Now that the AI has +1 sight on some difficulty, I'm finding combat really difficult. Do I just need to git gud or is this designed to make the AI have a huge advantage?
They only have bonus sight on the highest difficulties.
Now that the AI has +1 sight on some difficulty, I'm finding combat really difficult. Do I just need to git gud or is this designed to make the AI have a huge advantage?
Yes, I play on Immortal. That's why I askThey only have bonus sight on the highest difficulties.
Yes, I play on Immortal. That's why I ask
Are the bonus yields to ITRs from workshop, factory, etc. InVisible in the trade overview screen, or am I misunderstanding how the ITR bonus yields on buildings work now?
I would expect to see 18 2 for any food ITR from a city with a workshop, but it only says 18. Perhaps the bonus is only applied to production ITRs? Or are the extra ITR yields just invisible?
if food bonuses only augment TRs, and bonuses only augment TRs, then agribusiness is even more trash than I thought. No one is using TRs in late game.
... that’s terrible.Food to food, production to production.
Are your neighbours dido? Actually are any of your neighbours women? On purpose or by accident, there is only 1 female leader with a backstabbing flavor of 6 or lower. Ladies be fickle and full of dirty tricks.Is it just my imagination, or is the AI a lot friendlier than in past patches? Even my Authority neighbor wanted to DoF me, despite my lack of troops.
Are your neighbours dido? Actually are any of your neighbours women? On purpose or by accident, there is only 1 female leader with a backstabbing flavor of 6 or lower. Ladies be fickle and full of dirty tricks.
Firaxis, you seeeexist tho.
@Gazebo,
G, sorry this one got lost in the shuffle for me. Does the Caravansary give bonuses for worked desert/tundra.....or is it any desert/tundra that is near the city?
Also, I assume that its 3 desert or 3 tundra...2 tundra +1 desert does not give the bonus. Is that right?
I'm still struggling to understand how spy bonuses work. So in this example, I am 6 techs behind the leader (Netherlands), in a 5 star base, with a very large spy bonus (it looks like he doesn't even have a constabulary yet). And yet its 30 turns to the next steal. Yet in other games, I have managed to steal techs 6 or 7 turns at this point in the game, often multiple times in a row. I don't understand what creates that large variance.
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If I remember correctly, declaring a way no longer end defensive pacts (your ally is not force to declare war with you, but the pact still hold).Is there a way to end a defensive pact early other than declaring war?
Checking on one AI bonus, do AIs get to ignore the cooldown on buying military units? I am assuming so, as I saw a single Chinese ship create 2 caravels a turn for 3 turns.
I don't think there's a cooldown for buying military units, only diplomatic units. I recall being able to buy a unit every single turn in the same city if I had the gold.