Quick Questions / Quick Answers

My attempt to mod out Sri Pada for being buggy has failed. This is the line I added to NaturalWonderChanges.sql

UPDATE Natural_Wonder_Placement SET OccurrenceFrequency = 0 WHERE NaturalWonderType IN (
'FEATURE_SRI_PADA' ,
);

What do I need to do differently?

Edit: When are city-state allies supposed to start giving 2 delegates instead of 1? I thought it was modern age but I just finished a game where everyone was in the information age and they still only gave one delegate each.
 
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Hello. I am using CIV5 complete edition. After installing Vox Populi (auto set up), I can play with the first section (1) Community Patch (AI improvement) just fine.

Now, I want to use the CIV4 diplomacy mod but it requires me install (2) Community Balance Overhaul. Is there anyway I can use that Civ4 mod without CBO?

Thanks.
 
upload_2019-3-9_14-53-55.png

Today I learned that there are units that can only be given by City States in base VP. How many of these are there? Has anyone actually received one of these units?
 
Today I learned that there are units that can only be given by City States in base VP. How many of these are there? Has anyone actually received one of these units?
I don't know how many of them. But the rule is mostly "any unit that should have been deleted from VP is instead transformed into a city-state exclusive".
So for example, when vanilla civs have 2 Unique Units, one of them become a city-state exclusive.
 
I don't know how many of them. But the rule is mostly "any unit that should have been deleted from VP is instead transformed into a city-state exclusive".
So for example, when vanilla civs have 2 Unique Units, one of them become a city-state exclusive.
I see! Looks like only the Norwegian Ski Infrantry got removed completely from the game.

B17 (America) -> (tenet)
Pracinha (Brazil) -> (Minor Civ)
African Forest Elephant (Carthage) -> War Elephant (general)
Norwegian Ski Infantry (Denmark) -> ????
Longbowman
(England) -> (Minor Civ)
Foreign Legion (France) -> (tenet/policy)
Landsknecht (Germany) -> (policy)
Companion Cavalry (Greece) -> (Minor Civ)
Battering Ram (Huns) -> (Minor Civ)
Zero (Japanese) -> (tenet)
Turtle Ship (Korean) -> (Minor Civ)
Keshik (Mongolia) -> Skirmisher (general)
Sipahi (Ottomans) -> (Minor Civ)
Ballista
(Rome) -> (Minor Civ)
Pathfinder (Shoshone) -> (general)
Tercio (Spain) -> (general)
Hakkapeliitta (Sweden) -> (Minor Civ)
Great Galleas
(Venice) -> (Minor Civ)
 
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I see! Looks like only the Norwegian Ski Infrantry got removed completely from the game.

B17 (America) -> (tenet)
Pracinha (Brazil) -> (Minor Civ)
African Forest Elephant (Carthage) -> War Elephant (general)
Norwegian Ski Infantry (Denmark) -> ????
Longbowman (England) -> (Minor Civ)
Foreign Legion (France) -> (tenet/policy)
Landsknecht (Germany) -> (policy)
Companion Cavalry (Greece) -> (Minor Civ)
Battering Ram (Huns) -> (Minor Civ)
Zero (Japanese) -> (tenet)
Turtle Ship (Korean) -> (Minor Civ)
Keshik (Mongolia) -> Skirmisher (general)
Sipahi (Ottomans) -> (Minor Civ)
Ballista
(Rome) -> (Minor Civ)
Pathfinder (Shoshone) -> (general)
Tercio (Spain) -> (general)
Hakkapeliitta (Sweden) -> (Minor Civ)
Great Galleas
(Venice) -> (Minor Civ)

Yes, because it was dumb. If anyone liked it, reevaluate your life choices, because the Ski Infantry was and is dumb.

G
 
Is it a bug if city-state allies still only give 1 delegate instead of 2 throughout the end-game? I just want to know if it's a bug or if it's a deliberate change, because it seems like it would have a big impact on a diplomatic victory.
 
Hello. Is the 1a Community Patch available? Where I can download it? I want to use it alongside C4DF without CBP.

Thanks.

P.s: I cannot find 1a in the downloads folder.
 
Is a laborer in a city per definition a specialist? I tried something with the ingame editor and saw that policies which have "+1 yield for specialists" didnt work on laborer but the Empire State building is working for those. (its a bit sad those policies didnt work for laborer, they could really need some yields.)
 
Is a laborer in a city per definition a specialist? I tried something with the ingame editor and saw that policies which have "+1 yield for specialists" didnt work on laborer but the Empire State building is working for those. (its a bit sad those policies didnt work for laborer, they could really need some yields.)
Wow I didnt know unemployment could be a specialty :spank:
 
Is a laborer in a city per definition a specialist? I tried something with the ingame editor and saw that policies which have "+1 yield for specialists" didnt work on laborer but the Empire State building is working for those. (its a bit sad those policies didnt work for laborer, they could really need some yields.)
EMPIRE STATE BUILDING NERFED(and the statue of liberty).

Edit: Because it was never the intentions of BNW for these wonders to buff Laborers (although pre-BNW allowed it but this allowed the unemployed korean to be tech leader #1 and they removed it).
 
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I thought the Ski Infantry was converted into Guerilla.
 

Hello Gazebo . I only want to use 2 parts

First - Community Patch (1) to improve AI

Second -
  • Civ 4 Diplomacy Features, by Putmalk

But I cannot find the standalone version (1a) in the downloads folder to use alongside CP as you wrote on "How to install" Vox Populi thread.

Please help. I don't want to use other parts.
 
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