What would be then the strategy to conquer an enemy city with iron deposits without having artillery?
Buy iron from someone. I'm sure there would be parties which are amenable.
What would be then the strategy to conquer an enemy city with iron deposits without having artillery?
ships, masses of other units. surrounding cities to mitigate healing.What would be then the strategy to conquer an enemy city with iron deposits without having artillery?
I had issues in the past trying barbarians evolved. You have tried with and without with same results?Right, made an acc. just to get an answer to this. A lot of my games end pretty prematurely to this issue and it's been bugging me like crazy. At some point in each game, maybe a little past the 200 turn mark or so, my game freezes up on the Barbarian turn. I assumed at first it might be because of Barbarians Evolved, but the issue is still present.
I had issues in the past trying barbarians evolved. You have tried with and without with same results?
What would be then the strategy to conquer an enemy city with iron deposits without having artillery?
Are you using any other mods? BTW, it does not mean that the problem has to do anything with Barbs, the game is processing many other things after the Barb turn.I've turned it off for this recent playthru, and I still have the same issue, which leads me to believe that BE isn't the issue. Usually I can reload the autosave afterwards, but now it just crashed maybe two turns after loading from a previous crash. Not sure what to make of it.
I use a bunch of other mods, not all related to CBP, though a good amount are. Mostly QoL /minor stuff. I'll post the list down the post. I'm still in the game technically, but it's frozen. I can move my mouse, I'm not sure about sounds because I always play muted, but when I check Task Manager in a new desktop it says Civ 5 isn't responding at all. Seems like it just hangs up right there.Are you using any other mods? BTW, it does not mean that the problem has to do anything with Barbs, the game is processing many other things after the Barb turn.
And by freeze you mean you are still in the game, but the screen stops responding? Can you move your mouse? Can you hear sound effects when you press keys? (e.g. the "cycle to the next unit" sound if you press space)
CBP Mod Files 1-6
Community Events
Event and Decisions (CBO)
Wonders Expanded
Aquatic Fortress
Barbarians Unlimited XP (for the now offline Barbarians Evolved)
Civic and Reform
Enlightenment Era for VP
Ethnic Units
IGE
JFD's Prussia
More Unique Components
Pontoon Bridges
Promotions Flags (EUI)
Really Advanced Setup
Poor Tiles Tweak
UI - Promotion Tree
UI - Upgrade Tree
Unique City-States
Workable Mountians
Which buidings counts as defensive for Defender of faith?
@DonStill, probably a memory overflow issue. How big is your map? Try without Ethnic Units - this is the most likely offender - it should be save game compatible.
Not that it will help in any way, but I think that if you turn the sounds on, you will find out that the game is actually responding, only the screen is frozen.
How does archeologist access work? Where can my archeologists dig? Why are antiquity sites sometimes pink and sometimes green?
Basically I am very confused as to where my archaeologists can dig and when (open borders? Mutual open borders?) It never seems consistent game to game. Thanks+
You can't dig when the tile is being worked or over GPTI like citadels. Obviously you need open borders.How does archeologist access work? Where can my archeologists dig? Why are antiquity sites sometimes pink and sometimes green?
Basically I am very confused as to where my archaeologists can dig and when (open borders? Mutual open borders?) It never seems consistent game to game. Thanks+
I think it goes to possible buildable stuffs. Because I always change to processes before advancing era when I have Way of Trancendence, it lets me rush some wonders (which is unlocked by the tech) this way.If I'm doing processes in my City (science, culture, gold, etc.) and that City gets an instant production yield boost, is that production converts into the processed yield, or it's wasted, or goes to possible buildable stuffs (buildings, units)? Can anyone confirm?![]()
OK good, it's not just me then. Something to do with the Qullqa UB has disabled city razing for Incan cities.I cannot raze a normal city (not capital or holy city) I captured from Incas. A few turns ago a captured a city from Arabia and decided to raze it but before the city is destroyed I stopped razing it. Why I cannot raze Inca cities? Does it have a relation with unfinished raze process? I run 3r-4th components as extra.