Quick Questions / Quick Answers

Founding and converting are 2 different things. Prophets you own can only found a religion in your cities. The first one is your holy city, the other cities are only converted.
The spread religion trait is special to the celtic. If you conquer one of their cities, this one behave completly normal (normal spread, missionaries can be bought).

Yeah I know that. That's not what the question was about. Founding a religion normally converts a lot of people in the holy city to the newly founded religion. Does this holy city conversion overrule the celtic no-foreign-pressure passive.

As in: will their holy city be stuck at 0 followers of their new religion (celtic passive overrules) and be left with no passive spread to itself or will the newly founded religion convert x number of citizens to itself and also gain +30 passive spread to itself (celtic passive is overruled)?
 
Yeah I know that. That's not what the question was about. Founding a religion normally converts a lot of people in the holy city to the newly founded religion. Does this holy city conversion overrule the celtic no-foreign-pressure passive.

As in: will their holy city be stuck at 0 followers of their new religion (celtic passive overrules) and be left with no passive spread to itself or will the newly founded religion convert x number of citizens to itself and also gain +30 passive spread to itself (celtic passive is overruled)?

Celtic passive only applies to Celtic cities.
 
Celtic passive only applies to Celtic cities.

Well the ingame description of her bonus reads: "Cities with your Pantheon or primary Religion generate nor receive foreign Religious Pressure."
It then reads: "+3 Faith in owned Cities where your Pantheon (or Religion, if a Founder) is the majority."

So the second half distinguishes that "owned Cities" is different from "Cities" but both parts of her bonus work the same. That should probably be made more clear in my opinion. Great mod btw.
 
Could someone explain when can one purchase orders and cathedrals? Sometimes the option to buy it is there and sometimes not there.
 
Could someone explain when can one purchase orders and cathedrals? Sometimes the option to buy it is there and sometimes not there.
They're a religious follower beliefs. If the majority religion of a city has that follower belief you can purchase them in that city.
 
Could someone explain when can one purchase orders and cathedrals? Sometimes the option to buy it is there and sometimes not there.
If it's grey, you lack faith points. If it were previously available and now it isn't, that's because you've changed the majority religion in the city (a follower belief only applies when the religion is the majority in the city).
 
If it's grey, you lack faith points. If it were previously available and now it isn't, that's because you've changed the majority religion in the city (a follower belief only applies when the religion is the majority in the city).
So basically what happened was I guess my capital was briefly catholicism (my neigbour's religion) for a while and I could buy a cathedral . Now I changed it back to my religion Buddism and I can no longer buy cathedrals :(. So I could just let the religion change in any city to build a cathedral and then again reconvert it back with a prophet.
 
Have any of you suggestions for keeping the peasants happy and the gold flowing in the early and mid game? Most of the other civs are up to 8 cities or more, and I'm struggling to keep 5 from slipping into anarchy. I am usually at a lack for both until I can adopt Ideology policies and build Stock Markets.
 
So basically what happened was I guess my capital was briefly catholicism (my neigbour's religion) for a while and I could buy a cathedral . Now I changed it back to my religion Buddism and I can no longer buy cathedrals :(. So I could just let the religion change in any city to build a cathedral and then again reconvert it back with a prophet.

That is a strategy I've employed, believing that cities with these "extra" buildings are generating more Faith (at no cost, other than accumulated Faith points) than what the city could normally produce. I'm assuming, of course, that when I another religion becomes the majority, the prior "bought" building doesn't get turned off. :crazyeye:
 
Do Golden Age Points accumulated during Golden Ages just vanish or are they kept for when the current Golden Age ends, ready to be used for the next one?
 
i need advice about Crusader spirit reformation. I did found religion and reformed it with this belief. Now i am fighting vs Japan which has 100% my religion in all their cities. Problem is, that i dont get even 10% for fighting in enemy lands( meele horse,skirmisher, infantry, noone). So should i go with it on github, or is that like combat info-window is restricted for certain number of bonuses( so there is no place for it in window?).
 
Do Golden Age Points accumulated during Golden Ages just vanish or are they kept for when the current Golden Age ends, ready to be used for the next one?
It's stored. You can perma-golden age.
 
Have any of you suggestions for keeping the peasants happy and the gold flowing in the early and mid game? Most of the other civs are up to 8 cities or more, and I'm struggling to keep 5 from slipping into anarchy. I am usually at a lack for both until I can adopt Ideology policies and build Stock Markets.

Complex answer. First money. If you have money-givers resources (gold, crabs), go for them soon. Explore fast, some goody huts give gold. Raise an anti-barb squad, so you can kill barbs and pillage their camps. Sometimes you get yields from CS thanks to this barb-killing. Roads are expensive too early, so wait until the city has grown a little to connect it (some roads for tactical reasons are ok, though), or connect it by sea. Don't neglect trade routes, and check the trading screen to see what route is more profitable. Sell your luxury excedents. Sell your last luxury copy if you need more money. Sell your tactical resources if you really need the money. Markets have a merchant specialist slot which you can work in case of need (tell your city manager to focus on gold, and it will work it when needed). Coastal cities give more gold with lighthouses. The social policies use to yield some gold too, just prioritize.
If you are aggressive, go and raid your neighbours. You can save hammers on stolen workers, and run with the pillaged gold. This also cripples your neighbours, so you can deal easily with them later. Bring a small army near a City State and demand tributes before they get a good army.

Next, you are going to receive most of your income by city connections and pop size, so grow your cities. Invest in happiness (and culture) to grow further. Don't build everything, some buildings don't justify their cost. Sea trade routes yield more, but keep one or two land trade routes to feed your towns and villages.

For happiness, that's even more complex. Don't settle/conquer new cities if your happiness is too low. Check every city unhappiness sources and deal with them (usually means building walls and barracks, or temples). Or explore the world seeking natural wonders and trade a lot to get all the luxuries. Use an artist to start a golden age. Check a happiness guide in the Strategy section.
 
It's stored. You can perma-golden age.

Nice. But golden ages made by point accumulation do not chain into one giant GA right? You do have to wait at least one turn in between each golden age since the points do not extend the current GA?
 
Nice. But golden ages made by point accumulation do not chain into one giant GA right? You do have to wait at least one turn in between each golden age since the points do not extend the current GA?

you dont need to wait any turn. one just end and second begin in one turn.
 
I have seen some absurd number of turns into my golden age counter one time, so i think it can chain into a giant GA. But don't quote me on this.
 
Is it intended that Zulu's Impi units cannot benefit from Blitz? Basically, it appears that their ranged attack counts as the unit's second attack, so they can only use it against cities since they don't ranged attack then. I ask because I can easily see this being a balance consideration as much as a bug, so I figured I'd look around before submitting any kind of report.
 
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