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Quick Questions / Quick Answers

Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.

  1. infidel88

    infidel88 Chieftain

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    Yuggoth
    Ola! :mischief:
     
  2. Gothic_Empire

    Gothic_Empire AKA, Ramen Empire

    Joined:
    Aug 5, 2008
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    What do I have to do to package this as a modpack? I know the modpack creation tool fairly well, but if memory serves, I have to change something about the mod itself?

    I'd like to make my own modpack with Cultural Diversity bundled in, but I missed the conversations that initially got a VP modpack to work.
     
  3. Dunkah

    Dunkah Chieftain

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    Do all Buildings that decrease happiness actually say it in the tool tips?
    Currently I just assume since a building gives gold it is good for Poverty etc.

    Is there a way to get the tool tips to say exactly what they help with?
     
    Skidizzle likes this.
  4. tompliss

    tompliss Chieftain

    Joined:
    Oct 7, 2010
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    Basically, yes.

    For Crime/Defense need, you know that it will help because it will say it on the Barracks (the "reduce need" line), or because the Walls increase the City Strength (which is the Defense in Defense need).
    For others, it mentions a yield (Science for illiteracy, Culture for boredom, Gold for poverty) and it has the same icon. Making more of the yield (working a village for gold) or building a Aqueduq (mentions it "reduces poverty") or building a market so you can work the Merchant specialist will help.

    A special need is the Religious one, where you will need more follower of the main religion of the city (which you can get by spending a missionary charge, or over time with pressure), or you can reduce it by building a temple.
     
  5. Dunkah

    Dunkah Chieftain

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    Right but it doesn't specifically say... "Reduces Religious Unrest Happiness" on the tooltip anywhere?
     
  6. stormfallen

    stormfallen Chieftain

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    Does Venice get a MoV from Pyramids or the Imperium policy instead of a settler?

    Does India get the missionaries from Borobudur?
     
  7. tompliss

    tompliss Chieftain

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    It does. I don't remember the words exactly, but it mentions something like "Reduces Religious Unrest", with a percent ;)
     
  8. Funak

    Funak Chieftain

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    Yes and yes
     
  9. tu_79

    tu_79 Warlord

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    For happiness questions, please read first my small guide in the strategy section.
     
  10. matlajs

    matlajs Chieftain

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    does hotels also provide turism bonus from yilds for example of landmark which is more than 3 tiles away by city? bcoz i see that nearby rio(5 tiles far). why AI did that if that wont provide any yild or bonus.
     
  11. Funak

    Funak Chieftain

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    It converts culture from worked tiles to tourism. Since the city can't work tiles 5 tiles away, no.
     
  12. matlajs

    matlajs Chieftain

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    what means ,,having fewer cities'' in tourism output screen. but it cant mean having less cities.
     
  13. Greggy08

    Greggy08 Chieftain

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    You have a tourism bonus ( 4% per city iirc) with civ with more cities than you have. And the opposite of you have more.
     
  14. matlajs

    matlajs Chieftain

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    omg wow that simple. there should stand than ,,THEY have''. my brain flooded with all that stuff just stagnate to try another alternatives :D thanks
     
  15. matlajs

    matlajs Chieftain

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    why when i have god of expanse panth i dont get faith when aquire new tiles via merchant of venice? i little counted on that. its waste of pantheon now. i rly dont think that nations like america or russia can double profit from that since at the begining noone has so much cash. i took to at least have some chance get religion.
     
  16. tu_79

    tu_79 Warlord

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    Colonias were added recently to help Venice recover from a bad starting location. This can have been oversighted. Or the mechanic is the same as the Citadel, so it's neither a culture or gold purchase of the tile.
     
  17. Funak

    Funak Chieftain

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    You don't get faith for acquiring tiles by purchasing them or getting them with a citadel, so the current mechanics are probably intended.

    Most (if not all) of the 'when a city expands it's borders' effect only trigger off natural border expansion, which does make sense considering the wording.
     
  18. tu_79

    tu_79 Warlord

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    Even gold purchases doesn't give faith? Then it should be clearer. 'when a city expands its borders itself' or 'when a city culturally expands its borders'. A player trying America may think this pantheon is suitable, when it's just the opposite.
     
    Skidizzle likes this.
  19. matlajs

    matlajs Chieftain

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    than who can rly only profit with that is Mongol or Hun.
     
  20. Funak

    Funak Chieftain

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    It is clear. A city expands it's borders. You buying a tile is not a city expanding it's borders.


    Doesn't work with the Hun extra tiles.

    Over all it's a fairly good choice for Mongols, Ethiopa and any civ with decent early-game culture.
     

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