Quick Questions / Quick Answers

With current code, if they only based their actions on what they could currently see, you'd be getting DoW'ed on a lot more. :lol:

That’s what I figured... just wishful thinking. In my dream Civ VII you would have to spy on another nation to get this information.
 
For what reason does not play unique music at the time of construction of wonders? There is only a sound signal inherent in all wonders.
 
Does the 25% Trade Route yield bonus from Trade Confederacy (Statecraft) count for Internal Trade Routes as well?
 
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How does the number of cities affect tech and policy cost?
Can this info be found in game?
 
How can AI's franchise spread to my non-coastal city when the AI doesn't have any cities in my continent? He cannot connect his trade route to my inland city.
 
How can AI's franchise spread to my non-coastal city when the AI doesn't have any cities in my continent? He cannot connect his trade route to my inland city.

Ideology tenet? I know at least one of them gives a random chance of making a foreign franchise spawn somewhere.
 
Question for any modders: how can I trigger a Trade Route to start from within LUA? I found a DLL function (makeTradeRoute) but it is not accessible from LUA...the "official" TR selection popup has this code that executes once the user confirms his choice:
Code:
    local kPlot = Map.GetPlot( g_selectedPlotX, g_selectedPlotY );    
    Game.SelectionListGameNetMessage(GameMessageTypes.GAMEMESSAGE_PUSH_MISSION, MissionTypes.MISSION_ESTABLISH_TRADE_ROUTE, kPlot:GetPlotIndex(), g_selectedTradeType, 0, false, nil);
        
    Events.AudioPlay2DSound("AS2D_INTERFACE_CARAVAN_TRADE_ROUTE");
but while the sound plays, nothing else happens (I made sure the parameters are set correctly to the target city plot and the correct trade type)...how can I make the unit carry out the mission (from LUA)?
 
I think everybody can randomly spawn franchises. Transnationalism just increases the chance.
 
Many people say every strategy is viable in this game. If so, how do you guys go about specializing? Do you target a specific yield (science, gold, culture, faith)? Is there any advantage to playing tall if you don't have the best lands?
 
Many people say every strategy is viable in this game. If so, how do you guys go about specializing? Do you target a specific yield (science, gold, culture, faith)? Is there any advantage to playing tall if you don't have the best lands?

I wouldn't say "every strategy is viable", though I feel a lot more of them are than in Vanilla.

Yield specialization is possible, but far less "take only one yield". For example, in the early game, I've remarked that I was actually generating MORE science by trying to be generalist than by trying to be specialized, because culture, production and faith give you so much yields trough policies/buildings/beliefs they are actually worth a lot of science. And I'm not even talking about unhappiness problems if you lack of one yield... [End game is different, as "science now" become much more important than "something that will eventually generate science"].

As for tall with poor lands: that's not really a problem. Just work specialists and Great Person Tiles Improvements. The only prerequisite to play tall is to have some food source (so oceans, or a lot of flat terrain to put adjacent farms) to feed your specialists, and an early production source (forest, hills, ...) to build your first buildings.
 
I wouldn't say "every strategy is viable", though I feel a lot more of them are than in Vanilla.

Yield specialization is possible, but far less "take only one yield". For example, in the early game, I've remarked that I was actually generating MORE science by trying to be generalist than by trying to be specialized, because culture, production and faith give you so much yields trough policies/buildings/beliefs they are actually worth a lot of science. And I'm not even talking about unhappiness problems if you lack of one yield... [End game is different, as "science now" become much more important than "something that will eventually generate science"].

As for tall with poor lands: that's not really a problem. Just work specialists and Great Person Tiles Improvements. The only prerequisite to play tall is to have some food source (so oceans, or a lot of flat terrain to put adjacent farms) to feed your specialists, and an early production source (forest, hills, ...) to build your first buildings.
If being a generalist is the way to go, how do you get ahead of other players? Do you just take on opportunities like cs quests and wonder rushing?
 
If being a generalist is the way to go, how do you get ahead of other players? Do you just take on opportunities like cs quests and wonder rushing?

By far the most effective way is to conquer their cities and feed your thirst for ENDLESS WAR AND BLOODSHED! Swallow up a few other civs and you're basically untouchable! :)

(Okay, maybe not untouchable, but...)
 
Mid-Trip Report: Playing as Sweden + emperor + epic + communitas large with 8 civs.

