Quick Questions / Quick Answers

Omg this is driving me crazy. Why are my military units expending all their movement points in enemy territory? No my enemy doesn't have the Great Wall, but they do have a defensive pact with the country that does. What am I missing? We are at the dawn of Industrial age. And their musket men are kicking my fusiliers ass because they cant move in fast enough.
 
Omg this is driving me crazy. Why are my military units expending all their movement points in enemy territory? No my enemy doesn't have the Great Wall, but they do have a defensive pact with the country that does. What am I missing? We are at the dawn of Industrial age. And their musket men are kicking my fusiliers ass because they cant move in fast enough.
Are you invading Russia? Their unique building halves enemy movement.
 
Are you invading Russia? Their unique building halves enemy movement.
Yes omg thank you. SO many mechanic changes cant keep them all straight lol

Should have paid attention to this because I pretty much just got slaughtered. Well I'm ready to try the new version anyways ;)

It looks like I fell for one of the classic blunders... Never get involved in a land war in Asia. However, I will NEVER go against a sicilian when DEATH is on the line.
 
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Why does this caravan refuse to use my road from Athens to Mycenae, going to Jerusalem to the north of the city? I'm so frustrated by this, I built this beautiful road with villages coming up but that damn caravan won't tread upon it. I have never seen this before, I have always been able to build roads like this and have my caravans move upon it...

Spoiler Caravan walking the wrong way :
upload_2019-6-8_18-53-15.png
 
My simple observation is that the very first road tile exiting your city of Athens doesn't head in the direction towards Mycenae
 
No it doesn't but that shouldn't matter (I have never seen this as a problem before and I have built roads like this for years - if not cheated by memory.). The caravan should use the road since it's much faster than walking over hills and all that jungle. I should have come upon this problem earlier if it were as simple as you say. Soon I will have a complete road all the way to jerusalem and I bet that the caravan will still refuse to use it. We will see...
 
Now I even built extra road (!) going out to the left of Athens, but still the caravan won't take that route. See my worker at the uper left, he's finishing the last bit of road to Jerusalem.
Spoiler Still no success! :
upload_2019-6-8_19-51-45.png
 

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I would make a bug report. It's like you have the Songhai ability, counting river tiles as roads.
 
Is there a limit number of great works (art, music, writing) that all players can create? If I can't create a great work with my great people (artist, musician, writer), does it mean that the game runs out of great works?
Fun fact: A new great musician was just born in my civ but I couldn't create a great work with him/her anymore so i had to move him/her to another civ to gain influence points. Then Iook at my tech tree, Broadway (contain 3 slots for music works) is still at least another 30 turns to be available xD.
 
Does anyone play with randomized victory on? How much does it end up shaking up the late game? Is it possible to pivot to a completely different victory in time or are you just supposed to be doing well enough in everything to be able to adapt by the time you reach the last era?
 
No it doesn't but that shouldn't matter (I have never seen this as a problem before and I have built roads like this for years - if not cheated by memory.). The caravan should use the road since it's much faster than walking over hills and all that jungle. I should have come upon this problem earlier if it were as simple as you say. Soon I will have a complete road all the way to jerusalem and I bet that the caravan will still refuse to use it. We will see...

I think that because to use the road it would need to cross the river twice, it may make the route it's choosing better than, or at least equal to, the road route.
 
That may be the case, but there are "bridges" over the river. Anyhow, I reported the issue on Github.
 
Why does this caravan refuse to use my road from Athens to Mycenae, going to Jerusalem to the north of the city? I'm so frustrated by this, I built this beautiful road with villages coming up but that damn caravan won't tread upon it. I have never seen this before, I have always been able to build roads like this and have my caravans move upon it...

Spoiler Caravan walking the wrong way :
Your trade routes don't change until you set them up again, usually after they've completed one voyage.

Also, even if you have bridges, the trader won't use them if the travel was set up before you researched bridges.

If all of the above is not your case, then report on GitHub.
 
I think that because to use the road it would need to cross the river twice, it may make the route it's choosing better than, or at least equal to, the road route.
He's had the tech for eras, the current trade crosses the river without. The current route is passing through seven tiles of hills and hilly forest. The route with a road passes through one.

What gets me is that if the road wasn't there, the shortest route would still be to cross the river, then travel up the left side, passing through the farms. It would have fewer tiles and only three tile costs extra aside from the two river crossings.

However, like tu79 said, the trade route will not change directions after it is initially set. You'll have to wait until the route is finished and you choose a destination again to see the results of your changes.

Does a transition from road to railroad cost the same as the transition from unnoticed terrain to a road?
 
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Hi, I haven't play for a long time, I used to play with only the community patch and EUI to keep most of the original gameplay but I didn't saw this option on the installer or in the manual installation (and I also read most of the pinned topics and tried search) is it still possible?

Edit : I found this

Enhanced User Interface offers a complete rework of Civ 5's user interface. This mod is not required by the Community Patch Project, but most Project users prefer it. It is included with the Automatic Installer, but will have to be installed manually if you wish to use it with just the Community Patch. Please note that your decision to use (or not use) EUI changes what Project files you should install, and may include additional steps (such as the deletion of lua files). To download EUI, please click here: Latest EUI Version

But a while ago to work properly I needed to delete files, is it not needed anymore?
 
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Are horses supposed to get defensive bonuses from citadels, forts? I know we debated that for a time but couldn't remember what the decision was (they do currently)
 
@Daojin. I cannot stress enough that the original vanilla gameplay is a joke compared to the full VP mod ;)
While I completely agree, this is not what he was asking for.

@Daojin, download the latest autoinstaller and just run it, you will be prompted to choose your setup, there should be an option for CP + EUI only. Don't mess with the manual install.

https://forums.civfanatics.com/threads/community-patch-how-to-install.528034/

But really, try the whole VP, it is 10034 x better than vanilla Civ5 even with the improved AI of CP (without it, it is 9851103x better).
 
I don't really have the time to learn a whole new game I want to keep the game is used to play a few years ago to do some games.

Maybe if I end up playing more I'll try the full mod but not for now.

The thing is I don't find community patch + EUI on the installer, it's either the full mod + EUI or community patch only I guess I'll have to try the latter and a manual install of EUI hoping there is no issue.
 
I apologize. Sometimes I can't help myself from making a wisecrack. I also didn't know the answer to your question so maybe next time I'll just shut up...
 
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