are ranged units.
Incan units can move over mountains. This means that you can put your military units on a mountain, and enemy melee units can't attack them.

An exception is if you build a road or a city on said mountain, in this case an enemy unit is able to enter the mountain too (otherwise your cities on mountains can never be captured).

Its a lesser known feature. I have no clue what his suggestion is, if its too strong removing that road feature just makes it stronger.
 
Difficulty is personal choice.

Read coversation above about mountains, i am tired of that. btw. how are you supposed to build roads on mountains?

And choosing difficulties comes with consequence, including being too strong.
If you are asking in real-life about how to build roads I don't know. Yet my hometown is in the mountain so yeah, there is a way. Let's just say that Inca does it highly better than anyone else in a game-sense.

Incan units can move over mountains. This means that you can put your military units on a mountain, and enemy melee units can't attack them.

An exception is if you build a road or a city on said mountain, in this case an enemy unit is able to enter the mountain too (otherwise your cities on mountains can never be captured).

Its a lesser known feature. I have no clue what his suggestion is, if its too strong removing that road feature just makes it stronger.

Please don't remove it lol. How else Inca player can connect their cities by the most default way?:lol:
 
My suggestion is nothing more than just adding more info about that into civpedia.... thats all. not too strong, just funy to see my GG laughing at enemies under w/o escort
 
well i won't go there with just one thing.i will try catch more of them, but i don't know if its worth the effort, when versions go out such quickly.
Why? The correct way is to open multiple separate tickets on Github for multiple issues. This way, Gazebo and co. can keep track of the progress with squishing the bugs one by one. If you wait and then include several issues in 1 ticket, then 1) you are delaying the fix 2) you are making it difficult for Gazebo to mark which issues from your ticket have already been fixed and which are still waiting in the queue.
 
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