Bumblebee_0514
Chieftain
- Joined
- Aug 4, 2018
- Messages
- 7
NoAre you using any other mods?
NoAre you using any other mods?
You need a railroad station (or seaport) to have the bonus.
By the way, which description are you talking about (so that we can fix it)?
This victory condition didn't change from vanilla.I will spam it here as hell. What are actuall winning conditions for domination? They are certainly not those mentioned in civpedia.... ,,A last player holding its original capital wins''- no, thats not it. So is it holding all original capitals? Could not it be excluding vassals? because really, why prolong a game against someone already on knees.
This victory condition didn't change from vanilla.
So still conquering every capital.
(so you need to conquer the vassal's one)
No, didn't read. But typos (or outdated information, missing informations, ...) on the in-game civilopedia can be reported on github.And did you read an actual description of that ingame? + that particular tip, which i suspect isn't by firaxis.
Typos are not corrected if nobody report them, so they tend to be the same from version to version.well i won't go there with just one thing.i will try catch more of them, but i don't know if its worth the effort, when versions go out such quickly.
The incorrect description is in the base game as well. The vanilla Domination was only person controlling their capital. Either G&K or BNW changed it to controlling every capital, but they didn't change the civilopedia.And did you read an actual description of that ingame? + that particular tip, which i suspect isn't by firaxis.
well, thats a reason why i came here to ask. because i play huge maps only, the domination attempts become boring due to long turn times and in most cases there appears better possibilities when half a world become one empire. i haven't been even near to achieve this type of victory because i am one of roleplayer.
just for example about mountains and incas and i don't like do that into empty ears.
Incan units can move over mountains. This means that you can put your military units on a mountain, and enemy melee units can't attack them.In that case I think your skill are well above your chosen difficulty.
How would you re-phrase the information about mountain? There are only two unit that can move over mountain: Zeppelin and Helicopter Gunship. Both are ranged units.
Difficulty is personal choice.
Read coversation above about mountains, i am tired of that. btw. how are you supposed to build roads on mountains?
Incan units can move over mountains. This means that you can put your military units on a mountain, and enemy melee units can't attack them.
An exception is if you build a road or a city on said mountain, in this case an enemy unit is able to enter the mountain too (otherwise your cities on mountains can never be captured).
Its a lesser known feature. I have no clue what his suggestion is, if its too strong removing that road feature just makes it stronger.
Why? The correct way is to open multiple separate tickets on Github for multiple issues. This way, Gazebo and co. can keep track of the progress with squishing the bugs one by one. If you wait and then include several issues in 1 ticket, then 1) you are delaying the fix 2) you are making it difficult for Gazebo to mark which issues from your ticket have already been fixed and which are still waiting in the queue.well i won't go there with just one thing.i will try catch more of them, but i don't know if its worth the effort, when versions go out such quickly.