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Some of my turns take 0.000057 years (at standard speed)
 
how to found more religion in game, i mean 10 civs in game and only 6 religion can be founded, how make more
 
The tooltip of sovereignty, tradition policy right 1, says it reduce culture cost of acquiring new tiles for all cities. But I found only capital has this benefit. Is it a bug or a ui problem from EUI?
 
how to found more religion in game, i mean 10 civs in game and only 6 religion can be founded, how make more
Number of religion depends on Map size, not number of civs. The value can be changed in the file, but I don't remember where.
 
What is "adjusted tourism output"?

I thought it was my tourism modified by the "tourism modifier", but something doesn't add up. For example, my current tourism is 160, my tourism modifier with China is 0%, and my adjusted tourism is 234. How is it calculated?

20191029031334_1.jpg
 
What is "adjusted tourism output"?

I thought it was my tourism modified by the "tourism modifier", but something doesn't add up. For example, my current tourism is 160, my tourism modifier with China is 0%, and my adjusted tourism is 234. How is it calculated?

View attachment 537703

Includes instant yield tourism averaged over 10 turns.

G
 
I play Siam and have a defensive pact with China for 10 turns more. I DOWed Venice some 5 turns earlier, because they stole "my" CS. China was not involved.
Last turn Venice allied Mombasa and of course they DOWed me. Now I see, China is also at war with Mombasa, but NOT with Venice...
Spoiler How can that be? :
DefensivePact.jpg
 
I play Siam and have a defensive pact with China for 10 turns more. I DOWed Venice some 5 turns earlier, because they stole "my" CS. China was not involved.
Last turn Venice allied Mombasa and of course they DOWed me. Now I see, China is also at war with Mombasa, but NOT with Venice...
Spoiler How can that be? :

A Defensive Pact only triggers when someone DoWs you, City-States (Mombasa) included. If you DoW others (Venice) it will not trigger.

Them's the rules.
 
A Defensive Pact only triggers when someone DoWs you, City-States (Mombasa) included. If you DoW others (Venice) it will not trigger....
Yes, I know. :)
What I meant to say: The CS's automatic DOW triggers my defensive pact. Now poor little Mombasa is at war with China, too, and their big ally is not. If China chose to really fight and conquer Mombasa, Venice could not help their ally. Or they had to DOW China, which they never intended. And in the end, although being original aggressor, I can take advantage of my defensive pact. :D
 
Yes, I know. :)
What I meant to say: The CS's automatic DOW triggers my defensive pact. Now poor little Mombasa is at war with China, too, and their big ally is not. If China chose to really fight and conquer Mombasa, Venice could not help their ally. Or they had to DOW China, which they never intended. And in the end, although being original aggressor, I can take advantage of my defensive pact. :D

Defensive Pacts are meant to be taken advantage of. :)

I think it's fine - there's diplo penalties for China if they conquer Mombasa.

I might intensify their WAR desire when protected CS's are killed to counterbalance scenarios like this. I was already considering doing so.
 
Defensive Pacts are meant to be taken advantage of. :)

I think it's fine - there's diplo penalties for China if they conquer Mombasa.

I might intensify their WAR desire when protected CS's are killed to counterbalance scenarios like this. I was already considering doing so.

That's not really logical. This is here a defensive war for the City-state, the City-State declare war to him similarly to how a Vassal follows its master in a defensive war, or an ally respecting its Defensive pact. And both of them do not trigger defensive pacts (at least, that's what I think).
 
That's not really logical. This is here a defensive war for the City-state, the City-State declare war to him similarly to how a Vassal follows its master in a defensive war, or an ally respecting its Defensive pact. And both of them do not trigger defensive pacts (at least, that's what I think).

Hmm, so the same code controls war declarations for DPs, teammates and vassals - and it doesn't differentiate between civilizations and city-states. Because the City-State is considered the originating player for the war declaration, it triggers DPs. So it'd have to be reconfigured to DoW teammates and masters/vassals but not DPs, unless the CS's ally is also at war with the DP.

I'll open an issue on Github for it; having taken a second look, it does seem like unintended behavior.
 
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@Recursive Is it possible for you to explain how the AI's "They believe we are expanding our empire too aggressively." I've had cases where the AI has 1 less city than me and yet has this which seems ridiculous. Thank you!
 
@Recursive Is it possible for you to explain how the AI's "They believe we are expanding our empire too aggressively." I've had cases where the AI has 1 less city than me and yet has this which seems ridiculous. Thank you!

Code:
CvDiplomacyAI::IsPlayerRecklessExpander

If player is a teammate, we don't care (return false)

If player proximity is FAR or DISTANT, we don't care (return false)

Ignore if player has less than 4 cities (return false)

Loop through all players in the game:
- Ignore City-States, unmet players, dead players, players with no cities, Barbarians, and the guy we're already looking at.
- If they're not one of these, then add 1 to # of players and add their number of cities to the total.

Divide by the total number of cities by the number of players or 1, whichever is greater, to get the average # of cities.

If the player has more than 1.5 the average # of cities AND their military strength compared to us is below AVERAGE, return true.
Otherwise, return false.

So, it's not your # of cities compared to theirs, it's your # of cities compared to the global average (not counting your cities), and they also check military strength - to see if you're able to defend all those cities.
 
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Bring 1.5 above the average triggers everybody at the same time, assuming your military is below average?
 
Bring 1.5 above the average triggers everybody at the same time, assuming your military is below average?

Not quite. AI will only consider players they've actually met, so if they've only met 4 players on one continent, only those 4 are counted for that AI's average.

And it's not whether your military strength is below the global average - it's whether your military strength compared to them is below average.

So if they're as strong or stronger than you, they will apply the modifier if you're above 1.5x the average.
 
I wish the AI wasn’t so clairvoyant on military strength and had to go based only upon what it could see... would make it’s attacks less predictable.
 
I wish the AI wasn’t so clairvoyant on military strength and had to go based only upon what it could see... would make it’s attacks less predictable.

With current code, if they only based their actions on what they could currently see, you'd be getting DoW'ed on a lot more. :lol:
 
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