AndreyK
King
Where I can find length (in years) of turns for different speeds?
Number of religion depends on Map size, not number of civs. The value can be changed in the file, but I don't remember where.how to found more religion in game, i mean 10 civs in game and only 6 religion can be founded, how make more
What is "adjusted tourism output"?
I thought it was my tourism modified by the "tourism modifier", but something doesn't add up. For example, my current tourism is 160, my tourism modifier with China is 0%, and my adjusted tourism is 234. How is it calculated?
View attachment 537703
I play Siam and have a defensive pact with China for 10 turns more. I DOWed Venice some 5 turns earlier, because they stole "my" CS. China was not involved.
Last turn Venice allied Mombasa and of course they DOWed me. Now I see, China is also at war with Mombasa, but NOT with Venice...
Spoiler How can that be? :
Yes, I know.A Defensive Pact only triggers when someone DoWs you, City-States (Mombasa) included. If you DoW others (Venice) it will not trigger....
Yes, I know.
What I meant to say: The CS's automatic DOW triggers my defensive pact. Now poor little Mombasa is at war with China, too, and their big ally is not. If China chose to really fight and conquer Mombasa, Venice could not help their ally. Or they had to DOW China, which they never intended. And in the end, although being original aggressor, I can take advantage of my defensive pact.![]()
Defensive Pacts are meant to be taken advantage of.
I think it's fine - there's diplo penalties for China if they conquer Mombasa.
I might intensify their WAR desire when protected CS's are killed to counterbalance scenarios like this. I was already considering doing so.
That's not really logical. This is here a defensive war for the City-state, the City-State declare war to him similarly to how a Vassal follows its master in a defensive war, or an ally respecting its Defensive pact. And both of them do not trigger defensive pacts (at least, that's what I think).
@Recursive Is it possible for you to explain how the AI's "They believe we are expanding our empire too aggressively." I've had cases where the AI has 1 less city than me and yet has this which seems ridiculous. Thank you!
CvDiplomacyAI::IsPlayerRecklessExpander
If player is a teammate, we don't care (return false)
If player proximity is FAR or DISTANT, we don't care (return false)
Ignore if player has less than 4 cities (return false)
Loop through all players in the game:
- Ignore City-States, unmet players, dead players, players with no cities, Barbarians, and the guy we're already looking at.
- If they're not one of these, then add 1 to # of players and add their number of cities to the total.
Divide by the total number of cities by the number of players or 1, whichever is greater, to get the average # of cities.
If the player has more than 1.5 the average # of cities AND their military strength compared to us is below AVERAGE, return true.
Otherwise, return false.
Bring 1.5 above the average triggers everybody at the same time, assuming your military is below average?
I wish the AI wasn’t so clairvoyant on military strength and had to go based only upon what it could see... would make it’s attacks less predictable.