TL/DR: China (2nd) is close to culture win. I (1st) peace out with Greeks (4th place) after securing a city to land troops on main continent. Decided to wipe a neighboring CS for reasons when the Mongols (3rd) snipe it. They're sanctioned, trap my fleet in ice, then end our friendship because I'M the war monger. Greeks see opportunity and next turn offer open borders + world maps if I declare on the Mongols. I do, discover they're actually a crucial military tech ahead, and am now worried if I hurt them too bad it'll give China the win.

Spoiler Long Version :


I've near wiped and vassalized America and the Iroquois, but China is 1 civ Way from a culture victory. Unfortunately for China the one civ they need, the Mongols, have been sanctioned for centuries so the victory has been 50+ turns away for quite some time. We Swedes though, had forged a deep bond with the Mongolian folk. As they were the only nation willing to tolerate war mongering, our declared friendship pre-dates the fortuitous sanctions. Sadly, our story here begins with the incredibly abrupt ending of our storied relationship.


After conquering the lesser continent, and vassalizing the Americans and Iroquois, the Swedish empire found itself frequently at war with functionally the rest of the world. World War 4 had just ended with us gaining a foothold in the north-east corner of the major continent by capturing a Greek city. Finally, our stupidly highly promoted artillery could safely amass before plunging deep into the Greek heartland. While those preparations for the next great campaign were being made, I occupied my northern fleet with capturing Sidon. It was directly adjacent to the captured city, and while an open-door policy ensured free access past it through their waters, the promise of a global monopoly on corral was to great an opportunity to pass up.


So, I declared and had the city's health down to ~20% when I hit next turn. Then Mongolia notified me that they had finally started reading their mail and would no longer tolerate our thirst for conquest. They had very recently embraced the Order ideology so I knew that would happen eventually. Then the turn finished processing and...what the fudging ****...they sniped Sidon!!! And in doing so, trapped 5 well promoted cruisers in the ice. I was tempted to declare immediately but my southern fleet was positioned to begin cleansing Chinese island holdings and would have been greatly impeded by the infusion of Mongolian naval forces in the area. So, the northern fleet was ordered to drop anchor and learn to enjoy Arctic weather.


That is, until an emissary from the Greeks arrived during the very *next* turn. Word of the storied Swedish-Mongolian friendship ending had travel fast. The Greek's offered unrestricted access to their lands and all of their world maps, all they asked was that I take immediate action against the Mongolians. Our generals conferred briefly before agreeing unanimously to reverse course and engage the Mongolians. And then...I went to bed and typed this blob up on my phone.


So the plan is just to take Sidon + 1 actual Mongol city to secure the northern passage into a massive mid-continent bay that'd allow my fleets to meet and flank China. Trouble is I'm moving into Greece with ~7 turns 'til real artillery tech. My concern is being double crossed by the Greeks. If they declare and dump half my forces into the Mongol city it'll be ugly. If I start pulling them back across Greece to upgrade so soon this initial push is pointless. And again, I'm very vulnerable to a Greek DoW. Also, I need/want to help Mongolia prevent the Chinese culture victory.


Maybe I'm giving the AI too much credit but that play by the Greeks just blew my mind. It seems to be in their interest, totally changed my late game war plan, and maybe introduced some actual risk into snowballed domination.



Post-Game Report: I forgot I had randomized victory condition turned on. Some time during the Mongol war that tripped and diplo victory became the only option. I played it out but at that point I was snowballed and they had no chance.

Question regarding late/end game happiness though, is it supposed to be impossible to have 50%+ happiness when you've conquered more than half the map? I'd built every building and was just running public works repeatedly but 90% of my cities were just stuck at X/X (x = pop). It wasn't a problem per se, nothing like last spring, but I was confused by the select few cities with single digit unhappiness while everyone else was just breaking even.
 
Is there any advantage to playing tall if you don't have the best lands?

In a way, Tradition is better suited to crappy land than Progress. In your capital, you only need your starting tiles to get you going, than you start switching to GPTIs as you go. And your secondary cities exist as feeders to your capital, so they don't always have to be super amazing.
 
How can AI's franchise spread to my non-coastal city when the AI doesn't have any cities in my continent? He cannot connect his trade route to my inland city.
In vanilla , your or other’s coastal city serves as a gateway for trade route into your continent
 
Does St. Peter's Basilica give +1 happiness to jinja? In description it says to all religious buildings, but jinja is not listed in the list of buildings. I see there Parish church, stupa, mosque, tahoto, synagogue, monastery, vihara, ornate cathedral, seph. synagogue,cathedral, adobe mosque, deula, hasidic synagogue, church, mandir, teutonic chapter, staves church, order and pagoda.
 
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