Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.
Is there supposed to be an interaction with paradropping units and interceptor units?
I cannot raze a normal city (not capital or holy city) I captured from Incas. A few turns ago a captured a city from Arabia and decided to raze it but before the city is destroyed I stopped razing it. Why I cannot raze Inca cities? Does it have a relation with unfinished raze process? I run 3r-4th components as extra.
OK good, it's not just me then. Something to do with the Qullqa UB has disabled city razing for Incan cities.
I haven't found a solution yet, but I had also considered just leaving it be. Disabling city razing might be a happy accident for the AI.
Out of curiosity, why did you want to raze the Incan city? You should probably try to retain all the incan cities you capture so you can secure the Coca monopoly.
Hmmm... why does that seem to remind me of a certain civ that you can't raze due to a unique resource...
It is actually 2 cities from Inca. It is early in the game and their location is not good enough for me. I had 2 settlers ready escorting my army already. I am not planning to conquer all Inca so Coca monopoly is not in my agenda. Still those cities can serve good, as they are not settled on awful locations.
Well, there you have it then.
Naus gifted to the player from city-states have the ability to create Feitorias in city-state territory. Do these do anything for the player (ie. provide the player with an extra copy of the luxury and provide bonus food/production from a trade route)?, or are they just a good tile for the city-state?
What pantheons can you effectively found a religion with on deity/immortal provided you play a civ that has no UB/UA that gives faith and neither monopolies or getting a prophet ruin etc?
Anything that gives faith immediately is a good bet. It can be terrain based, preferably not needing improvements or improvements that you can get very quickly like mines or pastures. Something more general like Expanse is fine too.
I can found quite effectively with Stonehenge + Goddess of Beauty playing Tradition game. If you settle more than 5 cities fast enough and build shrine first, there is a fair chance you can found a religion without a very faith heavy pantheon.
In my Marathon game, I noticed that I have a 30 turn peace deal with my enemy and 15 turn peace deal with the CS. Does that mean that my enemy can attack my CS and I can't do anything about it while the truce is active?
When other civ spy steal science, it's added to his pool, but does that science substract from yours?
Is there some way to incite a rebellion in a rival city to force it to go independent? I know spies can sometimes cause a state of anarchy for a few turns, but that seems very rare and doesn't actually cause the city to flip into a city-state. What options do we have to aggressively force an AI's happiness low enough that this could happen?
Embargoing luxuries. Declaring war on them and raiding their trade routes and pillaging their improvements. I've been working on an event mod that could let you choose to incite a violent revolution and cause it to be a likely candidate to revolt should their empire go below unhappiness (which is easy if you're in war).
What civ would you recommend to a new player coming into VP who's looking for something relatively straightforward to get a grips on the changes? As much detail on strategy as you can provide would be wonderful, along with maybe photojournals or lps. I learn by watching others.
Babylon, Carthage, Poland, and Venice remains relatively unchanged in their playstyle Babylon gets a bonus to the Investment which building purchases are now reworked into investments (investing gold to get a production cost reduction no more instant buildings). Carthage is an easy go-to hero. Just settle on the coast to benefit off free gold and a free lighthouse. No roads no city connections needed. Easy. Poland remains relatively unchanged. Venice gets stronger and much easier to control puppets if you're into that kind of play style.
Poland is probably the easiest civ. You get free social policies, and social policies are "OP" in Vox Populi. Moreover, it does not constrain your gameplay at all.
Carthage is great too. Just select a map with a lot of seas (like fractal), and put (almost) all your cities on the coast.
Babylon teach you that investing is good, which is important. And it is reasonnably easy to play.
Carthage looks a lot of fun. What policies would you recommend? Looking at them I think progress (to take advantage of the city connections) or authority (lots of benefits for settling and growing new cities. Attack nearby enemies, raze and resetttle.)
Anything can work. Although, people take advantage of Progress (since she gets a lot of gold to invest) or Authority (since she can play extremely aggressive with her UU).
Do you recommend playing on marathon as a new player?
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